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Posts Made By:
Samuwu
Forum:
VSH / Freak Fortress
06-16-2023, 05:43
Replies:
4
FF2
[Subplugin] aoe_stunhit - Temporary melee that disappears on hit + more!
Views:
2,131
Posted By
Samuwu
Re: [Subplugin] aoe_stunhit - Temporary melee that disappears on hit + more!
Can you show me how you put the ability in the cfg?
Also most probably this broke so i'll fix it in some hours probably :b
Forum:
VSH / Freak Fortress
12-02-2022, 20:44
Replies:
4
FF2
[Subplugin] aoe_stunhit - Temporary melee that disappears on hit + more!
Views:
2,131
Posted By
Samuwu
[Subplugin] aoe_stunhit - Temporary melee that disappears on hit + more!
This works both on FF2 Rewrite and Unofficial FF2!
This has a similar function to ff2_tempMelee, BUT:
- The temporary melee disappears upon hitting someone
+ You can make it so the temporary melee...
Forum:
VSH / Freak Fortress
08-10-2022, 11:32
Replies:
2
FF2
Need help with an attributes
Views:
1,121
Posted By
Samuwu
Re: Need help with an attributes
There's attribute 366:
On Hit: If enemy's belt is at or above eye level, stun them for X seconds
X is the additive duration of the stun, however there's not a 100% stun on hit attribute. Just this...
Forum:
VSH / Freak Fortress
07-28-2022, 17:13
Replies:
3
FF2
[Subplugin] Sentry Buster Rage as a Standalone Ability
Views:
2,191
Posted By
Samuwu
Re: [Subplugin] Sentry Buster Rage as a Standalone Ability
Update 28/7/2022
Made it compatible for FF2 Rewrite.
Forum:
VSH / Freak Fortress
07-25-2022, 05:45
Replies:
31
FF2
DanishSoup's Bosses | *NEW* Minos Prime (ULTRAKILL), Abe rework (Oddworld) + MORE!
Views:
16,225
Posted By
Samuwu
Re: DanishSoup's Bosses | *NEW* Doremy Sweet (Touhou LoLK), Plutia (Neptunia), + MORE
Doremy Sweet is coming to rewrite next -w-
Forum:
VSH / Freak Fortress
07-24-2022, 19:42
Replies:
2
FF2
[Boss Port] V1 for FF2-Rewrite
Views:
2,428
Posted By
Samuwu
[Boss Port] V1 for FF2-Rewrite
THIS V1 PORT+UPDATE WAS MADE FOR SM 1.11 ONLY
So i was bored, and i talked a bit with DanishSoup (soup of danish) about porting some of his bosses to rewrite
Some of his bosses had abilities...
Forum:
VSH / Freak Fortress
07-24-2022, 12:49
Replies:
29
FF2
Boss Models show error for Unofficial FF2
Views:
2,503
Posted By
Samuwu
Re: Boss Models show error for Unofficial FF2
MP3/WAV, although .wav files can crash the server at times, take more space, and sometimes play globally.
MP3 files are recommended so your boss's sounds doesn't take up your entire harddisk. :3
Forum:
VSH / Freak Fortress
07-24-2022, 08:14
Replies:
29
FF2
Boss Models show error for Unofficial FF2
Views:
2,503
Posted By
Samuwu
Re: Boss Models show error for Unofficial FF2
Quick reminder:
If you're using Unofficial FF2 1.20.5 (the forced update due to a TF2 update) for Sourcemod 1.11, you need to place the subplugin as an .smx inside sourcemod/plugins, since the new...
Forum:
VSH / Freak Fortress
07-21-2022, 12:12
Replies:
13
FF2
[Subplugin] Taunt Kill Mods
Views:
3,327
Posted By
Samuwu
Re: [Subplugin] Taunt Kill Mods
My goodness, this seems actually cool for improving tauntkills on FF2! Amazing subplugin!
But (just curious), did you make this compatible for FF2-Rewrite? or...
Forum:
VSH / Freak Fortress
07-14-2022, 19:28
Replies:
8
FF2
[Subplugin] HUD Menu Ability Manager + Alex Final Pack
Views:
5,167
Posted By
Samuwu
Re: [Subplugin] HUD Menu Ability Manager + Alex Final Pack
Yes, and that's the ONLY flaw the subplugin has, the HUD menu starts after one round.
This issue is solved by putting "nofirst" "1" on the boss's cfg
Forum:
VSH / Freak Fortress
07-03-2022, 12:00
Replies:
7
FF2
FF2:Can't play bosses that i added
Views:
1,538
Posted By
Samuwu
Re: FF2:Can't play bosses that i added
What FF2 version are you using?
Forum:
VSH / Freak Fortress
06-29-2022, 17:15
Replies:
6
FF2
(FF2 PLUGIN) Only one boss is playable.
