Raised This Month: $53 Target: $400
 13% 

Showing results 1 to 25 of 500
Search took 0.08 seconds.
Search: Posts Made By: Gabe Iggy
Forum: HL1 Servers (HLDS) 07-14-2019, 21:04
Replies: 5
Views: 355
Posted By Gabe Iggy
Re: is possible to re-make cs 1.6 as half-mode ?

Several Half-Life mods have been released on Steam.

Please keep in mind that pretty much you need to recode the entire game from scratch since there's no official source code for CS1.6.
Forum: HL1 Servers (HLDS) 06-27-2019, 21:15
Replies: 3
Views: 552
Posted By Gabe Iggy
Re: Issues with Steam

Looks like this is a problem you need to report in Half-Life's GitHub page (https://github.com/ValveSoftware/halflife/issues).
Forum: General 06-19-2019, 15:46
Replies: 9
Views: 897
Posted By Gabe Iggy
Re: There's no reason why client_disconnected forward should exist

client_disconnected (https://www.amxmodx.org/api/amxmodx/client_disconnected) is already superior to client_disconnect, the latter is kept to ensure backwards compatibility.
Forum: HL1 Servers (HLDS) 06-19-2019, 15:24
Replies: 4
Views: 806
Posted By Gabe Iggy
Re: Rcon tool for linux

HLSW works in Wine.

Sadly that's the only option available.
Forum: Off-Topic 06-13-2019, 20:23
Replies: 43
Views: 3,204
Posted By Gabe Iggy
Re: Your favorite programming language?

They are completely different languages.

Thanks to Electron, JavaScript is becoming more predominant.
Forum: New Plugin Submissions 06-01-2019, 21:11
Replies: 32
Views: 12,915
Posted By Gabe Iggy
Re: Multi-Mod Manager v1.1-release_candidate1.hotfix1 | Last Update: 21.01.2016

Is this mod still updated?

Tried installing it in my server but it doesn't seem to work.

L 06/02/2019 - 01:10:20: -------- Mapchange to stalkyard --------
[AMXX] Loaded 9 admins from file...
Forum: General 06-01-2019, 19:34
Replies: 139
Views: 15,536
Posted By Gabe Iggy
Re: [Editor] AMXXPawn for Visual Studio Code

On warning:


Actual message:
Forum: General 05-28-2019, 13:57
Replies: 10
Views: 1,191
Posted By Gabe Iggy
Re: I need help for editing a plugin

Line 29
new idname[33]
get_user_name(player, idname, charsmax(idname))
set_hudmessage(200, 0, 0, 0.06, 0.39, 1, 6.0, 5.0)
show_hudmessage(0, "%s Bought Nemesis !!!", idname)

>>

new...
Forum: HL1 Servers (HLDS) 05-26-2019, 12:19
Replies: 12
Views: 2,785
Posted By Gabe Iggy
Re: HL1 maps on CS1.6 server

I remember Zombie Plague crashing instantly on crossfire. I think I opened a similar thread here.
Forum: Off-Topic 05-24-2019, 13:44
Replies: 43
Views: 3,204
Posted By Gabe Iggy
Re: Your favorite programming language?

The PHPhate is just a meme at this point, people may had a point on PHP's early days (Although I dunno about that, I'm not exactly that old) but I haven't got any problems with it. I'm currently...
Forum: General 05-21-2019, 21:14
Replies: 18
Views: 1,491
Posted By Gabe Iggy
Re: Avoid forwards (thinks, cmd)

I don't think getting buttons is an expensive operation compared to string operations for example.
Forum: Suggestions / Requests 05-20-2019, 15:54
Replies: 1
Views: 277
Posted By Gabe Iggy
Re: Show Friend Enemy HP AP AND NAME

https://jukivili.kapsi.fi/web/#playername
Forum: Approved Plugins 05-20-2019, 00:05
Replies: 997
Views: 220,368
Posted By Gabe Iggy
Re: Polymorph: Mod Manager

Upon choosing "Mod Extending", when the map changed the plugin crashed.

