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Posts Made By:
Spartan_C001
Forum:
Plugins
07-26-2016, 11:55
Replies:
487
Quake Sounds v3 [6th-Jun-2016]
Views:
390,690
Posted By
Spartan_C001
Re: Quake Sounds v3 [6th-Jun-2016]
Can you check the client console? Are there any errors or anything?
Edit: I've just realised you mentioned the play file is a wav, are you running an older version? In the most up to date version...
Forum:
Plugins
07-17-2016, 11:00
Replies:
487
Quake Sounds v3 [6th-Jun-2016]
Views:
390,690
Posted By
Spartan_C001
Re: Quake Sounds v3 [6th-Jun-2016]
Nice, glad it helped! The recent update surprisingly broke very little. I was still running a sourcemod build from 2015 on my servers and even that ran without the usual instant seg-fault that an...
Forum:
Plugins
07-17-2016, 10:36
Replies:
487
Quake Sounds v3 [6th-Jun-2016]
Views:
390,690
Posted By
Spartan_C001
Re: Quake Sounds v3 [6th-Jun-2016]
No problem, post back whether it works or not!
Forum:
Plugins
07-17-2016, 10:27
Replies:
487
Quake Sounds v3 [6th-Jun-2016]
Views:
390,690
Posted By
Spartan_C001
Re: Quake Sounds v3 [6th-Jun-2016]
As of the recent update, there was a bug with some of the sound stuff. It's mostly client related, i've had no issues regarding this but my friend on the same server had those problems. He fixed it...
Forum:
Plugins
07-02-2016, 15:42
Replies:
487
Quake Sounds v3 [6th-Jun-2016]
Views:
390,690
Posted By
Spartan_C001
Re: Quake Sounds v3 [6th-Jun-2016]
Can you tell me which version and which sound it is you're having problems with?
If you're not using the latest 3.5.0 version then you should try updating to that, there were a few code...
Forum:
Plugins
06-06-2016, 10:09
Replies:
487
Quake Sounds v3 [6th-Jun-2016]
Views:
390,690
Posted By
Spartan_C001
Re: Quake Sounds v3 [6th-Jun-2016]
Update! - 3.5.0
Sounds should now work properly with CS:GO
Game Detection updated to be more efficient
This is a critical update for CS:GO server operators, other games don't matter so much.
Forum:
Unapproved Plugins
12-21-2015, 02:31
Replies:
441
[TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Views:
271,059
Posted By
Spartan_C001
Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Some maps have dodgey round timers, meaning the maps "round" starts before the actual "round" making rockets spawn.
And bad configs are a likely cause of them being hard to orbit, reduce turnrate...
Forum:
Plugins
12-13-2015, 18:01
Replies:
8
[ANY] GhostNote - Music for Games
Views:
5,623
Posted By
Spartan_C001
Re: [ANY] GhostNote - Music for Games
Update:
I have uploaded a short video of how to add music to your ghostnote account using dropbox.
https://www.youtube.com/watch?v=kXq3aKe2qS8
Also if anyone wishes to, finding other...
Forum:
Plugins
12-13-2015, 10:51
Replies:
8
[ANY] GhostNote - Music for Games
Views:
5,623
Posted By
Spartan_C001
Re: [ANY] GhostNote - Music for Games
Nope, the music you put on your dropbox counts as your "digital backup copy" of the music, as the licenses state you are allowed to do this.
My servers do not store any files, and files you add to...
Forum:
Plugins
12-13-2015, 07:36
Replies:
8
[ANY] GhostNote - Music for Games
Views:
5,623
Posted By
Spartan_C001
Re: [ANY] GhostNote - Music for Games
Pretty much, although the donation is only £2.50 for unlimited, and you use your own storage, such as dropbox, to store the files on, allowing unlimited songs.
If you chose to use dropbox, take...
Forum:
Plugins
12-11-2015, 13:53
Replies:
8
[ANY] GhostNote - Music for Games
Views:
5,623
Posted By
Spartan_C001
Re: [ANY] GhostNote - Music for Games
A few pages are in progress on the site, but on the whole, the basics of the site works, and the plugin works, which is good so far.
Currently i am running GhostNote on my tf2 gameservers
...
Forum:
Plugins
12-11-2015, 13:43
Replies:
8
[ANY] GhostNote - Music for Games
Views:
5,623
Posted By
Spartan_C001
[ANY] GhostNote - Music for Games
GhostNote
Music for Games
Description
GhostNote Website (http://ghostnote.duckteam.org/)
The plugin allows users to play their own music from right within the server, no alt-tabbing...
