Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $32
Target: $400
8%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 13
1
2
3
11
>
Last
»
Showing results 1 to 25 of 308
Search took
0.01
seconds.
Search:
Posts Made By:
Killer12201
Forum:
Approved Plugins
02-08-2012, 14:34
Replies:
261
iChat 2.3.3 - The most powerful chat manager
Views:
198,533
Posted By
Killer12201
Re: iChat - The ultimate CS chat manager
Is it possible to add different tags besides only the [ADMIN] tag via a config with steam ids? I would like to add my clan rank tags in there if it is. If not then it is a cool possible idea to add...
Forum:
Approved Plugins
02-08-2012, 14:32
Replies:
2,617
PokeMod v1.2.3 RC for Public (June 25, 2008)
Views:
1,311,308
Posted By
Killer12201
Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
YEP it was a dumb operator error on my part. I over looked the e flag and thought that the y flag would stop it. Once I read that I wanted to punch myself in the face lol.
Forum:
Approved Plugins
02-07-2012, 16:51
Replies:
2,617
PokeMod v1.2.3 RC for Public (June 25, 2008)
Views:
1,311,308
Posted By
Killer12201
Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Anybody know why on the v1.2.3 RC2 people can catch legendaries even if I have the special pokemon flag set?
Forum:
Zombie Plague Mod
02-03-2012, 16:02
Replies:
13
Ton of Errors/Everything Disabled
Views:
3,916
Posted By
Killer12201
Re: Ton of Errors/Everything Disabled
Well then that's the game server host's problem which sucks...... Oh well.
Edit:
Server host responded to the email and said that the it has full write access to the server directory and that...
Forum:
Zombie Plague Mod
01-28-2012, 13:18
Replies:
13
Ton of Errors/Everything Disabled
Views:
3,916
Posted By
Killer12201
Re: Ton of Errors/Everything Disabled
I did add debug. My first post is the errors after adding the debug. My 2nd post on this topic is without the debug added.
Forum:
Zombie Plague Mod
01-28-2012, 02:27
Replies:
13
Ton of Errors/Everything Disabled
Views:
3,916
Posted By
Killer12201
Re: Ton of Errors/Everything Disabled
Still did not work. Getting the same errors before debugging. All of my modules are running and working, all of the plugins loaded and are running. This is frustrating and confusing and I have no...
Forum:
Zombie Plague Mod
01-27-2012, 20:26
Replies:
13
Ton of Errors/Everything Disabled
Views:
3,916
Posted By
Killer12201
Re: Ton of Errors/Everything Disabled
Yeah I don't understand what it is. Its getting frustrating.
Forum:
Zombie Plague Mod
01-27-2012, 18:53
Replies:
13
Ton of Errors/Everything Disabled
Views:
3,916
Posted By
Killer12201
Re: Ton of Errors/Everything Disabled
All that did was give me the same errors as before except now I got this.
L 01/27/2012 - 17:44:45: [AMXX] Run time error 10 (plugin "zp50_effects_lighting.amxx") (native "ArrayGetString") - debug...
Forum:
Zombie Plague Mod
01-27-2012, 18:18
Replies:
13
Ton of Errors/Everything Disabled
Views:
3,916
Posted By
Killer12201
Re: Ton of Errors/Everything Disabled
Like I said its fresh install. All I messed with was the zombieplague.cfg to change the lighting on the map. Do you know why none of my items or classes are working? I haven't messed with anything...
Forum:
Zombie Plague Mod
01-27-2012, 15:37
Replies:
13
Ton of Errors/Everything Disabled
Views:
3,916
Posted By
Killer12201
Ton of Errors/Everything Disabled
I need help please. I'm running ZP v. 5.0.8 and I'm getting a ton of errors after the log told me I needed to debug a bunch of plugins. My server is still running but its spitting out theses errors...
Forum:
Zombie Plague Mod
01-27-2012, 14:36
Replies:
18
[ZP 5.0] My question thread!
Views:
2,874
Posted By
Killer12201
Re: [ZP 5.0] My question thread!
I have a question that kind of goes along with his items question and classes. Everything is disabled and I cannot figure out how to make it turn on. This is after a fresh install so I haven't...
Forum:
Zombie Plague Mod
01-26-2012, 22:18
Replies:
0
Help / Support
Everything Disabled
Views:
488
Posted By
Killer12201
Everything Disabled
I just installed the ZP 5.0 and this is my first time using the 5.0 version. Can anybody please explain to me how I can enable the classes & items? I'm having a hard time figuring out where to...
