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Search: Posts Made By: exstream
Forum: Plugins 12-01-2020, 19:46
Replies: 1,106
Views: 436,569
Posted By exstream
Re: [L4D & L4D2] Left 4 DHooks Direct (1.29) [10-Oct-2020]

that means that the game data ForceNextStage needs to be updated
Forum: Plugin/Gameplay Ideas and Requests 11-29-2020, 00:37
Replies: 11
Views: 1,330
Posted By exstream
Re: mp5 start weapon

this works


#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#include <morecolors>

char g_CoopGameModes[4][16] = {
"coop", // Coop
Forum: Plugin/Gameplay Ideas and Requests 11-29-2020, 00:35
Replies: 11
Views: 1,330
Posted By exstream
Re: mp5 start weapon

OK this seams to work

#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#include <morecolors>

const int g_CoopGMCount = 4;
char g_CoopGameModes[][] = {
"coop", // Coop
Forum: Plugin/Gameplay Ideas and Requests 11-28-2020, 15:50
Replies: 11
Views: 1,330
Posted By exstream
Re: mp5 start weapon

thank you for help no trying to make this work for my server
Forum: Plugin/Gameplay Ideas and Requests 11-28-2020, 14:34
Replies: 11
Views: 1,330
Posted By exstream
Re: mp5 start weapon

#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#include <morecolors>

const int g_CoopGMCount = 3;
char g_CoopGameModes[][] = {
"coop", // Coop
"realism", // Realism...
Forum: Plugin/Gameplay Ideas and Requests 11-28-2020, 14:21
Replies: 11
Views: 1,330
Posted By exstream
Re: mp5 start weapon

thanks for help isnt this CoopGameModes


g_IsCoop = false;
GetConVarString(FindConVar("mp_gamemode"), g_GameMode, sizeof(g_GameMode));
for (int i = 0; i < g_CoopGMCount; i ++)
{...
Forum: Plugin/Gameplay Ideas and Requests 11-28-2020, 13:08
Replies: 11
Views: 1,330
Posted By exstream
Re: mp5 start weapon

11/27/2020 - 18:34:39: [SM] Call stack trace:
L 11/27/2020 - 18:34:39: [SM] [0] PrintToChat
L 11/27/2020 - 18:34:39: [SM] [1] Line 97, StartingWeapon.sp::Timer_GiveWeapon
L 11/27/2020 -...
Forum: Plugin/Gameplay Ideas and Requests 11-28-2020, 12:04
Replies: 11
Views: 1,330
Posted By exstream
mp5 start weapon

[PHP#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#include <morecolors>

char g_CoopGameModes[4][16] = {
"coop", // Coop
"realism", // Realism coop
...
Forum: Plugins 11-16-2020, 20:35
Replies: 603
Views: 308,094
Posted By exstream
Forum: Plugins 04-07-2018, 17:02
Replies: 9
Views: 13,298
Posted By exstream
Re: Welcome Player Message [Any?]

just made some change's to make better for insurgency
Forum: Plugins 04-07-2018, 15:54
Replies: 23
Views: 38,513
Posted By exstream
Re: [CS:S] Weapons CleanUp (Barrearmas)

well i hope you dont mind i made this work better with insurgency

removed clean up message
will clean up only listed items
you can change what it cleanses up by adding and removing from names in...
Forum: Plugin/Gameplay Ideas and Requests 03-18-2018, 15:39
Replies: 1
Views: 967
Posted By exstream
icon over resupply

does anyone know of a plugin that puts a icon over the resupply point like in insurgency and ect. you have to hunt for the resupply point it get old.
Forum: Plugin/Gameplay Ideas and Requests 01-05-2018, 21:44
Replies: 1
Views: 963
Posted By exstream
Re: l4d2=black and purple missing texture

i would try to changing to a different sky in map properties
Forum: Plugin/Gameplay Ideas and Requests 01-05-2018, 20:24
Replies: 0
Views: 592
Posted By exstream
Forum: Plugins 11-25-2017, 15:02
Replies: 126
Views: 146,735
Posted By exstream
Re: Automatic Bot Names

please brother fix it i would but i don't know how
Forum: Plugins 09-09-2017, 19:53
Replies: 126
Views: 146,735
Posted By exstream
Re: Automatic Bot Names

not working for Insurgency the plugin runs but will not load new names any ideas get this error

Unknown command "sm_botnames_db_column"
Unknown command "sm_botnames_db_descending"
Unknown...
Forum: Plugins 07-05-2016, 19:46
Replies: 4
Views: 4,312
Posted By exstream
Re: [CURE] Death Notifications

add colors.inc and here the link https://forums.alliedmods.net/showthread.php?t=96831
and removed the attacked how from it works really good thanks
Forum: Plugins 07-04-2016, 15:22
Replies: 4
Views: 4,312
Posted By exstream
Re: [CURE] Death Notifications

Gray nice plugin works with insurgency i hope you dont mind i update it to work better with insurgency
Forum: Plugins 09-15-2015, 22:42
Replies: 2
Views: 7,071
Posted By exstream
Re: Simble Player Joined/Left Notifier

hope you dont mind but i add color
and fixed the way it displays

James Joined The Game.
and
James Left The Game.

{green} James {white} Left The Game.

for Insurgency
Forum: Plugins 06-28-2015, 17:44
Replies: 22
Views: 21,634
Posted By exstream
Re: INS: Death Notice

add color
have [INC] Colors (1.0.5) (https://forums.alliedmods.net/showthread.php?t=96831) installed
https://forums.alliedmods.net/showthread.php?t=96831

to work
Forum: Plugin/Gameplay Ideas and Requests 05-21-2014, 23:53
Replies: 0
Views: 438
Posted By exstream
red dot scope

can some one help me with the red dot in the 2x scope in Insurgency im trying to make make the red dot adjustable how brighter or dimmer don't know ware to start
Forum: General 03-01-2014, 19:23
Replies: 13
Views: 9,547
Posted By exstream
Re: Insurgency server plugins

well ive been able to get Metamod 1.10.1hg878 to work with insurgency 2 but sourcemod 1.5.3hg 3997 will not work with it any ideas
Forum: Plugins 01-10-2014, 00:15
Replies: 87
Views: 156,286
Posted By exstream
Re: [L4D2] Botcreator

try this

sv_maxplayers 8
sv_visiblemaxplayers 8
sv_removehumanlimit 1
sv_force_unreserved 1
sm_cvar survivor_limit 8
Forum: Plugins 01-06-2014, 18:42
Replies: 436
Views: 378,826
Posted By exstream
Re: [L4D(2)] MultiSlots

new game data I don't run multislots so I haven't tried it out
Forum: Plugins 01-04-2014, 17:13
Replies: 34
Views: 57,137
Posted By exstream
Showing results 1 to 25 of 87

 
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