Forum:
Plugins
12-09-2015, 19:37
Replies:
487
Quake Sounds v3 [6th-Jun-2016]
Views:
390,690
Posted By
Spartan_C001
Re: Quake Sounds v3 [04-3-2015]
This is due to precaching of sounds etc, its recommended with QuakeSounds to either restart the server or change map, and not directly reload the plugin. That way the sounds etc are precached...
Forum:
Plugins
12-08-2015, 15:25
Replies:
24
[TF2] Spotify:Source
Views:
14,569
Posted By
Spartan_C001
Re: [TF2] Spotify:Source
Hello all, currently im working on a completely new project, "GhostNote". Its website is up currently, although in progress.
http://ghostnote.duckteam.org/
The idea for GhostNote, is to allow...
Forum:
Plugins
05-20-2015, 12:59
Replies:
24
[TF2] Spotify:Source
Views:
14,569
Posted By
Spartan_C001
Re: [TF2] Spotify:Source
I guess it distinguishes it as a sourcemod plugin, other than that theres pretty much no appreciable difference as far as i know, except that many people know !kick, /kick, sm_kick etc
Forum:
Plugins
05-20-2015, 06:32
Replies:
24
[TF2] Spotify:Source
Views:
14,569
Posted By
Spartan_C001
Re: [TF2] Spotify:Source
Well unfortunately thats how Spotify works, i cant change that, if i could i would :D (id probably get my account locked if i tried to make it use my account to log in for everyone D: )
Forum:
Plugins
05-16-2015, 20:07
Replies:
24
[TF2] Spotify:Source
Views:
14,569
Posted By
Spartan_C001
Re: [TF2] Spotify:Source
The plugin currently is TF2 only, due to the SteamTools only working with TF2.
Ill check the code for the title, it should be TF2, if its ANY then its a mistake, its only for TF2 right now
Forum:
Plugins
05-16-2015, 12:11
Replies:
24
[TF2] Spotify:Source
Views:
14,569
Posted By
Spartan_C001
Re: [TF2] Spotify:Source
its already 95% working, a couple of bugs likely to find and fix
test it on my servers (search wpeu in tf2 server browser tags, it'll bring them up)
Forum:
Plugins
05-16-2015, 02:40
Replies:
24
[TF2] Spotify:Source
Views:
14,569
Posted By
Spartan_C001
Re: [TF2] Spotify:Source
Updated - v1.0.2
- Changed version cvar to "spotify_source_version"
- Fixed some error messages only showing in client console
- Fixed server console being able to play music and cause errors
Forum:
Plugins
05-16-2015, 01:45
Replies:
24
[TF2] Spotify:Source
Views:
14,569
Posted By
Spartan_C001
Re: [TF2] Spotify:Source
well, its better than sm_spotify_please_play_me_a_song / sm_spotify_please_stop_playing_music :D
edit: if anyone knows how to check clients web browser cookies, id like to make it so if the user...
Forum:
Plugins
05-16-2015, 01:34
Replies:
24
[TF2] Spotify:Source
Views:
14,569
Posted By
Spartan_C001
Re: [TF2] Spotify:Source
Ok guys, i re-wrote it to be dependant on the SMJansson extension rather than the sm json include, the smjansson is faster, works better, and i am able to use it to read the response from Spotify's...
Forum:
Plugins
05-15-2015, 23:26
Replies:
24
[TF2] Spotify:Source
Views:
14,569
Posted By
Spartan_C001
Re: [TF2] Spotify:Source
Managed to get it working now, there are flaws as expected with late night coding, i will do my best to iron out those flaws and improve it as best i can.
The main problem i encountered is arrays,...
Forum:
Plugins
05-15-2015, 18:40
Replies:
24
[TF2] Spotify:Source
Views:
14,569
Posted By
Spartan_C001
[TF2] Spotify:Source
Spotify:Source
1.0.2
What is Spotify:Source?
Music player plugin
Similar to "Grooveshark"
For Spotify!
Requirements
Forum:
Trash
05-15-2015, 18:32
Replies:
0
wrong thread, please delete this post
Views:
725
Posted By
Spartan_C001
wrong thread, please delete this post
my appologies
Forum:
Plugins
03-17-2015, 17:41
Replies:
79
[ANY] Grooveshark 1.2.5
Views:
36,182
Posted By
Spartan_C001
Re: [ANY] Grooveshark 1.2.5
For those who are having issues with it sometimes working and sometimes not (e.g "listening to by ."), this is due to an api key limit on tinysong.
If you are using the plugin on multiple...
Showing results 1 to 25 of 221
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