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Forum: Module Coding 02-28-2015, 17:09
Replies: 61
Views: 122,511
Posted By claudiuhks
Re: Module: CS Team Changer Ultimate [avoids crashes in aggressive changes]

Nihilanth, we can't just do that. We still need cs_set_user_team so the players change models when transferred.

It's not enough for a BASIC Counter-Strike server so you change the Private Data...
Forum: Module Coding 02-27-2015, 13:53
Replies: 61
Views: 122,511
Posted By claudiuhks
Re: Module: CS Team Changer Ultimate [avoids crashes in aggressive changes]

iMaxClients = get_maxplayers()
if(iMaxClients != 32)
{


Oh come on, Yokomo. Who is going to do that?
Plus, what's the difference between Fake Clients and normal clients? Aren't they all...
Forum: Module Coding 02-20-2015, 00:00
Replies: 61
Views: 122,511
Posted By claudiuhks
Re: Module: CS Team Changer Ultimate [avoids crashes in aggressive changes]

Is that problem happening on Linux builds? Are you using the latest HLDS version provided by SteamCMD Installer?
I can't test it any other way but on this latest version.
...
Forum: Module Coding 02-19-2015, 10:57
Replies: 61
Views: 122,511
Posted By claudiuhks
Re: Module: CS Team Changer Ultimate [avoids crashes in aggressive changes]

I am going to re-compile fixing what it has to be fixed.



I am going to re-compile fixing what it has to be fixed.



Attached as ZIP in the first message.
Forum: Module Coding 04-08-2014, 11:46
Replies: 61
Views: 122,511
Posted By claudiuhks
Re: Module: CS Team Changer Ultimate [avoids crashes in aggressive changes]

I will test that for you and edit this message ASAP.
Forum: Module Coding 03-26-2014, 13:21
Replies: 61
Views: 122,511
Posted By claudiuhks
Forum: Module Coding 09-28-2013, 14:04
Replies: 61
Views: 122,511
Posted By claudiuhks
Re: Module: CS Team Changer v2.0 [avoids crashes in aggressive changes]

Extension has been updated. Now everything works perfectly.

Compiled with GCC on Linux Ubuntu 13.04 and with Microsoft Visual Studio 2013 on Windows 8.1 Enterprise.

Which are the purposes of...
Forum: Module Coding 04-27-2013, 10:29
Replies: 61
Views: 122,511
Posted By claudiuhks
Re: Module: CS Team Changer v2.0 [avoids crashes in aggressive changes]

Yeah, the fast conversion using math between edict_t * and int and between int and edict_t * does not work anymore. Will recompile it soon.
Forum: Module Coding 11-03-2012, 03:22
Replies: 61
Views: 122,511
Posted By claudiuhks
Re: Module: CS Team Changer v2.0 [avoids crashes in aggressive changes]

No, this extension has nothing to do with clients while connecting.
Forum: Module Coding 10-16-2012, 18:04
Replies: 61
Views: 122,511
Posted By claudiuhks
Re: Module: CS Team Changer v2.0 [avoids crashes in aggressive changes]

CS Team Changer has been updated at second version!
Check the changes in foreword.
Forum: Module Coding 09-30-2012, 15:05
Replies: 61
Views: 122,511
Posted By claudiuhks
Re: Module: CS Team Changer [avoids crashes in aggressive changes]

It means that you don't have to send a TeamInfo message from your AMX Mod X plugin. It will be sent from the module by default.

I suggest using this:


cs_set_team( iClient, 2 );...
Forum: Module Coding 02-09-2012, 12:08
Replies: 61
Views: 122,511
Posted By claudiuhks
Re: Module: CS Team Changer [avoids crashes in aggressive changes]

The Zombie Plague modification by me was wrong, so, it not needs any delay for this extension.

To edit Zombie Plague without delay takes so long.

Sorry for inconvenience :cry:.
Forum: Module Coding 02-08-2012, 14:58
Replies: 61
Views: 122,511
Posted By claudiuhks
Re: Module: CS Team Changer [avoids crashes in aggressive changes]

static iSurvivor, iPlayers[ 32 ], iNum, i;
iSurvivor = GetRandomAlive( );
get_players( iPlayers, iNum, "a" );

for( i = 0; i < iNum; i++ )
if( iPlayers[ i ] != iSurvivor ) MakeZombie(...
Forum: Module Coding 11-27-2011, 12:41
Replies: 61
Views: 122,511
Posted By claudiuhks
Re: Module: CS Team Changer [avoid crashes in aggressive changes]

I can't say that it fix something for avoid the crashing, but, if you are thinking to change the player's team by using the CStrike extension, it will be trying to change the player's model, that is...
Forum: Module Coding 08-13-2011, 08:20
Replies: 61
Views: 122,511
Posted By claudiuhks
Re: Module: CS Team Changer [avoid crashes in aggressive changes]

/* These are the same as above, except that the messages sent
* are also sent to all other plugins and Metamod plugins.
* This means that if you send one of these messages, other plugins will
...
Forum: Module Coding 08-02-2011, 12:35
Replies: 61
Views: 122,511
Posted By claudiuhks
Re: Module: CS Team Changer [avoid crashes in aggressive changes]

Mister fysiks, I just said that Arkshine opened the source, wrote something in it and closed. Why did you think he made all the code? Am I supposed to say what exactly he wrote in the source? And am...
Forum: Module Coding 07-31-2011, 15:15
Replies: 61
Views: 122,511
Posted By claudiuhks
Module: CS Team Changer Ultimate [avoids crashes in aggressive changes]

- Counter-Strike Team Changer -

Download (https://onedrive.live.com/?mkt=en-US#cid=223A9E0AECA95106&id=223A9E0AECA95106%2134168)
View CPP file (http://pastebin.com/2nJB3n6r)

I see that all...
Showing results 1 to 17 of 17

 
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