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Search: Posts Made By: epicwindow
Forum: VSH / Freak Fortress 06-11-2020, 14:45
Replies: 19
Views: 1,627
Posted By epicwindow
Re: Need help in regards to Hale knockback

i think theres "scattergun knockback mult" attribute and thats it,the only other way i know is totally removing knockback by code
Forum: Plugins 05-02-2020, 05:00
Replies: 9
Views: 1,683
Posted By epicwindow
Re: [TF2] Soldier Tribute Statue Spawner

hmm is it possible to automatically put one at spawns?
Forum: VSH / Freak Fortress 04-22-2020, 17:30
Replies: 3
Views: 1,230
Posted By epicwindow
tf2 source code leaked,what will happen to ff2?

batfox plz answer for me ty lol






also have arandom video because why not

https://www.youtube.com/watch?v=usj9OSTbeDs&feature=youtu.be
Forum: VSH / Freak Fortress 04-12-2020, 17:10
Replies: 12
Views: 2,315
Posted By epicwindow
Re: Even More Possibilities

nvm more crashing
Forum: VSH / Freak Fortress 04-11-2020, 17:45
Replies: 12
Views: 2,315
Posted By epicwindow
Re: Even More Possibilities

i think its still crashing my game unforunately
Forum: VSH / Freak Fortress 04-08-2020, 09:34
Replies: 14
Views: 1,639
Posted By epicwindow
Re: Failure of subplugins/FF2 to work

can u copy the eror message,or it seems you are loading it wrong/the file is not there tobe loaded
Forum: VSH / Freak Fortress 04-08-2020, 09:26
Replies: 12
Views: 2,315
Posted By epicwindow
Re: Even More Possibilities

unforunately it also seems to be crashing peopels game so i gotta disable it
Forum: VSH / Freak Fortress 04-07-2020, 19:27
Replies: 12
Views: 2,315
Posted By epicwindow
Re: Even More Possibilities

have some feedback too i guess
Forum: VSH / Freak Fortress 04-07-2020, 19:06
Replies: 12
Views: 2,315
Posted By epicwindow
Re: Even More Possibilities

ty and i am flying in the sky now

https://www.youtube.com/watch?v=azva7YAhkoU&feature=youtu.be
Forum: Plugins 04-07-2020, 18:33
Replies: 9
Views: 3,157
Posted By epicwindow
Re: [TF2] Move Speed Unlocker

same,i cant get my velocity over 520(checkin with cl_showpos) but setspeed seems to work for me
Forum: VSH / Freak Fortress 04-07-2020, 06:59
Replies: 5
Views: 937
Posted By epicwindow
Re: Don't let red stop running

well i dont think i have anything similar except the rtd2 slippery then

https://forums.alliedmods.net/showthread.php?t=278579&page=25

the windy rtd2 may also help you?
Forum: VSH / Freak Fortress 04-06-2020, 15:25
Replies: 14
Views: 1,639
Posted By epicwindow
Re: Failure of subplugins/FF2 to work

probably a dumb question but just in case,did you install the correct OS version?if your server is running linux then u gotta download the liunx version

"Unable to load plugin "ff2_movespeed.smx":...
Forum: VSH / Freak Fortress 04-06-2020, 15:19
Replies: 5
Views: 937
Posted By epicwindow
Re: Don't let red stop running

what i want to ask is if theres a reason to keep red running?so maybe i can figure out an alternate solution

iunno about coding at all but checking velocity on players (and do stuff if its 0)...
Forum: VSH / Freak Fortress 04-05-2020, 21:06
Replies: 12
Views: 2,315
Posted By epicwindow
Re: Even More Possibilities

could you post a complied version with only Infinite ScatterGun Push?i had trouble trying to complie it
Forum: VSH / Freak Fortress 04-05-2020, 16:18
Replies: 14
Views: 1,639
Posted By epicwindow
Re: Failure of subplugins/FF2 to work

does the console.log says anything too?also posts the errors so batfox can figure it out
Forum: VSH / Freak Fortress 04-05-2020, 15:26
Replies: 5
Views: 937
Posted By epicwindow
Re: Don't let red stop running

hmm what about the new rtd in the rtd2 thread where players get slippy?what are you trying to do thr?might also wanna check out tf2 conds(but i didnt see anytihng good enough in there)
Forum: VSH / Freak Fortress 04-01-2020, 20:30
Replies: 12
Views: 2,315
Posted By epicwindow
Re: Even More Possibilities

nah i just wanna see peopel flying to space with fan so i dont tihnk i need to change anytihng
Forum: VSH / Freak Fortress 04-01-2020, 16:50
Replies: 12
Views: 2,315
Posted By epicwindow
Re: Even More Possibilities

dude?thats rad,i have a fan that fire stupidly fast
Forum: VSH / Freak Fortress 04-01-2020, 08:54
Replies: 10
Views: 2,296
Posted By epicwindow
Re: [FF2] All players get put on one team

i dont have much ideas but does the error logs say anything?

try reinstalling ff2?

some plugin messing stuff up?
Forum: VSH / Freak Fortress 04-01-2020, 08:49
Replies: 0
Views: 710
Posted By epicwindow
Dark vader rework while i closes my server

so i am closing my server and i feel like doing sth so here we are:

orginal boss is ravenbro's obviously and i just edit it to make it more fun in my eyes,its not a great work but i think its good...
Forum: VSH / Freak Fortress 08-11-2019, 11:35
Replies: 5
Views: 2,536
Posted By epicwindow
Re: Server Crashs Constantly..

its actually Invoker::Invoke,my bad,you should see the name of the plugin function which caused the crash,if there isnt any then thats all i got

it should look sth like this...
Forum: VSH / Freak Fortress 08-09-2019, 16:17
Replies: 5
Views: 2,536
Posted By epicwindow
Re: Server Crashs Constantly..

Update to SourceMod 1.10.0.6431 or later for improved SourcePawn stack traces.
This crash is from a server running a version of SourceMod that does not fully support SourcePawn stack walking and the...
Forum: VSH / Freak Fortress 07-20-2019, 04:12
Replies: 1
Views: 1,831
Posted By epicwindow
Re: EW's rage ideas and roast corner

lol i forgot default fork gives boss rage if only scouts are alive gotta adjust it later
Forum: VSH / Freak Fortress 07-19-2019, 19:46
Replies: 1
Views: 1,831
Posted By epicwindow
EW's rage ideas and roast corner

so i suddenly felt like doing something and here i am dropping some ideas and not doing the actual bosses for the following reasons:

1.dont wanna edit existing bosses and then repost it even thr...
Forum: VSH / Freak Fortress 07-19-2019, 19:07
Replies: 1
Views: 1,583
Posted By epicwindow
Re: [Question]Random Boss Pack always go to the first

public int Handler_VoteCharset(Handle menu, MenuAction action, int param1, int param2)
{
if(action==MenuAction_VoteEnd)
{
FF2CharSet=param1 ? param1-1 : validCharsets[GetRandomInt(1,...
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