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Posts Made By:
OneEyedJacks
Forum:
Suggestions / Requests
10-04-2021, 15:36
Replies:
0
Boost jump when using 9mmhandgun like in Rocket Crowbar
Views:
618
Posted By
OneEyedJacks
Boost jump when using 9mmhandgun like in Rocket Crowbar
Could anyone assist with creating or advising how to create a plugin that will replicate the 9mmhandgun right click from Rocket Crowbar.
Basically you right click with the 9mmhandgun and it gives...
Forum:
Scripting Help
10-04-2021, 15:24
Replies:
21
[HELP] Hamsandwich -> Fakemeta
Views:
6,118
Posted By
OneEyedJacks
Re: [HELP] Hamsandwich -> Fakemeta
I would just like to confirm that the advice that ujjl provided was extremely helpful.
Forum:
Scripting Help
09-09-2021, 09:33
Replies:
21
[HELP] Hamsandwich -> Fakemeta
Views:
6,118
Posted By
OneEyedJacks
Re: [HELP] Hamsandwich -> Fakemeta
Excellent, thank you for this update and taking the time to answer my queries. This is extremely appreciated.
Forum:
Scripting Help
09-09-2021, 06:40
Replies:
21
[HELP] Hamsandwich -> Fakemeta
Views:
6,118
Posted By
OneEyedJacks
Re: [HELP] Hamsandwich -> Fakemeta
Fantastic ujjl, you have solved the case. Thank you very much, I am very grateful that you took the time to reply to this. I have spent far to long trying to find the correct offsets for this, I have...
Forum:
Scripting Help
09-08-2021, 03:55
Replies:
21
[HELP] Hamsandwich -> Fakemeta
Views:
6,118
Posted By
OneEyedJacks
Re: [HELP] Hamsandwich -> Fakemeta
Would anyone be able to assist with figuring out how this would work with Opposing Force. I believe that we have identified the offsets as listed below. However this only causes the shotgun ammo to...
Forum:
New Plugin Submissions
08-20-2021, 02:49
Replies:
7
Half-Life: Zombie Escape 0.2 [Release Date: 21/07/2020]
Views:
8,397
Posted By
OneEyedJacks
Re: Half-Life: Zombie Escape 0.2 [Release Date: 21/07/2020]
Any chance we can get opposing force support for this? I set up a server and it does work... kinda. Just buggy, things like people don't always spawn as a zombie etc. If you need testing done or need...
Forum:
General
07-31-2021, 13:47
Replies:
18
Mapchooser ignoring vote.
Views:
6,031
Posted By
OneEyedJacks
Re: Amxx 1.9+ Opposing Force map vote bug
Same problems! I downloaded the sma file and compiled myself results are - Here (https://oneeyedjacks.uk/opposing_forces_mapchooser_debug.txt)
Although no longer instantly switches map at the end...
Forum:
General
07-30-2021, 15:15
Replies:
18
Mapchooser ignoring vote.
Views:
6,031
Posted By
OneEyedJacks
Re: Amxx 1.9+ Opposing Force map vote bug
Ok, so the chat time issue is resolved, which is great however, you will see here op4_grass was voted, yet op4_bodies came on - I have other instances of this if you need more. Click here...
Forum:
General
07-30-2021, 07:12
Replies:
18
Mapchooser ignoring vote.
Views:
6,031
Posted By
OneEyedJacks
Re: Amxx 1.9+ Opposing Force map vote bug
Just to note for one of the issues that I am having which is cutting chattime down to 0. This issue only happens if I have nextmap.amxx enabled. it also cannot determine what the next map is. I am...
Forum:
General
07-19-2021, 07:32
Replies:
18
Mapchooser ignoring vote.
Views:
6,031
Posted By
OneEyedJacks
Re: Amxx 1.9+ Opposing Force map vote bug
This has been bothering me for quite some time now, it is extremely frustrating.
Why do I need to use AMX 1.9 you might ask, if map voting is so important to me why do I not stick with 1.82? First...
Forum:
Suggestions / Requests
05-22-2021, 05:26
Replies:
1
[Request] CS 1.6 Escape Maps fix
Views:
850
Posted By
OneEyedJacks
[Request] CS 1.6 Escape Maps fix
Hi there,
Does anyone remember the old escape maps from the counter strike betas? Such as es_trinity, es_jail etc.
These maps were really good fun and unfortunately they are no longer...