L 05/20/2019 - 04:04:37: [polymorph.amxx] [Polymorph] Mod not found. Restart server.
L 05/20/2019 - 04:04:37: [AMXX] Plugin...
Forum: New Plugin Submissions 05-19-2019, 20:46
Replies: 10
Views: 1,303
Posted By Gabe Iggy
Re: Half-Life: Zombie Mod X 1.0

UPDATE: Turns out the problem was on my end. The multimod plugin I was using wasn't executing the mod's required cvars in-time so the teamlist was defined on base of the previous mod's mp_teamplay...
Forum: Suggestions / Requests 05-19-2019, 13:40
Replies: 15
Views: 592
Posted By Gabe Iggy
Re: [Req] Execute different say commands for different lang users

Remember that lang is not set as default unless the player explicitly did so using amx_langmenu or a similar plugin. They might not have this setinfo value.
Forum: Off-Topic 05-18-2019, 12:56
Replies: 7
Views: 473
Posted By Gabe Iggy
Re: Why tf won't gif avatars work here?

Do not upload it, reference it by url.
Forum: Suggestions / Requests 05-18-2019, 11:45
Replies: 15
Views: 592
Posted By Gabe Iggy
Re: [Req] Execute different say commands for different lang users

Just register different client commands with the same callback.
Forum: New Plugin Submissions 05-18-2019, 10:25
Replies: 10
Views: 1,303
Posted By Gabe Iggy
Re: Half-Life: Zombie Mod X 1.0

I was testing with 3 bots. Once any survivor died the round would end.

The infected could pickup any item.

As an additional note, I'm using a different Infected model, I don't know if that's...
Forum: Approved Plugins 05-17-2019, 22:40
Replies: 997
Views: 220,368
Posted By Gabe Iggy
Re: Polymorph: Mod Manager

Using the same /addons/ folder is more convenient since I just share everything plugin, config, lang, etc related, I use a plugins-common.ini and various plugins_[x].ini files depending on the server...
Forum: New Plugin Submissions 05-17-2019, 22:18
Replies: 10
Views: 1,303
Posted By Gabe Iggy
Re: Half-Life: Zombie Mod X 1.0

Hello

Your function PrecacheTeamList() is not working as intended. I had to precache the models manually. (using defines)

// precache models from mp_teamlist
new model[128];
formatex(model,...
Forum: Approved Plugins 05-17-2019, 21:49
Replies: 997
Views: 220,368
Posted By Gabe Iggy
Re: Polymorph: Mod Manager

Thanks, if these changes aren't implemented in the main plugin then updating the OP referencing this workaround would be great for people wanting to use this plugin.

As a sidenote, I noticed the...
Forum: New Plugin Submissions 05-17-2019, 19:47
Replies: 4
Views: 543
Posted By Gabe Iggy
Re: Half-Life: Deathrun 1.0

I don't think there's any "deathrun" mod for HLDM, all of them are made for CS1.6.
Forum: Off-Topic 05-17-2019, 01:00
Replies: 9
Views: 604
Posted By Gabe Iggy
Re: what is this mod ???

I played once in that server, seems the owner is trying to port Sven Co-op to CS1.6.

Last time I remember the monsters moved erratically, so it must be a private fork of Monster Mod (for Metamod)...
Forum: Approved Plugins 05-16-2019, 23:55
Replies: 997
Views: 220,368
Posted By Gabe Iggy
Re: Polymorph: Mod Manager

This mod is unable to set the value of mp_teamlist. (Probably due to the semicolon)

mp_teamlist "Hgrunt;Infected"

Polymorph will interpret it as mp_teamlist "Hgrunt"

EDIT: Fixed it by...
Forum: Scripting Help 05-12-2019, 20:12
Replies: 3
Views: 385
Posted By Gabe Iggy
External MOTD

Hello

I want to know if there's a way to edit the current MOTD of the server.

Context: I want a dynamic MOTD based on an uploaded text file somewhere. How can I achieve this?

Please do NOT...
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT -4. The time now is 15:52.


Powered by vBulletin®
Copyright ©2000 - 2019, vBulletin Solutions, Inc.
Theme made by Freecode