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Posts Made By:
Erox902
Forum:
Suggestions / Requests
09-03-2012, 09:14
Replies:
1
Catch!!! (mayb like a hns plug)
Views:
972
Posted By
Erox902
Re: Catch!!! (mayb like a hns plug)
You could take a look at hns deathmatch (http://forums.alliedmods.net/showthread.php?t=75866&highlight=deathmatch)
Forum:
Suggestions / Requests
09-03-2012, 07:32
Replies:
3
how to block money for all events
Views:
1,248
Posted By
Erox902
Re: how to block money for all events
I think you could hook the money event
Somehow check if the money were given from you or the actual events
And then change the money back to the old value if its not from you.
Forum:
Suggestions / Requests
08-27-2012, 04:51
Replies:
73
[REQ] Minecraft Mod
Views:
11,230
Posted By
Erox902
Re: [REQ] Minecraft Mod
This mod really has to take up a bunch of cpu usage?
Since each block probably have to be an entity.
And if you would just compare with blockmaker
and how the blocks starts to dissapear and fps...
Forum:
Scripting Help
08-23-2012, 19:42
Replies:
5
Displaying side damage indicator
Views:
1,134
Posted By
Erox902
Re: Displaying side damage indicator
UIS (http://forums.alliedmods.net/showthread.php?t=52529)
Forum:
Scripting Help
08-23-2012, 19:40
Replies:
3
Disabling a button on a map
Views:
788
Posted By
Erox902
Re: Disabling a button on a map
You can try if deleting it with exolents entity remover (http://forums.alliedmods.net/showthread.php?t=74680) works.
Forum:
Scripting Help
08-23-2012, 19:36
Replies:
4
Disable an entire plugin
Views:
909
Posted By
Erox902
Re: Disable an entire plugin
You could check the cvar on every round and save it to a bool then in each function of your plugin return PLUGIN_HANDLED if it's turned off
Forum:
Suggestions / Requests
08-04-2012, 22:59
Replies:
4
Plugin Makers Make money
Views:
1,050
Posted By
Erox902
Re: Plugin Makers Make money
I think a forum for open source amxx projects should stay open source...
Why don't you simply ask for what you want out in the open?
Even if you want something private to make your server "special"...
Forum:
Scripting Help
06-25-2012, 09:37
Replies:
1
How to make this?? HELP!!
Views:
631
Posted By
Erox902
Re: How to make this?? HELP!!
Exp based plugins tuts (http://forums.alliedmods.net/showthread.php?t=172936#XPPlugin)
menu tutorial#1 (http://wiki.amxmodx.org/Using_New_Menu_System)
menu tutorial#2...
Forum:
Scripting Help
06-25-2012, 09:32
Replies:
3
Need help in ipmenu for hns.
Views:
951
Posted By
Erox902
Re: Need help in ipmenu for hns.
You might want to give a link so that I would know what "usp/p228/dual berettas/glock/deagle" is... a .mdl file (guessing)?
the percentage stuff I'm not quite sure you could probably use one of...
Forum:
Scripting Help
06-24-2012, 08:49
Replies:
3
Need help in ipmenu for hns.
Views:
951
Posted By
Erox902
Re: Need help in ipmenu for hns.
cs_set_weapon_ammo() (http://www.amxmodx.org/funcwiki.php?go=func&id=208)
cs_set_user_bpammo() (http://www.amxmodx.org/funcwiki.php?go=func&id=186)
Forum:
Scripting Help
06-03-2012, 20:37
Replies:
19
function called while a player joined
Views:
3,592
Posted By
Erox902
Re: function called while a player joined
Not a bad idea if you really want to be sure :)
Forum:
Scripting Help
06-03-2012, 19:23
Replies:
19
function called while a player joined
Views:
3,592
Posted By
Erox902
Re: function called while a player joined
No, I'm not 100% sure that it always gets executed before the spawn event.
But up until that moment he will not have the correct SteamID.
So in a short example, lets say that you want to give...
