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Posts Made By:
icequeenzz
Forum:
Scripting
12-05-2011, 08:38
Replies:
3
Flash the player screen
Views:
1,163
Posted By
icequeenzz
Re: Flash the player screen
Maybe this will help:
PerformFade(client, duration, const color[4])
{
new Handle:hFadeClient=StartMessageOne("Fade", client);
BfWriteShort(hFadeClient, duration);
...
Forum:
Scripting
10-23-2011, 07:30
Replies:
4
no collision but also trigger touch event?
Views:
2,423
Posted By
icequeenzz
Re: no collision but also trigger touch event?
i think this will do the trick:
SetEntProp(Prop, Prop_Send, "m_usSolidFlags", 12); //FSOLID_NOT_SOLID|FSOLID_TRIGGER
SetEntProp(Prop, Prop_Data, "m_nSolidType", 6); // SOLID_VPHYSICS...
Forum:
Scripting
02-26-2011, 12:37
Replies:
0
[TF2][Unfinished] LaserSentry
Views:
832
Posted By
icequeenzz
[TF2][Unfinished] LaserSentry
Well, small story.
I've had this insane idea of a lasersentry for quite some time. been trying to experiment with it. and after i finally made progress i started really working on it. but i got...
Forum:
Plugin/Gameplay Ideas and Requests
11-03-2010, 16:39
Replies:
26
[REQ][TF2] Limit Sentries to Level 1
Views:
8,951
Posted By
icequeenzz
Re: [REQ][TF2] Limit Sentries to Level 1
you could hook the sound fire event from the wrench because there are 2 sound related to a engy hitting a building ;)
Forum:
Plugin/Gameplay Ideas and Requests
07-16-2010, 20:07
Replies:
0
[TF2][REQ]Engineer! (speech bubble notification)
Views:
850
Posted By
icequeenzz
[TF2][REQ]Engineer! (speech bubble notification)
Engineers! Help me! , ever been in a situation where u needed the help of you're fellow engineers when for example a spy zapped you're stuff.
or when u have to quickly upgrade on of you're...
Forum:
Plugin/Gameplay Ideas and Requests
05-18-2010, 12:38
Replies:
20
Pyro Airblast
Views:
4,667
Posted By
icequeenzz
Re: Pyro Airblast
nice, theres only 1 minor bug in it :)
when having 0 ammo u can still pyrojump ;) perhaps a check to see if he can actualy jump :)
Forum:
Plugins
05-14-2010, 16:09
Replies:
212
SourceBot
Views:
123,378
Posted By
icequeenzz
Re: SourceBot
the tf2 version works like a charm, altough a lot of models don't show up, finaly found a funny model that works: Pumpkin :D.
so for anyone trying to test it with tf2, it works ;)
Forum:
Plugins
05-14-2010, 10:22
Replies:
269
[TF2] The Amplifier
Views:
164,692
Posted By
icequeenzz
Re: [TF2] The Amplifier
great idea :O,
would be great if it would be upgradable (longer range perhaps?)
hopefully u will fully support this project cuz it rocks!
Forum:
Plugins
04-20-2010, 10:14
Replies:
71
[ANY] Piggyback Ride (2.0)
Views:
51,762
Posted By
icequeenzz
Re: [TF2] Piggyback Ride (1.0)
oki tested it and was fun to use
1 little thing when being a scout and having equipted the sandman its impossible to mount.
edit: got an error after a while saying: No edicts
Forum:
Plugins
04-09-2010, 19:41
Replies:
118
TF2Classic
Views:
66,498
Posted By
icequeenzz
Re: TF2Classic
i should be really interested in the granade things, cuz it can be implemented in almost any gametype.
Forum:
Scripting
01-25-2010, 12:57
Replies:
26
Print chat only to the admins
Views:
10,043
Posted By
icequeenzz
Re: Print chat only to the admins
ofcourse not, you need to add PrintToAdmins(<message etc>)
somewhere where you want to place it (where it must be executed)
Forum:
Unapproved Plugins
01-18-2010, 19:36
Replies:
20
[TF2] Quickcloak
Views:
10,251
Posted By
icequeenzz
Re: [TF2] Quickcloak
didnt fix it =P.. Warning i get:
[SM] Native "GetEntProp" reported: Entity 1 is invalid
[SM] Displaying call stack trace for plugin "quickcloak.smx":
[SM] [0] Line 94,...
