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Posts Made By:
UchihaMadara
Forum:
Scripting Help
01-10-2016, 22:02
Replies:
10
Origin points
Views:
1,732
Posted By
UchihaMadara
Re: Origin points
go vertically, you mean go up/down ?
new Float:Origin[3] // First Origin
new Float:Origin2[3] // Second Origin
Origin2 = Origin
Origin2[2] -= 36.0 // go down 36 units?
Origin2[2] += 36.0...
Forum:
Scripting Help
10-12-2015, 10:02
Replies:
0
Get vecPlane from the touching wall ?
Views:
257
Posted By
UchihaMadara
Get vecPlane from the touching wall ?
I'm making a Walljump, i want myself bounces off the wall straight, not from the direction where i jump to the wall. I want to get vecPlane from the touching wall, how do i do it ?
I checked...
Forum:
Scripting Help
08-22-2015, 21:40
Replies:
12
[HELP-ASAP] EngFunc_GetAttachment
Views:
2,347
Posted By
UchihaMadara
Re: [HELP-ASAP] EngFunc_GetAttachment
as he said, this function doesnt work properly. It gets only the previous origin, if npc entity moves or does animation, it'll get wrongly
Forum:
Scripting Help
03-16-2015, 06:31
Replies:
10
[ASK] How to change player body color ?
Views:
1,800
Posted By
UchihaMadara
Re: [ASK] How to change player body color ?
Not possible to do that with amx modx only
Forum:
Scripting Help
03-11-2015, 06:24
Replies:
0
Ham_TraceAttack crashes server ?
Views:
291
Posted By
UchihaMadara
Ham_TraceAttack crashes server ?
I was just testing how to give damage to player by Ham_TraceAttack.
On the first test, it's all fine. But after i restart server and test again, and when i type /test -> Server crashes
I tested...
Forum:
Off-Topic
03-06-2015, 19:18
Replies:
11
Do these exploit things still exist in SteamCMD server
Views:
3,779
Posted By
UchihaMadara
Re: Do these exploit things still exist in SteamCMD server
so you mean all bugs are caused by 3rd party plugin that patches server to non-steam server?
Forum:
Off-Topic
03-06-2015, 09:18
Replies:
11
Do these exploit things still exist in SteamCMD server
Views:
3,779
Posted By
UchihaMadara
Re: Do these exploit things still exist in SteamCMD server
could someone make me a list of following bugs/exploit above that are not fixed?
Forum:
Off-Topic
03-06-2015, 08:44
Replies:
11
Do these exploit things still exist in SteamCMD server
Views:
3,779
Posted By
UchihaMadara
Re: Do these exploit things still exist in SteamCMD server
= = i see
Forum:
Off-Topic
03-06-2015, 07:20
Replies:
11
Do these exploit things still exist in SteamCMD server
Views:
3,779
Posted By
UchihaMadara
Re: Do these exploit things still exist in SteamCMD server
my friend who owns a steamcmd server said that he still got 'fakeplayer' exploit
lol
Forum:
Off-Topic
03-06-2015, 06:16
Replies:
11
Do these exploit things still exist in SteamCMD server
Views:
3,779
Posted By
UchihaMadara
Do these exploit things still exist in SteamCMD server
oh well, when SteamCMD wasn't released (< 2013). I wrote a tutorial about securing server from being attacked with exploits. My aim is to write new tutorial
I still wonder if these bugs/exploits...
Forum:
Scripting Help
02-20-2015, 21:26
Replies:
2
pev_velocity - how to use it properly?
Views:
1,654
Posted By
UchihaMadara
Re: pev_velocity - how to use it properly?
stock rias_move_ent(ent, Float:VicOrigin[3], Float:speed)
{
if(!pev_valid(ent))
return
static Float:fl_Velocity[3], Float:EntOrigin[3], Float:distance_f, Float:fl_Time
...
Forum:
Scripting Help
12-24-2014, 08:29
Replies:
1
Random Origin Generator ?
Views:
1,187
Posted By
UchihaMadara
Random Origin Generator ?
I am looking for a code that can generate random origins.
My idea is making present spawned randomly on the map, and players who take it will receive...blah blah blah...
I tried this code:...