Forum:
Scripting Help
06-03-2012, 16:54
Replies:
19
function called while a player joined
Views:
3,592
Posted By
Erox902
Re: function called while a player joined
It's not guaranteed to cause any problems but I would still use client_authorized since:
And if putinserver gets triggered before then you will have some problems...
Forum:
Scripting Help
06-03-2012, 14:40
Replies:
19
function called while a player joined
Views:
3,592
Posted By
Erox902
Re: function called while a player joined
I'm not sure about that seems kind of weird that they would be authorized, unauthorized and so on...
Well anyhow I only said if he were going to catch their SteamID, then he should use...
Forum:
Scripting Help
06-03-2012, 11:21
Replies:
19
function called while a player joined
Views:
3,592
Posted By
Erox902
Re: function called while a player joined
Neither of them are called exactly when motd appears but I guess that this or client_connect (http://www.amxmodx.org/funcwiki.php?go=func&id=9) are as close as you can come.
Note: if you're going...
Forum:
Scripting Help
05-23-2012, 16:04
Replies:
2
I am new scripter
Views:
996
Posted By
Erox902
Re: I am new scripter
You could start in this section... and maybe check the stickies...
http://forums.alliedmods.net/showthread.php?t=172936
Forum:
Scripting Help
05-10-2012, 17:54
Replies:
3
Problem with Moneymod and Blockmaker by Necro
Views:
1,078
Posted By
Erox902
Re: Problem with Moneymod and Blockmaker by Necro
This action code is for blockmakers with properties...
Forum:
Suggestions / Requests
05-03-2012, 10:22
Replies:
9
[REQ] I need this amazing plugin +.+
Views:
1,621
Posted By
Erox902
Re: [REQ] I need this amazing plugin +.+
He is requesting a point-mod like that...
And you made that? How nice for you...
There are already a bunch of point-mods here that have the "feature" he's searching and which aren't private....
Forum:
Scripting Help
04-28-2012, 13:42
Replies:
14
Hide only RADAR (no hp, harmor, etc)
Views:
2,628
Posted By
Erox902
Re: Hide only RADAR (no hp, harmor, etc)
Omfg! Here I'll help you...
Use Hamsandwich forward to detect when they spawn
Show them a menu asking if they want to have thier radars or not.
In the handler you set the selection with...
Forum:
Scripting Help
04-28-2012, 13:18
Replies:
12
How do i save knifes permanent?
Views:
2,404
Posted By
Erox902
Re: How do i save knifes permanent?
Seriously? :?
Yeah here is your example!
Forum:
Scripting Help
04-28-2012, 12:20
Replies:
12
How do i save knifes permanent?
Views:
2,404
Posted By
Erox902
Re: How do i save knifes permanent?
Yes, set the array to 1 instead of true or 0 instead of false.
Forum:
Scripting Help
04-28-2012, 12:12
Replies:
12
How do i save knifes permanent?
Views:
2,404
Posted By
Erox902
Re: How do i save knifes permanent?
I said an array not a bool.
You can simply change the bool to a normal array they work the same way.
Forum:
Scripting Help
04-28-2012, 09:02
Replies:
14
Hide only RADAR (no hp, harmor, etc)
Views:
2,628
Posted By
Erox902
Re: Hide only RADAR (no hp, harmor, etc)
Yes and if you simply don't change it he wont have to write anything at all.
And doing the allowed thing ( asking him first ) also seems pointless cuz' if he didn't want it he'd hide it himself -.-...
Forum:
Scripting Help
04-28-2012, 08:50
Replies:
12
How do i save knifes permanent?
Views:
2,404
Posted By
Erox902
Re: How do i save knifes permanent?
I told you to check out that tutorial because it is done in there.
Since you're posting in scripting help section
I assume you atleast know how to read about it yourself...
Forum:
Scripting Help
04-28-2012, 08:02
Replies:
12
How do i save knifes permanent?
Views:
2,404
Posted By
Erox902
Re: How do i save knifes permanent?
Do you mean that you buy a new knife model or something in a menu?
If so you could handle it with nvault simply with an array.
Check out this exp mod tutorial...
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