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Posts Made By:
Xeogin
Forum:
Plugins
05-20-2019, 01:26
Replies:
55
[CSS & CS:GO] RNGFix (v1.1.2b, 2018-12-06)
Views:
47,801
Posted By
Xeogin
Re: [CSS & CS:GO] RNGFix (v1.1.2b, 2018-12-06)
Use a DHooks compiled for SM 1.10, such as the fork build available here: https://forums.alliedmods.net/showpost.php?p=2588686&postcount=589
On a separate note, what would it take to add HL2DM...
Forum:
Scripting
04-03-2018, 21:03
Replies:
4
Set an entities gravity
Views:
2,341
Posted By
Xeogin
Re: Set an entities gravity
May not be exactly what you want, but here's a plugin that can be used to set the "prop" gravity for the next map, thus giving independent control of what the players start out with and what the...
Forum:
Plugins
09-02-2017, 10:52
Replies:
26
SpeedUp
Views:
30,147
Posted By
Xeogin
Re: SpeedUp
Using on HL2DM and found a bug. After using a ladder the player's weight is reset back to 1.
Forum:
Plugins
01-21-2017, 23:48
Replies:
487
Quake Sounds v3 [6th-Jun-2016]
Views:
390,943
Posted By
Xeogin
Re: Quake Sounds v3 [6th-Jun-2016]
Found a bug. The sm_quakesoundsv3_text cvar wasn't even being referenced at all at, instead it was looking at the sm_quakesoundsv3_announce cvar by mistake. Made the change and it's working as...
Showing results 1 to 4 of 4
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