Forum:
Off-Topic
12-05-2014, 05:26
Replies:
0
Converting CS1.6 model to CSS
Views:
775
Posted By
UchihaMadara
Converting CS1.6 model to CSS
I believe it's possible to do it as i saw someone converts CSO guns to CSS.
My question is: Is it even harder than 'CSS to CS1.6'
I want to convert player model and some boss model. How long does...
Forum:
Scripting Help
12-01-2014, 18:22
Replies:
7
[Solved] Ask about 'ArrayCreate'
Views:
1,438
Posted By
UchihaMadara
Re: Ask about 'ArrayCreate'
got it
Forum:
Scripting Help
12-01-2014, 09:09
Replies:
7
[Solved] Ask about 'ArrayCreate'
Views:
1,438
Posted By
UchihaMadara
Re: Ask about 'ArrayCreate'
Like this. My System is to add weapons by writing file ini instead of writing sma for each weapon.
Actually. I developed it 99% completed. i just want to know if there will be problems if creating...
Forum:
Scripting Help
12-01-2014, 08:56
Replies:
7
[Solved] Ask about 'ArrayCreate'
Views:
1,438
Posted By
UchihaMadara
[Solved] Ask about 'ArrayCreate'
i'm developing a weapon system which supports a lot of attributes to modify a weapon.
My question is: What if i create too many Arrays by using 'ArrayCreate' ? Could the server start ? How many...
Forum:
Off-Topic
11-02-2014, 08:58
Replies:
7
Some question about health indicator in CS
Views:
1,817
Posted By
UchihaMadara
Re: Some question about health indicator in CS
in a zombie mode. i prefer making 'Health Hud' as percent. it shows [+100] then it's 100% health
Forum:
Off-Topic
09-27-2014, 10:13
Replies:
16
Best way to prevent plugin from being stolen?
Views:
2,804
Posted By
UchihaMadara
Re: Best way to prevent plugin from being stolen?
after getting the plugin id, how to check if it's running or pausing ?
Forum:
Off-Topic
09-27-2014, 09:58
Replies:
16
Best way to prevent plugin from being stolen?
Views:
2,804
Posted By
UchihaMadara
Re: Best way to prevent plugin from being stolen?
Is there any ways to detect a specific plugin is running (by file name), and pause it ?
Forum:
Off-Topic
09-27-2014, 06:44
Replies:
16
Best way to prevent plugin from being stolen?
Views:
2,804
Posted By
UchihaMadara
Best way to prevent plugin from being stolen?
Well, i install my game mod in a community game server. That means there is a lot of people having access to FTP. They can take my amxx and run it in other server.
I am thinking about best way to...
Forum:
Scripting Help
09-01-2014, 06:59
Replies:
5
EmitSound Volume ?
Views:
1,475
Posted By
UchihaMadara
Re: EmitSound Volume ?
i also noticed the floating number '1.0' too, but i thought there was only VOL_NORM, no such VOL_LOW, VOL_HIGHT, might be 1.0 can't be changed :D
Thanks for that
Forum:
Scripting Help
09-01-2014, 06:40
Replies:
5
EmitSound Volume ?
Views:
1,475
Posted By
UchihaMadara
EmitSound Volume ?
I noticed that 'VOL_NORM' as a param in function 'emit_sound'
Is it possible to change volume for it?
Forum:
Scripting Help
08-29-2014, 01:43
Replies:
3
Detect player walking on earth/wood/metal ?
Views:
718
Posted By
UchihaMadara
Detect player walking on earth/wood/metal ?
I am going to change footstep sound (by disabling old one and emit new one).
But i also want to make 3 types of footstep sound for earth/wood/metal...
So how to detect if players are walking on...
Forum:
Approved Plugins
08-19-2014, 09:08
Replies:
75
[CS1.6|CZ] CSS Flashlight v2.0 [06-22-11]
Views:
51,083
Posted By
UchihaMadara
Re: [CS1.6|CZ] CSS Flashlight v2.0 [06-22-11]
is it possible to make a lightcone in player's view ?
Forum:
Off-Topic
08-16-2014, 21:30
Replies:
3
[Request] Porting player model
Views:
2,070
Posted By
UchihaMadara
Re: [Request] Porting player model
I thought there still are many modellers who can do it in this forum :D
and also i posted it in 'Off-Topic'
Well, thanks for your answer. I will take it gamebanana now
Showing results 1 to 25 of 30
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