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Posts Made By:
zan.gamer
Forum:
Plugins
01-01-2014, 10:02
Replies:
7
[CS:S] QuickDefuse with numbers
Views:
8,201
Posted By
zan.gamer
Re: [CS:S] QuickDefuse with numbers
Thank you for looking into it.
Forum:
Plugins
12-31-2013, 12:11
Replies:
7
[CS:S] QuickDefuse with numbers
Views:
8,201
Posted By
zan.gamer
Re: [CS:S] QuickDefuse with numbers
If time allows, would it be possible to add CSGO support?
Forum:
Plugins
09-14-2012, 12:53
Replies:
69
[CS:GO]Increased Nade Damage
Views:
44,487
Posted By
zan.gamer
Re: [CS:GO]Increased Nade Damage
This version does fix the log error messages on mapchange. However, every time someone uses an HE nade in game it spams 4 messages to chat. Something about creating hook, original damage/radius and...
Forum:
Plugins
09-13-2012, 00:23
Replies:
69
[CS:GO]Increased Nade Damage
Views:
44,487
Posted By
zan.gamer
Re: [CS:GO]Increased Nade Damage
The plugin works as advertised but I get these in my SM error logs every map change.
L 09/12/2012 - 20:17:58: SourceMod error session started
L 09/12/2012 - 20:17:58: Info (map...
Forum:
Plugins
09-07-2012, 12:38
Replies:
62
[CS:GO] BuyZone Simulator
Views:
53,059
Posted By
zan.gamer
Re: [CS:GO] BuyZone Simulator
The plugin seems to work as advertised. I am seeing the following in my error logs.
L 09/07/2012 - 09:07:24: [SM] Native "UnhookEvent" reported: Invalid hook callback specified for game event...
Forum:
Unapproved Plugins
09-05-2012, 13:47
Replies:
103
[CS:GO] Next Map Mode (1.0.0, 2012-08-28)
Views:
66,796
Posted By
zan.gamer
Re: [CS:GO] Next Map Mode (1.0.0, 2012-08-28)
If you want to use voting to pick the next map for all game modes then this is what I configured.
If you enabled mapchooser.smx then Edit the cfg file to your liking:...
Forum:
Unapproved Plugins
09-05-2012, 09:08
Replies:
103
[CS:GO] Next Map Mode (1.0.0, 2012-08-28)
Views:
66,796
Posted By
zan.gamer
Re: [CS:GO] Next Map Mode (1.0.0, 2012-08-28)
auto vote at end of the round = Yes (mapchooser.smx)
sm command by admin = Yes (sm_setnextmap <map>)
map cycle = Yes (plugin reads sm_nextmap value to determine which mode to use)
Do not open...
Forum:
Unapproved Plugins
09-03-2012, 01:28
Replies:
103
[CS:GO] Next Map Mode (1.0.0, 2012-08-28)
Views:
66,796
Posted By
zan.gamer
Re: [CS:GO] Next Map Mode (1.0.0, 2012-08-28)
You don't want those 2 lines in your server.cfg and it's probably breaking the plugin when the map changes and server.cfg is executed and resets nextmap_set_nextmap_mode. You also don't need the .sp...
Forum:
Unapproved Plugins
08-28-2012, 16:41
Replies:
103
[CS:GO] Next Map Mode (1.0.0, 2012-08-28)
Views:
66,796
Posted By
zan.gamer
Re: [CS:GO] Next Map Mode (1.0.0, 2012-08-28)
Ok, based on a comment you made from a previous post... I went and looked at the default gameservers.txt file and both mp_maxrounds and mp_timelimit were set to 0. I changed mp_maxrounds to 15 and...
Forum:
Unapproved Plugins
08-28-2012, 15:35
Replies:
103
[CS:GO] Next Map Mode (1.0.0, 2012-08-28)
Views:
66,796
Posted By
zan.gamer
Re: [CS:GO] Next Map Mode (1.0.0, 2012-08-28)
Jasperman - Is there some other configuration I need to make?
I am getting the same results as before using sm_setnextmap de_lake; rcon mp_maxrounds 2; play 2 rounds and it then switches to...