Forum:
Unapproved Plugins
01-18-2010, 16:47
Replies:
20
[TF2] Quickcloak
Views:
10,251
Posted By
icequeenzz
Re: [TF2] Quickcloak
yes indeed, please update it get a lot of spamm messages in my server console
Forum:
Unapproved Plugins
01-17-2010, 11:51
Replies:
145
[TF2] Bot Manager
Views:
110,330
Posted By
icequeenzz
Re: [TF2] Bot Manager
when a person joins spectator mode a team has 1/2 etc less people.cuz the plugin calculates them as playing. can it be made then when someone goes to spec that a bot rejoins?
perhaps with a special...
Forum:
Scripting
01-16-2010, 19:16
Replies:
5
Get Players On Server
Views:
2,174
Posted By
icequeenzz
Get Players On Server
i tried creating a plugin that would return me the players that are on the server. pretty easy i tought cuz im a noob @ coding. but it was harder then i tought.
i hoped someone here could say...
Forum:
Plugins
01-16-2010, 08:10
Replies:
2,079
[ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
Views:
1,085,226
Posted By
icequeenzz
Re: AFK Manager (Any Mod) (Version 3.2.3 / Updated October 31 2009)
you can craft ingame so you can show your buddys or fellow gamers that you have gained a lot of items.. and when doing a random hat they will also see what hat you get etc... so crafting ingame was...
Forum:
Plugins
01-14-2010, 08:30
Replies:
2,079
[ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
Views:
1,085,226
Posted By
icequeenzz
Re: AFK Manager (Any Mod) (Version 3.2.3 / Updated October 31 2009)
Request for tf2,
with the new engineer update u can craft items ingame.
when crafting u don't move ingame.. and are moved to spectator. is it possible to check if the client is crafting? so that...
Forum:
Plugins
01-13-2010, 05:37
Replies:
76
Aim Names (v0.8)
Views:
73,680
Posted By
icequeenzz
Re: [TF2] Aim Names
could u add some screenshots? so that we know how it looks ingame :wink:
Forum:
Trash
12-12-2009, 09:11
Replies:
4
[REQ CS:S] LaserKillingMine (All Mods)
Views:
3,820
Posted By
icequeenzz
Re: [REQ CS:S] LaserKillingMine
ehm why double posting?
Forum:
Plugin/Gameplay Ideas and Requests
12-10-2009, 17:20
Replies:
3
[REQ] Laser
Views:
968
Posted By
icequeenzz
Re: [REQ] Laser
i like the idea, indeed for some games it would be nicer if you get damage from laser instead of explosion.. =P
Forum:
Plugin/Gameplay Ideas and Requests
12-07-2009, 09:30
Replies:
8
[Req][TF2] Snowballs for X-mas
Views:
2,127
Posted By
icequeenzz
Re: [Req][TF2] Snowballs for X-mas
Its Almost X-mas and i'd really like to have this plugin,
anyone willing to make it for me? =D
Forum:
Plugin/Gameplay Ideas and Requests
12-03-2009, 05:55
Replies:
8
[Req][TF2] Snowballs for X-mas
Views:
2,127
Posted By
icequeenzz
Re: [Req][TF2] Snowballs for X-mas
i am using 1.3 =P
Forum:
Plugin/Gameplay Ideas and Requests
12-02-2009, 14:57
Replies:
8
[Req][TF2] Snowballs for X-mas
Views:
2,127
Posted By
icequeenzz
Re: [Req][TF2] Snowballs for X-mas
would be great, cuz it also needs to disable or block the left button attack :P
Forum:
Plugin/Gameplay Ideas and Requests
12-01-2009, 10:15
Replies:
8
[Req][TF2] Snowballs for X-mas
Views:
2,127
Posted By
icequeenzz
Re: [Req][TF2] Snowballs for X-mas
yup indeed. but think the hardest thing to do is make bat unable to use and make it "disapear" .. :P
Forum:
Plugin/Gameplay Ideas and Requests
11-30-2009, 18:39
Replies:
8
[Req][TF2] Snowballs for X-mas
Views:
2,127
Posted By
icequeenzz
[Req][TF2] Snowballs for X-mas
Snowball concept by icequeenzz
the idea overal
Be able to throw snowballs in team fortress 2. that do minor damage and give u a slowed effect.
Story
Its a cold winter eve, the tf2...
Showing results 1 to 25 of 95
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