Views:
1,443
Posted By
Samuwu
Re: (FF2 PLUGIN) Only one boss is playable.
You need to have the model, sounds and textures of the boss on the server's files, before seeing your boss in-game (You usually have to put them on the tf folder on your server, respecting file path...
Forum:
VSH / Freak Fortress
06-25-2022, 18:44
Replies:
47
Sticky:
FF2
Freak Fortress 2: Rewrite
Views:
22,971
Posted By
Samuwu
Re: Freak Fortress 2: Rewrite
So that means that, when the menu ability is used, it will activate "ability4" on the cfg?
Forum:
VSH / Freak Fortress
05-27-2022, 04:52
Replies:
39
FF2
GANGST'S FF2 Bosses and More (Bonk Girl's fancy new powers)
Views:
16,354
Posted By
Samuwu
Re: GANGST'S FF2 Bosses and More (Introducing the "Mannopolis Defenders," two Duo Bos
Ayeee :3
Tysm for using it!
Forum:
VSH / Freak Fortress
05-26-2022, 10:12
Replies:
3
FF2
[Subplugin] Sentry Buster Rage as a Standalone Ability
Views:
2,191
Posted By
Samuwu
[Subplugin] Sentry Buster Rage as a Standalone Ability
The human sentry buster rage from shadow93_bosses was used a lot of times, for a lot of bosses.
However, it was very limited in its settings, letting you set only the damage and range of it.
So,...
Forum:
VSH / Freak Fortress
05-22-2022, 16:40
Replies:
3
Hud Help :c
Views:
921
Posted By
Samuwu
Re: delete dis please
Alright, sorry
Forum:
VSH / Freak Fortress
05-22-2022, 16:22
Replies:
8
FF2
[Boss Subplugin] Air Dash (possible replacement for Super Jump)
Views:
5,217
Posted By
Samuwu
Re: [Boss Subplugin] Air Dash (possible replacement for Super Jump)
ayo the
pizza here
Seeing UberMedicFully's edit of ff2_airdash, i wanted to do an edit of the original airdash too
So there could be two versions with a HUD.
(image of how my hud would look,...
Forum:
VSH / Freak Fortress
05-22-2022, 12:34
Replies:
3
Hud Help :c
Views:
921
Posted By
Samuwu
Hud Help :c
So im trying to make 2 args to set an airdash HUD's X and Y position
But after setting everything, upon testing the HUD was on the top left corner of the screen instead of where i set it (-1.0x and...
Forum:
VSH / Freak Fortress
04-15-2022, 14:10
Replies:
8
FF2
"darkevoir" Subplugin request
Views:
1,458
Posted By
Samuwu
Re: "darkevoir" Subplugin request
I repeat again, something similar to that, BUT AS A RAGE AND WITHOUT THE COLLISION THING
Forum:
VSH / Freak Fortress
04-12-2022, 11:03
Replies:
8
FF2
"darkevoir" Subplugin request
Views:
1,458
Posted By
Samuwu
Re: "darkevoir" Subplugin request
That's Deathreus's rock rage, i need something similar to this but instead of just having to collide, you need to punch them
Like i said above, something like saitama's passive but as a rage
Forum:
VSH / Freak Fortress
04-11-2022, 18:47
Replies:
8
FF2
"darkevoir" Subplugin request
Views:
1,458
Posted By
Samuwu
Re: "darkevoir" Subplugin request
Not exactly, something similar to "user dies if boss collides with someone after rage" but it doesn't have to be collision exactly, like saitama's passive but coded as a rage instead of a passive
Forum:
VSH / Freak Fortress
04-11-2022, 13:06
Replies:
8
FF2
"darkevoir" Subplugin request
Views:
1,458
Posted By
Samuwu
"darkevoir" Subplugin request
Soo i wanted an instakill rage that can go through ubers, for something i was working on with a friend
And while searching through a lot of configs, i stumbled upon this:
"ability12"
{...
Forum:
VSH / Freak Fortress
04-06-2022, 21:58
Replies:
2
FF2
Damage Reduction Ability.
Views:
1,575
Posted By
Samuwu
Re: Damage Reduction Ability.
YOOOOOOO dis cool
Forum:
VSH / Freak Fortress
03-28-2022, 07:21
Replies:
16
Help find a boss? (The Human Sandvich)
Views:
3,627
Posted By
Samuwu
Re: Help find a boss? (The Human Sandvich)
The model wasn't a sandvich man, it was literally a sandvich with heavy's legs.
Also i feel like i saw this somewhere >.>
Forum:
VSH / Freak Fortress
03-07-2022, 15:38
Replies:
2
FF2
Subplugin edit Request
Views:
945
Posted By
Samuwu
Re: Subplugin edit Request
That's because the duration of the conds isn't stackable, not because an anti-spam thingy
Showing results 1 to 25 of 37
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