Forum:
Unapproved Plugins
08-28-2012, 12:49
Replies:
103
[CS:GO] Next Map Mode (1.0.0, 2012-08-28)
Views:
66,796
Posted By
zan.gamer
Re: [CS:GO] Next Map Mode (0.1.1, 2012-08-24)
Based on this http://wiki.alliedmods.net/Map_Management_Plugins_(SourceMod)#Admin_Commands
It requires mapchooser to use sm_setnextmap but sm_nextmap is part of the core plugins.
Forum:
Unapproved Plugins
08-28-2012, 12:12
Replies:
103
[CS:GO] Next Map Mode (1.0.0, 2012-08-28)
Views:
66,796
Posted By
zan.gamer
Re: [CS:GO] Next Map Mode (0.1.1, 2012-08-24)
It requires mapchooser.smx
Take a look in addons/sourcemod/plugins/disabled/ and copy mapchooser.smx to addons/sourcemod/plugins/ and restart your server to auto create the mapchooser.cfg file.
...
Forum:
Unapproved Plugins
08-27-2012, 15:51
Replies:
103
[CS:GO] Next Map Mode (1.0.0, 2012-08-28)
Views:
66,796
Posted By
zan.gamer
Re: [CS:GO] Next Map Mode (0.1.1, 2012-08-24)
Hi Jasperman - I did some more testing this morning. I used sm_setnextmap to set the next map to de_lake. As you indicated it did seem to change the game type/mode but I was unable to play.
I'm...
Forum:
Unapproved Plugins
08-25-2012, 22:45
Replies:
103
[CS:GO] Next Map Mode (1.0.0, 2012-08-28)
Views:
66,796
Posted By
zan.gamer
Re: [CS:GO] Next Map Mode (0.1.1, 2012-08-24)
Thanks for the update. Much appreciated.
Forum:
Unapproved Plugins
08-24-2012, 18:51
Replies:
103
[CS:GO] Next Map Mode (1.0.0, 2012-08-28)
Views:
66,796
Posted By
zan.gamer
Re: [CS:GO] Next Map Mode (0.1.1, 2012-08-24)
Here are the logs - just in case the logs will help.
What I'm hoping to accomplish is to add these other game mode/type maps to my mapcycle.txt and have them play properly so we can enjoy all of...
Forum:
Unapproved Plugins
08-24-2012, 18:34
Replies:
103
[CS:GO] Next Map Mode (1.0.0, 2012-08-28)
Views:
66,796
Posted By
zan.gamer
Re: [CS:GO] Next Map Mode (0.1.1, 2012-08-24)
Thank you for the quick replies; much appreciated.
I upgraded the plugin and the errors are no longer present in my logs. However, when changing maps the plugin does not seem to set the game...
Forum:
Unapproved Plugins
08-24-2012, 16:32
Replies:
103
[CS:GO] Next Map Mode (1.0.0, 2012-08-28)
Views:
66,796
Posted By
zan.gamer
Re: [CS:GO] Next Map Mode (0.1.0, 2012-08-24)
I get the follow errors in my sourcemod logs and the plugin does not set the correct game mode when loading (example: de_lake or ar_baggage).
L 08/24/2012 - 13:08:31: Info (map "de_lake")...
Forum:
Plugins
02-24-2011, 21:46
Replies:
389
[CS:S] VIPMod
Views:
170,712
Posted By
zan.gamer
Re: [CS:S] VIPMod
zblock is annoying sometimes, no argument there. It does force/limit some server and client variables that let people exploit things and sv_pure 2 keeps people from using material cheats as a wall...
Forum:
Plugins
02-24-2011, 20:12
Replies:
389
[CS:S] VIPMod
Views:
170,712
Posted By
zan.gamer
Re: [CS:S] VIPMod
as_crisis does not work for me either (can't escape) but as_fleeiraq works fine (for me). There are 2 escape zones; the copper and one of the alleys leading to the copper.
Forum:
Plugins
02-24-2011, 20:09
Replies:
389
[CS:S] VIPMod
Views:
170,712
Posted By
zan.gamer
Re: [CS:S] VIPMod
If you have the models installed locally and you see a big red "ERROR" where the chopper and VIP are then it could be a server setting. sv_pure 2 will block the custom models (zblock forces sv_pure...
Showing results 1 to 20 of 20
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