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Search: Posts Made By: `666
Forum: Plugin/Gameplay Ideas and Requests 08-17-2022, 09:29
Replies: 12
Views: 854
Posted By `666
Re: cl_fullupdate on client

#include <sourcemod>

ConVar g_cvCheats = null;

public void OnPluginStart()
{
if (!(g_cvCheats = FindConVar("sv_cheats"))) {
SetFailState("Fatal Error: Unable to FindConVar \"sv_cheats\"...
Forum: Plugin/Gameplay Ideas and Requests 08-15-2022, 05:44
Replies: 7
Views: 456
Posted By `666
Re: Request - Duck While Planting C4 (CSS)

Maybe css has ? In insurgency we use to make players go prone. I guess 1 will be duck.
Forum: Plugins 08-10-2022, 03:53
Replies: 23
Views: 6,079
Posted By `666
Re: [ANY] Multiple Hitmarkers Menu (with sound effect)

1). Keep track of what previous overlay player had and set it back.
2). Don't do hooks for things that server admin has disabled.
Forum: Plugins 07-29-2022, 13:32
Replies: 11
Views: 4,509
Posted By `666
Re: [ANY] Change your name

Add/remove to "ga_sBlackList" what ever you need. Tested only in insurgency game.
Forum: Plugins 07-10-2022, 14:29
Replies: 2,068
Views: 975,682
Posted By `666
Forum: Plugin/Gameplay Ideas and Requests 07-02-2022, 13:09
Replies: 3
Views: 252
Posted By `666
Re: My linux server crashes by itself at random times

Dump handles (sm_dump_handles file) to see if some plugin has memory leak.
Forum: Plugin/Gameplay Ideas and Requests 05-14-2022, 04:07
Replies: 9
Views: 6,080
Posted By `666
Re: No knife damage? [CS:GO]

Just check for DMG_SLASH instead of adding bunch of knife names to check. Also I like to check for late load before running loop.


#pragma semicolon 1
#pragma newdecls required

#include...
Forum: Plugin/Gameplay Ideas and Requests 05-08-2022, 11:58
Replies: 14
Views: 1,680
Posted By `666
Re: Ping Viewer - Issue

#pragma semicolon 1
#pragma semicolon 1
#pragma newdecls required

#include <sourcemod>

public Plugin myinfo = {
name = "Ping_Viewer",
author = "",
description = "Print Your Ping Into...
Forum: Plugin/Gameplay Ideas and Requests 04-21-2022, 09:11
Replies: 10
Views: 589
Posted By `666
Re: Plugin request

https://forums.alliedmods.net/showthread.php?t=193643
Forum: Extensions 04-16-2022, 13:50
Replies: 828
Views: 477,154
Posted By `666
Re: [ANY] SteamWorks

I just added reload steamworks on plugin start

ServerCommand("sm exts reload 8");
change 8 to what ever load number for your steamworks
Forum: Plugin/Gameplay Ideas and Requests 04-08-2022, 09:57
Replies: 3
Views: 248
Posted By `666
Re: Persistent Bot Named XYZ

Tested only in insurgency


#pragma semicolon 1
#pragma newdecls required

#include <sourcemod>
#include <sdktools>

int g_iNameSet = 0;
Forum: General 04-06-2022, 07:56
Replies: 5
Views: 1,369
Posted By `666
Re: [BUG] SDKHooks_DropWeapon

Thanks, but I can't remember what I needed for now because I was working on several plugins. I only remember that I ended up finishing the plugin without needing a drop hook.
Forum: Plugins 04-06-2022, 05:14
Replies: 13
Views: 6,377
Posted By `666
Re: [ANY] L Duke's Tripmines: Reborn 1.0

You can copy it from here

For insurgency (checkpoint mode):
- Only bots trigger it
- Plant using custom c4 weapon. Must be added via custom theater weapon like...
Forum: Plugins 04-03-2022, 06:02
Replies: 89
Views: 36,771
Posted By `666
Re: [ANY] Stealth Revived (v1.0.1, 19/01/20)

With "OnMapStart" and "OnEntityCreated" hook, the plugin ends up hooking the same entity twice.
Forum: Plugins 03-31-2022, 08:32
Replies: 13
Views: 6,377
Posted By `666
Re: [ANY] L Duke's Tripmines: Reborn 1.0

Does anyone know what particles & materials are in the "prop_dynamic_override" explosion? In the insurgency, the explosion doesn't have any visual effects, so I need to add whatever is missing...
Forum: General 03-23-2022, 10:48
Replies: 5
Views: 1,369
Posted By `666
Re: [BUG] SDKHooks_DropWeapon

Thanks. Didn't work for me.
Forum: General 03-23-2022, 09:12
Replies: 5
Views: 1,369
Posted By `666
Re: [BUG] SDKHooks_DropWeapon

Just run in to the same problem. Did you find good solution for this?
Forum: Plugin/Gameplay Ideas and Requests 03-17-2022, 14:32
Replies: 9
Views: 600
Posted By `666
Re: [ANY] Random Skybox

Just make new thread, I'm sure others want to help too.
Forum: Plugin/Gameplay Ideas and Requests 03-17-2022, 13:48
Replies: 9
Views: 600
Posted By `666
Re: [ANY] Random Skybox

#pragma semicolon 1
#pragma newdecls required

#include <sourcemod>
#include <sdktools>

//custom skies from https://gamebanana.com/mods/cats/561
char ga_sSkyName[][] = {...
Forum: Plugin/Gameplay Ideas and Requests 03-17-2022, 07:55
Replies: 9
Views: 600
Posted By `666
Re: [ANY] Random Skybox

I tested only in the insurgency game. You have to add sky name for a game you want yourself. Add/remove sky names under "char ga_sSkyName[][] = {" no scripting knowledge required. You can get sky...
Forum: Plugins 01-27-2022, 15:01
Replies: 42
Views: 19,656
Posted By `666
Re: [ANY?] DU - Discord Utilities [2020/08/13]

First time it logged, but the mem leak has been around for ages and no one knows where it is.
Forum: Plugins 01-26-2022, 16:07
Replies: 42
Views: 19,656
Posted By `666
Re: [ANY?] DU - Discord Utilities [2020/08/13]

L 01/26/2022 - 20:48:53: [SM] Exception reported: Memory leak
L 01/26/2022 - 20:48:53: [SM] Blaming: discord_api.smx
L 01/26/2022 - 20:48:53: [SM] Call stack trace:
L 01/26/2022 - 20:48:53: [SM] ...
Forum: Plugins 12-31-2021, 19:08
Replies: 63
Views: 35,140
Posted By `666
Re: [ANY]Security entity limit (0.5.4v)

I use this to kill "env_sprite" for insurgency maps that crash from the entity limit. Works np, it just removes some glow effects around light sources. It may differ in other games/maps.

#pragma...
Forum: Plugin/Gameplay Ideas and Requests 12-25-2021, 13:24
Replies: 5
Views: 4,129
Posted By `666
Re: IP logger

Just add to check if client is fake


#include <sourcemod>

static const char logfile[] = "addons/sourcemod/logs/ip_log_onconnect.log";

public void OnClientPutInServer(int client)
{
if...
Forum: General 11-17-2021, 22:25
Replies: 6
Views: 1,076
Posted By `666
Showing results 1 to 25 of 500

 
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