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Search: Posts Made By: kadet.89
Forum: Extensions 01-01-2021, 16:12
Replies: 812
Views: 368,929
Posted By kadet.89
Re: [ANY] SteamWorks

I'm trying to build this extension and get 3 such errors:
/home/d/alliedmodders/SteamWorks/Extension/swgchooks.cpp:28:1: error: delete called on non-final...
Forum: Scripting 12-25-2020, 06:57
Replies: 2
Views: 377
Posted By kadet.89
Map specific translation files

I'm writing a plugin which will load translations for each map. For de_dust it will be like this:

LoadTranslations("myplugin/de_dust.phrases");

In the documentation is said that the...
Forum: Coding MM:S Plugins & SM Extensions 12-21-2020, 10:22
Replies: 1
Views: 648
Posted By kadet.89
CSGO correct usage of manual hooks

I have a manual hook in my extension declared this way:

SH_DECL_MANUALHOOK2_void(CPlayer_PlayerRunCmd, 0, 0, 0, CUserCmd*, void*)

CPlayer::CPlayer(CBaseEntity* entity)
{
...
Forum: Metamod:Source Plugins 12-20-2020, 15:48
Replies: 5
Views: 5,154
Posted By kadet.89
Re: [ANY] Cassandra

I tried it on my CSGO server and get a crash about every 30-60 minutes with this stack:



I tried to move FindVar to Cassandra::Hooped, but it didn't change anything. What could be the reason?
Forum: General 12-19-2020, 08:39
Replies: 1
Views: 435
Posted By kadet.89
Re: [CSGO] plugin reload random crash

I had another test with a simple plugin. When I unload and load it, the server freezes for about 10 seconds. The hosting administrator says that sometimes in these situations their watchdog kills the...
Forum: General 12-18-2020, 12:23
Replies: 1
Views: 435
Posted By kadet.89
[CSGO] plugin reload random crash

I have a problem on my server.
Reloading a random plugin via "sm reload" is likely to crash the server.
I investigated the problem a little. Both destructor and then constructor are executed...
Forum: Off-Topic 11-30-2020, 07:12
Replies: 1
Hi?
Views: 535
Posted By kadet.89
Re: Hi?

That is good news, knockback in ZM was perfect.
Any chance you share ZM sources with the community?
Forum: General 11-09-2020, 08:36
Replies: 0
Views: 399
Posted By kadet.89
[CS:GO] Crash in dbi.mysql.ext.so

My server sometimes crashes with this trace stack when a plugins sends a SQL query to DB:

0 linux-gate.so + 0x430
1 linux-gate.so + 0x400
2 dbi.mysql.ext.so + 0x246d6 mysql_real_connect ->...
Forum: General 09-03-2020, 11:08
Replies: 2
Views: 651
Posted By kadet.89
Re: Does Sourcemod have the ability to control flex animations?

There is no interface for flex animations, but it is possible to controll them via netporps and datamaps:
m_nSequence
m_flCycle
m_flPoseParameter
Forum: Off-Topic 08-13-2020, 12:46
Replies: 1
Views: 1,733
Posted By kadet.89
Re: poring maps to obj

3D Ripper DX can save 3d scenes to *.3ds, which can be converted to *.obj via 3ds max
Forum: Scripting 08-12-2020, 11:39
Replies: 2
Views: 439
Posted By kadet.89
Forum: Scripting 08-12-2020, 11:38
Replies: 4
Views: 325
Posted By kadet.89
Re: Emit sound problem

It should be 42kHz as I remember
Forum: Scripting 08-12-2020, 11:32
Replies: 5
Views: 970
Posted By kadet.89
Re: [CS:GO] prop_vehicle_driveable can't drive

Benito, after spending on it some time I would say fixing it is not worth the affords. A lot of crashes and client-side glitches
Forum: Scripting 08-11-2020, 09:28
Replies: 4
Views: 499
Posted By kadet.89
Re: block symbols

Don't forget if you put to your code pure utf-8 symbols instead of their code representations, the file should be saved in UT8 without BOM
Forum: Scripting 08-11-2020, 09:24
Replies: 4
Views: 325
Posted By kadet.89
Re: Emit sound problem

Shouldn't it be like this: ?
EmitSoundToAll("antijointeam.wav");

Also you can check if the file is correct. Open game console and type:
play antijointeam.wav
Forum: Scripting 08-11-2020, 08:50
Replies: 2
Views: 439
Posted By kadet.89
[CS:GO] GetCommandFlags crashes server

I'm experiencing random crashes when players type some command in game chat. I can't reproduce it by myself no matter how hard I try. Crashes happen about 1-2 times a week.

Here is the code with...
Forum: Scripting 07-30-2020, 15:50
Replies: 2
Views: 784
Posted By kadet.89
Re: Alt account finder

A way would be to upload a file with steamid to every player (there is an extension for that purpose). When a player connects to the server, download the file back and check the steamid from this...
Forum: Scripting 07-26-2020, 12:00
Replies: 3
Views: 656
Posted By kadet.89
Re: [CS:GO] Calculate jump distance(long jump)

You can calculate the trajectory and then trace it against a solid surface.
Here is a small explanation...
Forum: Scripting 07-22-2020, 16:12
Replies: 5
Views: 970
Posted By kadet.89
Re: [CS:GO] prop_vehicle_driveable can't drive

Fixed the problem by setting m_bEnterAnimOn to 0.
Forum: Scripting 07-22-2020, 15:09
Replies: 5
Views: 970
Posted By kadet.89
[CS:GO] prop_vehicle_driveable can't drive

I'm going to add vehicles to some maps on my server. So far I've managed to spawn a prop_vehicle_driveable entity. The wheels are spinning and the vehicle can move on its own if the surface is...
Forum: Plugins 07-22-2020, 14:28
Replies: 44
Views: 26,586
Posted By kadet.89
Re: [CS:GO] Rally Race

I tuned some vphysics code and Prop_vehicle_driveable became stable.
https://forums.alliedmods.net/attachment.php?attachmentid=182757&d=1595438878
All animations work, the wheels are spinning I can...
Forum: Scripting 07-21-2020, 16:59
Replies: 6
Views: 563
Posted By kadet.89
Forum: Scripting 07-12-2020, 17:26
Replies: 2
Views: 374
Posted By kadet.89
Re: SetBodyGroup call function

You don't have to do it, there is a sendprop m_nBody.
Change it via https://sm.alliedmods.net/new-api/entity/SetEntProp
PropType::Prop_Send
Forum: Scripting 07-04-2020, 15:40
Replies: 0
Views: 355
Posted By kadet.89
[CS:GO] Freeze animation at specific frame

I created a prop_dynamic entity with item_healthcharger model (models/props_combine/health_charger001.mdl).
https://developer.valvesoftware.com/wiki/Item_healthcharger...
Forum: Scripting 06-30-2020, 19:47
Replies: 1
Views: 464
Posted By kadet.89
Re: File ban?

The only way https://forums.alliedmods.net/showthread.php?t=233549
Only it shows in clients console which file is being uploaded.
The filename can be set to something like window.vmf and some junk...
Showing results 1 to 25 of 500

 
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