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Search: Posts Made By: Turanga_Leela
Forum: Scripting Help 08-04-2013, 16:25
Replies: 11
Views: 2,287
Posted By Turanga_Leela
Re: mods:dod,tfs,ts,esf - funcs definitions

I know about IDA, but, no IDA & no all - 'so'. I Supposed - if ham_const.inc has this declarations, some people has prototypes
Forum: Scripting Help 08-04-2013, 15:28
Replies: 11
Views: 2,287
Posted By Turanga_Leela
Re: mods:dod,tfs,ts,esf - funcs definitions

for virtual hook (& Call), like - 'ExecuteHamB'
Forum: Scripting Help 08-04-2013, 12:01
Replies: 11
Views: 2,287
Posted By Turanga_Leela
Re: mods:dod,tfs,ts,esf - funcs definitions

i am try :D
need - function prototype (all)

ExecuteHam(Ham_DOD_AreaSendStatus, this, idPlayer);
For example this may have prototype - "void (*)(edict_t *)" // in class definition
Forum: Scripting Help 08-04-2013, 11:53
Replies: 11
Views: 2,287
Posted By Turanga_Leela
Re: mods:dod,tfs,ts,esf - funcs definitions

Need get definitions from dll(so) src.

// example
class ... {
void DOD_AreaSendStatus(edict_t *); // virtual - of course
// ...
};
Forum: Scripting Help 08-04-2013, 11:48
Replies: 11
Views: 2,287
Posted By Turanga_Leela
Re: mods:dod,tfs,ts,esf - funcs definitions

All of this from ham_const.inc
For example

/**
* Description: Unsure
* Forward params: function(this, idPlayer)
* Return type: None.
* Execute Params: ...
Forum: Scripting Help 08-04-2013, 10:54
Replies: 11
Views: 2,287
Posted By Turanga_Leela
mods:dod,tfs,ts,esf - funcs definitions

i am search definitions: (? - Index Or: edict_t * / entvars_t *)

_DOD_RoundStore // void (void) - Return 'void' ?
_DOD_GetStateEnt // int ( ? )

_TFC_EngineerUse // int ( ? )
_TFC_EmpExplode...
Forum: New Plugin Submissions 03-09-2013, 12:12
Replies: 6
Views: 5,864
Posted By Turanga_Leela
UT -> FlakCannon

Author Turanga_Leela
Version 0.11 [08.03.2013]

Info
Models, Sprites, Sounds by - Koshak -_-
FlakCannon from UT2004 for mods supports: weaponmod >= 0.7 (by KORD_12.7)...
Forum: Module Coding 03-09-2013, 11:37
Replies: 6
Views: 2,316
Posted By Turanga_Leela
Re: HL Base Library

Look at "TEST" there is an example of use, on it tree init & set task witch has 10 sec. delay. On task callback its print in server console information about itselt(must set param "-dev")

Plugin...
Forum: Module Coding 03-01-2013, 08:41
Replies: 6
Views: 2,316
Posted By Turanga_Leela
Re: HL Base Library

1)Tasks on metamod (like amxmodx but better :))
2)Client flags like in amxmodx.
3)Server Paths & command line

1 & 2Must be on meta, for example i am will write meta plugin that needs tasks &&...
Forum: Module Coding 03-01-2013, 08:20
Replies: 6
Views: 2,316
Posted By Turanga_Leela
HL Base Library

Delete This Post - Please ...
Forum: Trash 12-10-2012, 06:29
Replies: 7
Views: 2,681
Posted By Turanga_Leela
Re: Module: hl_JumpPads

I don't wanna post source code in public(because so many private scripters right now, this source may be saled, i don't want it ...), but i can send this source for you personal for approving. :wink:...
Forum: Trash 12-10-2012, 06:14
Replies: 7
Views: 2,681
Posted By Turanga_Leela
Re: Module: hl_JumpPads

~= 5 hours :)

Updated - Added models & sounds :) PS - sorry forgot this at first
Forum: Trash 12-10-2012, 06:03
Replies: 7
Views: 2,681
Posted By Turanga_Leela
Module: hl_JumpPads

