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Search: Posts Made By: V1SoR
Forum: Extensions 01-13-2014, 18:43
Replies: 846
Views: 574,798
Posted By V1SoR
Re: [ANY] SteamWorks

Apparently there's an issue. It is not safe to check the clients for DLC ownership in OnClientAuthorized(). If more than 1 connect at once(i.e. from the lobby), the server will crash. Moving all the...
Forum: Extensions 01-11-2014, 16:17
Replies: 846
Views: 574,798
Posted By V1SoR
Re: [ANY] SteamWorks

Thanks for the tip, figures why it's hooked in SteamTools.

Well I wouldn't post something without giving it a minimum amount of testing now would I? It works as long as you can tell the difference...
Forum: Extensions 01-11-2014, 14:28
Replies: 846
Views: 574,798
Posted By V1SoR
Re: [ANY] SteamWorks

Yeah I compiled the extension against the latest SM SDK. Just update your Sourcemod to 1.6.x and you'll be fine.

Here's what I'm running. Stable and compatible with this extension:
...
Forum: Extensions 01-10-2014, 18:37
Replies: 846
Views: 574,798
Posted By V1SoR
Re: [ANY] SteamWorks

I'm checking if the user has this (http://steamdb.info/app/271840/). It's common for all subs, irregardless of the country.

Besides, the function I'm using wouldn't be able to detect these...
Forum: Extensions 01-10-2014, 17:56
Replies: 846
Views: 574,798
Posted By V1SoR
Re: [ANY] SteamWorks

Was judging by the fact that most repos I know of don't have it. I'll commit it back if it's necessary.

Edit: Done.
Forum: Extensions 01-10-2014, 17:04
Replies: 846
Views: 574,798
Posted By V1SoR
Re: [ANY] SteamWorks

My Steamworks fork for L4D2 (https://github.com/Attano/SteamWorks) -- supports blocking Family Sharing and Free-to-Buy players(BETA)

I've taken it into a bit different direction, changing some...
Forum: Extensions 01-09-2014, 10:52
Replies: 846
Views: 574,798
Posted By V1SoR
Re: [ANY] SteamWorks

Not sure what you're talking about here. if you're implying that it's not "safe" to use inc files, then I'd really like to hear psychonic's or asherkin's stance on the matter.

In any event, unlike...
Forum: Extensions 01-08-2014, 18:04
Replies: 846
Views: 574,798
Posted By V1SoR
Re: [ANY] SteamWorks

Actually there is, since ~Monday. But I'm still betatesting it. Had to cut some hooks and interfaces that aren't present in L4D2, so stuff got kinda complicated. The main issue I'm having right now...
Forum: Extensions 01-06-2014, 02:34
Replies: 846
Views: 574,798
Posted By V1SoR
Re: [ANY] SteamWorks

KorDen
Thanks, worked.

Dr. Greg House
Didn't quite understand what you said there. Did you mean that you want a way to detect "free-to-buy" Christmas players?
Forum: Extensions 01-05-2014, 04:44
Replies: 846
Views: 574,798
Posted By V1SoR
Re: [ANY] SteamWorks

Uncompilable with L4D2 SDK nor Source 2013 SDK. And the compiled version, despite loading fine in L4D2, doesn't generate anything, or generates random trash values.
Forum: Extensions 11-29-2013, 08:09
Replies: 846
Views: 574,798
Posted By V1SoR
Re: [ANY] SteamWorks

Good idea KyleS. This will prove to be very useful once the Family Sharing gets out of beta.

I'm going to try and spread this across all competitive servers in L4D2. Smurf accounts in that game...
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