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Search: Posts Made By: romm1e
Forum: Approved Plugins 12-06-2013, 05:08
Replies: 49
Views: 60,941
Posted By romm1e
Re: Block Reconnect Respawn

I don't use this plugin any more, but with this it should work
{
"name" : "InstallGameRules",
"library" : "mod",
"return" :
{
"type" : "CHalfLifeMultiplay *"
...
Forum: Approved Plugins 10-16-2013, 01:13
Replies: 4,118
Views: 3,047,076
Posted By romm1e
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

yokomo (https://forums.alliedmods.net/member.php?u=77115), can you add new cvar bh_maxzombies_multiplier ?
We have cvar for max zombie limit, but it should be better if this limit depend on online...
Forum: Approved Plugins 10-08-2013, 02:08
Replies: 4,118
Views: 3,047,076
Posted By romm1e
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

Hello! I have a problem with new update.

At server start I have this error:
FATAL ERROR (shutting down): Mod_NumForName: models/player/models/player/slum/slum.mdl/models/player/slum/sl not found...
Forum: Module Coding 10-07-2013, 04:10
Replies: 1,508
Views: 909,564
Posted By romm1e
Re: Module: Orpheu (v2.5.1)

it prevent spawn twice in a round ?
Forum: Module Coding 10-07-2013, 01:03
Replies: 1,508
Views: 909,564
Posted By romm1e
Re: Module: Orpheu (v2.5.1)

My server crashes every time when players use command 'reconnect'
It depends because of plugin brr_nokill https://forums.alliedmods.net/showthread.php?t=63453 But i don't have any errors in logs....
Forum: Off-Topic 09-30-2013, 06:45
Replies: 22
Views: 3,971
Posted By romm1e
Re: Anticheat

chlenix anticheat !
Forum: Approved Plugins 09-30-2013, 05:57
Replies: 49
Views: 60,941
Posted By romm1e
Re: Block Reconnect Respawn

In configs/orpheu/functions/InstallGameRules replace InstallGameRules__Fv on _Z16InstallGameRulesv in all lines.
Forum: Module Coding 08-22-2013, 05:07
Replies: 206
Sticky: Module: Rage
Views: 213,633
Posted By romm1e
Re: Module: Rage

It works, thank you!
Forum: Module Coding 08-19-2013, 06:20
Replies: 27
Views: 9,323
Posted By romm1e
Re: Rage SubModule: Inkonita Eye 1.0b2

Spawn
{
handler : thiscall_Void__CBaseEntity_Void

vtable : CBaseEntity

offsets
{
cstrike
{
Forum: Module Coding 08-16-2013, 07:50
Replies: 27
Views: 9,323
Posted By romm1e
Re: Rage SubModule: Inkonita Eye 1.0b2

Hello! Long time no see))) I have an issue
Server on new build crashes with Inkonita Eye. Rage module without SubModule works perfectly.
Forum: Module Coding 08-16-2013, 07:45
Replies: 206
Sticky: Module: Rage
Views: 213,633
Posted By romm1e
Re: Module: Rage

Yeah! It works) The problem is in Inkonita Eye.
Forum: Approved Plugins 08-16-2013, 06:10
Replies: 49
Views: 60,941
Posted By romm1e
Re: Block Reconnect Respawn

I'm sure) InstallGameRules is in addons/amxmodx/configs/orpheu/functions
Forum: Module Coding 08-16-2013, 05:06
Replies: 206
Sticky: Module: Rage
Views: 213,633
Posted By romm1e
Re: Module: Rage

In this case server crashes =)
Program terminated with signal 11, Segmentation fault.
#0 0xf3249e7d in ?? () from cstrike/addons/amxmodx/modules/rage_amxx_i386.so
#0 0xf3249e7d in ?? () from...
Forum: Approved Plugins 08-16-2013, 00:37
Replies: 49
Views: 60,941
Posted By romm1e
Re: Block Reconnect Respawn

Hello. I have a crash with new version of Orpheu. Here is debug log:
L 08/16/2013 - 10:35:42: [ORPHEU] Function "InstallGameRules" not found
L 08/16/2013 - 10:35:42: [AMXX] Displaying debug trace...
Forum: Module Coding 08-16-2013, 00:15
Replies: 206
Sticky: Module: Rage
Views: 213,633
Posted By romm1e
Re: Module: Rage

On my test server I decided to test Rage + Inkonita Eye.
Currently loaded plugins:
description stat pend file vers src load unlod
[ 1] AMX Mod X RUN - ...
Forum: Module Coding 08-15-2013, 07:25
Replies: 206
Sticky: Module: Rage
Views: 213,633
Posted By romm1e
Re: Module: Rage

Rage doesn;t work on new build ?
Forum: Module Coding 05-23-2012, 23:53
Replies: 27
Views: 9,323
Posted By romm1e
Re: Rage SubModule: Inkonita Eye 1.0b2

Certainly! and all my admins.
I want to note if i don't add in modules.ini "rage", module "Rage" and your submodule "Inkonita Eye" does not load at all.
Forum: Module Coding 05-23-2012, 09:43
Replies: 27
Views: 9,323
Posted By romm1e
Re: Rage SubModule: Inkonita Eye 1.0b2

Currently loaded plugins:
description stat pend file vers src load unlod
[ 1] AMX Mod X RUN - amxmodx_mm_i386. v1.8.1.3 ini Start ANY
[ 2] Rage ...
Forum: Module Coding 05-22-2012, 02:16
Replies: 27
Views: 9,323
Posted By romm1e
Re: Rage SubModule: Inkonita Eye 1.0b2

Hello, ConnorMcLeod (http://forums.alliedmods.net/member.php?u=18946)!
Your module doesn't work on my server.
12:10:05 Currently loaded plugins:
description stat pend file ...
Forum: Module Coding 01-31-2012, 06:32
Replies: 58
Views: 25,978
Posted By romm1e
Re: [Module]UTF-8 Name

Well, whats wrong with Unicode Patch by Rulzy ?
Forum: Unapproved/Old Plugins 12-03-2011, 14:56
Replies: 35
Views: 40,327
Posted By romm1e
Re: Kill Rewards

Yeh, same error. Maybe because of bots on my dm server?

L 12/04/2011 - 00:54:32: Start of error session.
L 12/04/2011 - 00:54:32: Info (map "de_inferno") (file...
Forum: Unapproved/Old Plugins 11-30-2011, 03:16
Replies: 35
Views: 40,327
Posted By romm1e
Re: Kill Rewards

Can you add cvars for fade screen? Color and on/off fade.
Forum: Approved Plugins 11-28-2011, 05:45
Replies: 694
Views: 471,027
Posted By romm1e
Re: Infinite Round

My apologies, my test server has been updated with hlbeta. Its all right now =)
Forum: Approved Plugins 11-28-2011, 01:55
Replies: 694
Views: 471,027
Posted By romm1e
Re: Infinite Round

https://forums.alliedmods.net/showpost.php?p=1591247&postcount=308

Latest amxmodx 1.8.2-dev
Latest server build
And still bad load =\

Cvar Utilities v1.3.1 - by Arkshine.
Memory...
Forum: Approved Plugins 11-07-2011, 10:47
Replies: 74
Views: 102,753
Posted By romm1e
Re: Use Button Once

L 11/07/2011 - 21:26:05: [AMXX] Displaying debug trace (plugin "use_button_once.amxx")
L 11/07/2011 - 21:26:05: [AMXX] Run time error 4: index out of bounds
L 11/07/2011 - 21:26:05: [AMXX] [0]...
Showing results 1 to 25 of 47

 
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