Meta-Plugin - hl_JumpPads

Author - Turanga_Leela

Version(s)
0.1 [07.12.2012]
0.2 [10.12.2012]

Description
Game - ANY (hl, cs1.6, csz ...)
Forum: Off-Topic 10-31-2012, 08:20
Replies: 9
Views: 2,271
Posted By Turanga_Leela
Re: Nomexous - help find him :)

thanks, sent him message :D
Forum: Off-Topic 10-31-2012, 02:22
Replies: 9
Views: 2,271
Posted By Turanga_Leela
Re: Nomexous - help find him :)

Thanks to all,
it's the reason of my post here - Last Activity: 11-18-09
I send private message to - "ot_207" mb he has contact with Nomexous :)
Forum: Off-Topic 10-30-2012, 05:27
Replies: 9
Views: 2,271
Posted By Turanga_Leela
Nomexous - help find him :)

please give me contact information with Nomexous
Forum: Off-Topic 10-22-2012, 12:04
Replies: 2
Views: 978
Posted By Turanga_Leela
Metamod - scripting (help)

pls anybody who can help - send me private message :(

PS
i'm using icq and skype, and i bad in eng :)
Forum: New Plugin Submissions 10-03-2012, 16:52
Replies: 4
Views: 8,496
Posted By Turanga_Leela
Shock Rifle (From UT2004) -> WEAPONMOD - HL

Version - 0.2a [04.04.2013]
Author - Turanga_Leela

Info - Add shockrifle from UT2004 into hl server :)
Video may see on this forum - http://aghl.ru/forum/viewtopic.php?f=42&t=952

PS
Thanks...
Forum: Unapproved/Old Plugins 09-08-2012, 08:20
Replies: 27
Views: 28,010
Posted By Turanga_Leela
Re: hl_weapon_physics

bogdyuttzu
Post results pls, when amxmodx & metamod will be updated
I tested, and all was OK ...
Forum: Unapproved/Old Plugins 09-07-2012, 11:47
Replies: 27
Views: 28,010
Posted By Turanga_Leela
Re: hl_weapon_physics

plug - auto catch ent's, mb condition change a little ?
Forum: Unapproved/Old Plugins 09-01-2012, 08:32
Replies: 27
Views: 28,010
Posted By Turanga_Leela
hl_weapon_physics

HL Weapon Physics

Autor: Turanga_Leela

Version: v0.6 [23.07.2012]

Description
When plugin start 1st time - config file will be added automatically ...
Forum: New Plugin Submissions 05-18-2012, 14:27
Replies: 3
Views: 4,442
Posted By Turanga_Leela
Re: jk_botti_ai_control (Half-Life)

I'm choose HL only, i dont know why - 'all', but plugin discription have this - jk_botti_ai_control (Half-Life). What plugin do ? - it's it description - Info
. I can't explain better then this,...
Forum: Unapproved/Old Plugins 05-17-2012, 16:06
Replies: 6
Views: 5,753
Posted By Turanga_Leela
Re: hl_adrenaline_upd

Are you sure about that?
It's my version adrenaline q3+ut2004. You need this ? - You do this itself
Forum: New Plugin Submissions 05-17-2012, 12:50
Replies: 3
Views: 4,442
Posted By Turanga_Leela
jk_botti_ai_control (Half-Life)

jk_botti_ai_control

Author: Turanga_Leela
Version: 0.2c3 [17.05.2012]

Options:
Clcmd:
Info
Add's 'AI' a little to - jk_botti, they're will be join & leave automatically (like - Parabot) +...
Forum: Unapproved/Old Plugins 05-16-2012, 09:17
Replies: 2
Views: 4,997
Posted By Turanga_Leela
HL Laser Beam

For - hl/cs/csz

Authors: KORD_12.7 & Turanga_Leela
v0.2a - [31.01.2012]

Description:
Adds lasers to rifles (color(red/blue) depend from weapon (hl) or team(cstrike))

Options:
#define...
Showing results 1 to 25 of 28

 
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