Forum:
Suggestions / Requests
03-15-2021, 08:44
Replies:
0
[Request] Fast Shotgun/Crossbow - Opposing Force
Views:
366
Posted By
OneEyedJacks
[Request] Fast Shotgun/Crossbow - Opposing Force
I have been looking for this for quite sometime and I haven't had much success. I have found some old threads where people had attempted to make this for HLDM but there never appeared to be an...
Forum:
Suggestions / Requests
03-09-2021, 12:30
Replies:
11
[Request] Half-Life 1 - Grenade Trails for 9mmAR grenade
Views:
1,922
Posted By
OneEyedJacks
Re: [Request] Half-Life 1 - Grenade Trails for 9mmAR grenade
Thanks for helping but unfortunately, I had no luck with that I am afraid :(
Forum:
Suggestions / Requests
03-08-2021, 14:20
Replies:
2
[Request] Random Colour Gauss Smoke and Hotglows
Views:
1,125
Posted By
OneEyedJacks
Re: [Request] Random Colour Gauss Smoke and Hotglows
i wonder if this could work along the same lines as the RPG trails as they both use smoke.spr.
I wouldn't worry too much about the hotglows if I could get the gauss trail figures out
Forum:
Suggestions / Requests
03-07-2021, 17:22
Replies:
11
[Request] Half-Life 1 - Grenade Trails for 9mmAR grenade
Views:
1,922
Posted By
OneEyedJacks
Re: [Request] Half-Life 1 - Grenade Trails for 9mmAR grenade
Hey @DJEarthQuake, I can't seem to make this work for OP4, is there anything in particular I need to do in order for this to work with OP4?
Forum:
Suggestions / Requests
03-07-2021, 04:58
Replies:
2
[Request] Random Colour Gauss Smoke and Hotglows
Views:
1,125
Posted By
OneEyedJacks
[Request] Random Colour Gauss Smoke and Hotglows
I am wondering if it is possible to create a plugin that will randomly change the colours of the Tau beam and the hot glows that goes with it.
I have seen this in Half-Life Elite...
Forum:
Suggestions / Requests
02-25-2021, 14:19
Replies:
11
[Request] Half-Life 1 - Grenade Trails for 9mmAR grenade
Views:
1,922
Posted By
OneEyedJacks
Re: [Request] Half-Life 1 - Grenade Trails for 9mmAR grenade
Great, let me know when ever!
I replaced smoke.spr with laserbeam.spr to avoid my smoke sprites clashing, laserbeam.spr actually looks better... i think.
Forum:
Suggestions / Requests
02-25-2021, 02:07
Replies:
11
[Request] Half-Life 1 - Grenade Trails for 9mmAR grenade
Views:
1,922
Posted By
OneEyedJacks
Re: [Request] Half-Life 1 - Grenade Trails for 9mmAR grenade
Hi @DJEarthQuake,
If you can share the version with the CVARS, I would love to do some testing of them.
I am quite interested in width and being able to turn the Hull off.
Forum:
Suggestions / Requests
02-24-2021, 08:00
Replies:
11
[Request] Half-Life 1 - Grenade Trails for 9mmAR grenade
Views:
1,922
Posted By
OneEyedJacks
Re: [Request] Half-Life 1 - Grenade Trails for 9mmAR grenade
Hi DJEarthQuake,
Yes, I have a blue smoke.spr file already in my client side as it is used for the Gauss and the RPG and now for the grentrails.
I have removed it for now, the plugin is...
Forum:
Suggestions / Requests
02-24-2021, 02:53
Replies:
11
[Request] Half-Life 1 - Grenade Trails for 9mmAR grenade
Views:
1,922
Posted By
OneEyedJacks
Re: [Request] Half-Life 1 - Grenade Trails for 9mmAR grenade
You are very kind thank you @DJEarthQuake
It is working well and looks fantastic. I can only get it to run when I put debug after the plugins name in the plugins.ini. However no errors are...
Forum:
Suggestions / Requests
02-22-2021, 16:53
Replies:
11
[Request] Half-Life 1 - Grenade Trails for 9mmAR grenade
Views:
1,922
Posted By
OneEyedJacks
[Request] Half-Life 1 - Grenade Trails for 9mmAR grenade
Hi there,
I have been trawling through this forum, the internet and the Russian AMX forums for a HLDM grenade trail plugin for the 9mmAR grenade.
I have only been able to find trails for CS 1.6...
Showing results 1 to 21 of 21
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