Forum:
Unapproved/Old Plugins
01-06-2012, 12:26
Replies:
208
Battlefield XP Mod
Views:
51,798
Posted By
Killer12201
Re: Battlefield XP Mod
Yeah no problem but I'm sure by the time I would work on it you probably might already do it. I don't plan on getting another server for a few months anyway.
Forum:
Approved Plugins
01-06-2012, 12:24
Replies:
2,617
PokeMod v1.2.3 RC for Public (June 25, 2008)
Views:
1,311,308
Posted By
Killer12201
Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
I think they are both good but I love mine cause it also works with AMX Bank =D.
Forum:
Unapproved/Old Plugins
01-04-2012, 05:27
Replies:
208
Battlefield XP Mod
Views:
51,798
Posted By
Killer12201
Re: Battlefield XP Mod
Wow I just noticed this and sometime soon I want to put a server up for this. Also with your permissions unless you want to add it to your to-do list I want to add my own customization to let it...
Forum:
Approved Plugins
01-04-2012, 05:18
Replies:
2,617
PokeMod v1.2.3 RC for Public (June 25, 2008)
Views:
1,311,308
Posted By
Killer12201
Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
+1 to the map objectives. I really like how you have to deliver the parcel to Oak before you can buy Pokeballs. More stuff should be added like that so that it is more similar to the game. Even if...
Forum:
Approved Plugins
01-01-2012, 16:29
Replies:
2,617
PokeMod v1.2.3 RC for Public (June 25, 2008)
Views:
1,311,308
Posted By
Killer12201
Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Yeah a lot said it took too much button pressing while your trying to play the game. I still think its pretty sick how it is set up but it takes a bit to get used to. I took it of the main server...
Forum:
Approved Plugins
12-31-2011, 03:05
Replies:
2,617
PokeMod v1.2.3 RC for Public (June 25, 2008)
Views:
1,311,308
Posted By
Killer12201
Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
I like the new beta but the only problem I had when I tested it was that it would lag on round starts and every once in awhile throughout the rounds. There was never a crash and I got no errors. We...
Forum:
Source Servers (SRCDS)
08-05-2011, 22:52
Replies:
4
TF2 Slot problem with Bots
Views:
2,305
Posted By
Killer12201
Re: TF2 Slot problem with Bots
^ Thanks for no help?
Nvm problem fixed it seems to just fix itself once the server changes the map.
Forum:
Source Servers (SRCDS)
08-05-2011, 08:10
Replies:
4
TF2 Slot problem with Bots
Views:
2,305
Posted By
Killer12201
TF2 Slot problem with Bots
The server is new and only a week old and this is my first time messing with a TF2 server or for that matter a Source server. It has some regular players but when there are not 10 or more players in...
Forum:
Scripting Help
07-27-2011, 10:00
Replies:
5
Compile Error/Code Help
Views:
1,571
Posted By
Killer12201
Re: Compile Error/Code Help
Will that fix my error? I understand what your saying but that is after the lines that my error is in. I still can't figure out what is going on
Forum:
Scripting Help
07-27-2011, 06:06
Replies:
5
Compile Error/Code Help
Views:
1,571
Posted By
Killer12201
Re: Compile Error/Code Help
So what should I change it too? I looked in the BF2 menu section at that point to get help with menu's with sub sections. I'm not very good with menu's and got really confused on that part of it.
...
Forum:
Scripting Help
07-27-2011, 05:45
Replies:
5
Compile Error/Code Help
Views:
1,571
Posted By
Killer12201
Compile Error/Code Help
//// pokerank.sma
// C:\Documents and Settings\owner\Desktop\Servers\Compiler\scripting\poker
ank.sma(125) : error 014: invalid statement; not in switch
// C:\Documents and...
Forum:
Approved Plugins
06-02-2011, 16:18
Replies:
2,617
PokeMod v1.2.3 RC for Public (June 25, 2008)
Views:
1,311,308
Posted By
Killer12201
Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Yea I think that would be cool. It could be a way for new Pokemod Clans to get started.
Forum:
Approved Plugins
04-10-2011, 22:59
Replies:
2,617
PokeMod v1.2.3 RC for Public (June 25, 2008)
Views:
1,311,308
Posted By
Killer12201
Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Oh cool I'm excited about the bot support. That should make it more interesting when filling the server up in the morning.
Showing results 1 to 25 of 308
Page 1 of 13
1
2
3
11
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
19:06
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode