Raised This Month: $51 Target: $400
 12% 

Showing results 1 to 17 of 17
Search took 0.01 seconds.
Search: Posts Made By: skank
Forum: Module Coding 07-30-2005, 04:10
Replies: 13
Views: 6,604
Posted By skank
I've seen a server with 64 people in it, but...

I've seen a server with 64 people in it, but noone would spawn, and noone could even chat.
Forum: General 07-29-2005, 23:27
Replies: 15
Views: 3,009
Posted By skank
All those unstuck plugins do is move you a little...

All those unstuck plugins do is move you a little bit, i doubt they detect if youre in a wall.
Forum: General 07-29-2005, 23:07
Replies: 15
Views: 3,009
Posted By skank
I mean, its not even something big lol, its...

I mean, its not even something big lol, its pretty much done, i just need a version of that code that would work around corners, or something that would detect if im inside a wall and move me out
Forum: General 07-29-2005, 22:06
Replies: 15
Views: 3,009
Posted By skank
I plan on releasing my plugin, i just need a...

I plan on releasing my plugin, i just need a little help.
Forum: General 07-29-2005, 21:46
Replies: 15
Views: 3,009
Posted By skank
Any ideas?

Any ideas?
Forum: General 07-29-2005, 21:17
Replies: 15
Views: 3,009
Posted By skank
Ok, i got that to work, now. From time to time,...

Ok, i got that to work, now. From time to time, the teleporter gets stuck in a wall ( at leas tit looks like it) and the server crashes, on the linux server log all it says is what it says for 99% of...
Forum: General 07-29-2005, 20:20
Replies: 15
Views: 3,009
Posted By skank
I cant seam to find it, could you point me to it?

I cant seam to find it, could you point me to it?
Forum: General 07-29-2005, 20:15
Replies: 15
Views: 3,009
Posted By skank
not too helpful, but i'll check it out.

not too helpful, but i'll check it out.
Forum: General 07-29-2005, 19:57
Replies: 15
Views: 3,009
Posted By skank
Check if in a wall

Hey, i am making a plugin to teleport the players to a teleporter that he can throw (like the unreal tournament weapon). I got everything done, except, if you teleport too close to a wall you get...
Forum: Scripting Help 07-29-2005, 04:19
Replies: 2
Views: 1,006
Posted By skank
Thanks for helping... again! lol

Thanks for helping... again! lol
Forum: Scripting Help 07-29-2005, 03:22
Replies: 2
Views: 1,006
Posted By skank
Dont do anything if not enough people.

Hello, how would i return plugin handled if theres less then 2 people in the server?
Forum: Scripting Help 07-29-2005, 01:44
Replies: 6
Views: 1,610
Posted By skank
Ok, it compiles and runs, but it doesnt teleport...

Ok, it compiles and runs, but it doesnt teleport me to that entity, thats what i need it to do, i throw the entity, then when i run that function, i want it to teleport me to it.

EDIT: i think ig...
Forum: Scripting Help 07-29-2005, 01:36
Replies: 6
Views: 1,610
Posted By skank
? i dont notice anything different in the code...

? i dont notice anything different in the code you sent

EDIT: nevermind
Forum: Scripting Help 07-29-2005, 01:14
Replies: 6
Views: 1,610
Posted By skank
ok nevermind that, it still has the same error,...

ok nevermind that, it still has the same error, but when i take off float the error goes to the line:
entity_get_vector(Ent[id+100],EV_VEC_origin,telorigin)
Forum: Scripting Help 07-29-2005, 01:12
Replies: 6
Views: 1,610
Posted By skank
its not a float anymore, but it still gets same...

its not a float anymore, but it still gets same error.
Forum: Scripting Help 07-29-2005, 01:03
Replies: 6
Views: 1,610
Posted By skank
Help, tag mismatch

public command_teleport(id) {

new Float:telorigin[3]

entity_get_vector(Ent[id+100],EV_VEC_origin,telorigin)
set_user_origin(id,telorigin)
return PLUGIN_HANDLED

}
Forum: Approved Plugins 06-21-2005, 23:43
Replies: 53
Views: 135,238
Posted By skank
i found out why, sv_cheats HAS to be on.

i found out why, sv_cheats HAS to be on.
Showing results 1 to 17 of 17

 
Forum Jump

All times are GMT -4. The time now is 17:37.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode