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Search: Posts Made By: bahr
Forum: Approved Plugins 11-11-2007, 19:54
Replies: 15
Views: 12,708
Posted By bahr
Re: Conc Blast Block

Yep I have it.
Forum: Approved Plugins 11-11-2007, 18:02
Replies: 15
Views: 12,708
Posted By bahr
Re: Conc Blast Block

Hmm maybe I missed something, but I got the run-time error:

"[AMXX] Plugin "concblastblock.amxx" failed to load: Plugin uses an unknown function (name "RegisterHam") - check your modules.ini"

I...
Forum: Approved Plugins 02-25-2007, 10:28
Replies: 37
Views: 37,442
Posted By bahr
Re: Teleportation facilities

New version available :)
Forum: Approved Plugins 02-22-2007, 08:31
Replies: 108
Views: 101,050
Posted By bahr
Re: GHW Pet Followers

If you're playing TFC, its normal: in the team fortress.gcf file, the rat model is a flag :)
Forum: Approved Plugins 02-20-2007, 09:32
Replies: 73
Views: 101,498
Posted By bahr
Re: Automatic Unstucking

Yay!!

Thanks a lot Ramono :)

I was desperately searching this auto unstucking feature for years!
Do you mind if I include it in my plugin_teleport?
Forum: Scripting Help 02-01-2007, 22:57
Replies: 22
Views: 4,333
Posted By bahr
Re: no-snap (why they don't work)

Sorry, I try to help someone and this guy tells me:



Stopping what? Helping ppl?
Forum: Scripting Help 02-01-2007, 17:08
Replies: 22
Views: 4,333
Posted By bahr
Re: no-snap (why they don't work)

Stop talking shit P34nut
You don't even know what your talking about.

1. public pod_bron() must be public pod_bron(id)
Thus,
2. No need to scan for all players
Forum: Scripting Help 02-01-2007, 16:55
Replies: 22
Views: 4,333
Posted By bahr
Re: no-snap (why they don't work)

Did you tried my code?
Forum: Scripting Help 02-01-2007, 13:10
Replies: 22
Views: 4,333
Posted By bahr
Re: no-snap (why they don't work)

public pod_bron(id) {
new id_bron
new a,b
id_bron=get_user_weapon (id,a,b)
if (id_bron==CSW_AWP || id_bron==CSW_SCOUT) {
strip_user_weapons(id)
...
Forum: Scripting Help 02-01-2007, 08:48
Replies: 22
Views: 4,333
Posted By bahr
Re: no-snap (why they don't work)

Try doing strip weapons 2 times:

...
strip_user_weapons(i)
strip_user_weapons(i)
...

In my plugins, I had to do that twice for it to work...
Forum: Approved Plugins 01-22-2007, 10:03
Replies: 152
Views: 201,351
Posted By bahr
Re: Nice player trail plugin

Pinkrhino:

Put the 'colors.cfg' file in your amxmodx/configs folder. It is included in the zip.
Forum: Approved Plugins 11-21-2006, 09:17
Replies: 37
Views: 37,442
Posted By bahr
Re: Teleportation facilities

Well, it works for me....

Are you sure you created the right folder? In the SERVER folder and not in your game folder?
Forum: Approved Plugins 11-16-2006, 20:36
Replies: 37
Views: 37,442
Posted By bahr
Re: Teleportation facilities

Go in 'addons/amxmodx/configs' and create a folder called 'maps' in there.

Open a text editor, new file and type this line in it:

amx_teleport 0

Then save it as...
Forum: Unapproved/Old Plugins 05-19-2006, 07:37
Replies: 3
Views: 3,060
Posted By bahr
Jukebox

Name : Jukebox
Author : Bahrmanou

This plugin is a MP3 file jukebox player.
This plugin requires engine module to work.

From the bizzybone/GHW_Chronic 'MP3+Wav Player' plugin.

I...
Forum: French 04-15-2006, 21:21
Replies: 7
Views: 2,218
Posted By bahr
Salut ;) 1. Ca s'appelle Entmod et ce n'est...

Salut ;)

1. Ca s'appelle Entmod et ce n'est pas un plugin AmxmodX mais un mod pour Metamod. Ici: http://www.adminop.net/modules.php?name=Downloads&d_op=viewdownload&cid=19

2. Je sais pas

3....
Forum: Scripting Help 04-14-2006, 09:22
Replies: 6
Views: 2,004
Posted By bahr
Thanks :) I think I'll try callfunc then ;)

Thanks :)

I think I'll try callfunc then ;)
Forum: Scripting Help 04-13-2006, 18:43
Replies: 6
Views: 2,004
Posted By bahr
Is that mean I cant catch that function at all? ...

Is that mean I cant catch that function at all?
I need to catch it for a way to communicate from one plugin to another.
1st plugin: modify entities; moving, rotating, etc
2nd plugin: create...
Forum: Scripting Help 04-13-2006, 13:08
Replies: 6
Views: 2,004
Posted By bahr
register_forward(FM_SetKeyValue, ...) ?

I cant make the register_forward(FM_SetKeyValue,..) to work; it seems to not catch the SetKeyValue() function. Am I missing something?

I have this:


public plugin_precache() {
...
Forum: Approved Plugins 01-20-2006, 20:23
Replies: 152
Views: 201,351
Posted By bahr
Sorry for the delay :/ In sensiblemaps.cfg,...

Sorry for the delay :/

In sensiblemaps.cfg, put the maps that cause a 'too many precache' error. The precache limit is 512 and some maps are already near that limit, so as the trail plugin...
Forum: Approved Plugins 12-29-2005, 20:10
Replies: 152
Views: 201,351
Posted By bahr
Version 1.3.1 available :wink:

Version 1.3.1 available :wink:
Forum: Approved Plugins 12-28-2005, 11:54
Replies: 152
Views: 201,351
Posted By bahr
New version available :)

New version available :)
Forum: Approved Plugins 12-27-2005, 21:43
Replies: 152
Views: 201,351
Posted By bahr
The 'entconst.inc' file go in the...

The 'entconst.inc' file go in the scripting/include folder.
Forum: Approved Plugins 12-27-2005, 09:48
Replies: 152
Views: 201,351
Posted By bahr
Open the .sma file. In the plugin_init()...

Open the .sma file.
In the plugin_init() function, remove the line :
register_clcmd("say", "SayCmd", 0, "")
and remove the entire SayCmd() function.
Forum: Approved Plugins 11-26-2005, 20:51
Replies: 152
Views: 201,351
Posted By bahr
Try this version...

Try this version...
Forum: Approved Plugins 11-26-2005, 08:28
Replies: 152
Views: 201,351
Posted By bahr
Ok, here we go: Add these to the source: ...

Ok, here we go:

Add these to the source:


public plugin_init() {
....
register_event("TextMsg","on_JoinTeam","a","2=#Game_joinedteam")
}
Showing results 1 to 25 of 90

 
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