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Search: Posts Made By: Bugzee
Forum: Unapproved Plugins 06-08-2010, 03:24
Replies: 23
Views: 17,741
Posted By Bugzee
Re: L4D2 - Vocalize Command for Survivors

Yeah most sounds work, but that one is not on the list. The first page lists all sounds that work. And the attached index files break it down further.
Forum: Unapproved Plugins 06-08-2010, 02:00
Replies: 23
Views: 17,741
Posted By Bugzee
Re: L4D2 - Vocalize Command for Survivors

Yeah the vocalize command can work when its in a radial menu. But I don't think there is any other way to bind it to keys however. I found this article describing how to set it up:...
Forum: Unapproved Plugins 06-07-2010, 03:05
Replies: 23
Views: 17,741
Posted By Bugzee
Re: L4D2 - Vocalize Command for Survivors

Not sure why you are getting that. In my experience, when a client 0 error is reported it is because the client is the world, or you are running the command from the server. Are you running the...
Forum: Unapproved Plugins 06-07-2010, 00:19
Replies: 23
Views: 17,741
Posted By Bugzee
Re: L4D2 - Vocalize Command for Survivors

New version should get rid of that problem. Let me know.
Forum: Unapproved Plugins 06-07-2010, 00:05
Replies: 23
Views: 17,741
Posted By Bugzee
Re: L4D2 - Vocalize Command for Survivors

New version posted.

The command to simulate the vocalize command has changed. It is now "sm_vocalize", instead of "vocalize". The old method was creating a conflict with other bound commands.
...
Forum: Scripting 06-06-2010, 12:58
Replies: 7
Views: 2,240
Posted By Bugzee
Re: Calling external server side application

Exactly the kind of thing I was looking for. Thanks for pointing me to that!
Forum: Scripting 06-05-2010, 21:18
Replies: 7
Views: 2,240
Posted By Bugzee
Calling external server side application

Is there a way to get a script to run an external application that is on the server? I am trying to figure out how to get a script to activate a perl script with a parameter, and get a response back....
Forum: Unapproved Plugins 06-02-2010, 22:19
Replies: 23
Views: 17,741
Posted By Bugzee
Re: L4D2 - Vocalize Command for Survivors

Thats odd, what mode are you playing in (Versus,Campaign,etc..) ? And what character were you when it happened? Anyway, I am totally redoing the entire plugin. It will be much smaller and give access...
Forum: Plugins 06-01-2010, 00:34
Replies: 47
Views: 65,073
Posted By Bugzee
Re: Admin Smite 2.1 (updated Feb. 13, 2010)

To make the FX work in L4D2, you have to download the .sp file in the original posting then make a couple of very simple changes.


Open the "adminsmite.sp" file with an editor like notepad or...
Forum: Unapproved Plugins 05-31-2010, 00:08
Replies: 23
Views: 17,741
Posted By Bugzee
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Forum: Unapproved Plugins 02-26-2010, 01:25
Replies: 42
Views: 28,335
Posted By Bugzee
Re: [L4D/L4D2] Reciprocal Friendly Fire

The grenade launcher damage is included in the sm_reverseff_bomb. Is it still causing reverse damage for you when you set it to "0"? I tested it and it works correctly. When I set it to "0", it...
Forum: Unapproved Plugins 02-25-2010, 02:36
Replies: 42
Views: 28,335
Posted By Bugzee
Re: [L4D/L4D2] Reciprocal Friendly Fire

I added a new version that lets you disable the reversal of bomb type damage. To use this new feature, install the new plugin and delete the old config file. A new config file will be generated that...
Forum: Unapproved Plugins 02-18-2010, 19:41
Replies: 42
Views: 28,335
Posted By Bugzee
Re: [L4D/L4D2] Reciprocal Friendly Fire

Made changes and didn't realize I removed it. Sorry.

Changed convar behaviour of sm_reverseff_fire. When set to 0 fire-type damage is treated normally and not reversed. When set to 1, it will...
Forum: Unapproved Plugins 02-17-2010, 16:48
Replies: 42
Views: 28,335
Posted By Bugzee
Re: [L4D/L4D2] Reciprocal Friendly Fire

Legitimate point. I will add a cvar option to treat fire damage as normal and not reverse it.
Forum: Unapproved Plugins 02-17-2010, 02:59
Replies: 42
Views: 28,335
Posted By Bugzee
Re: [L4D/L4D2] Reciprocal Friendly Fire

Added a new version which addresses this. In the new version, reverse fire-type damage is now configurable(on/off) via a convar. If fire-type damage is enabled, the attacker will have a 25% chance of...
Forum: Plugins 02-16-2010, 02:48
Replies: 27
Views: 45,935
Posted By Bugzee
Re: Custom U-Ammo for Left 4 Dead

Antihacker, I added a minor tweak to the code, hope you don't mind. Please try it out. With the tweak, I no longer have the pills problem. It seems to be working properly for me now. I also added the...
Forum: Unapproved Plugins 02-06-2010, 20:33
Replies: 42
Views: 28,335
Posted By Bugzee
Re: [L4D/L4D2] Reciprocal Friendly Fire

I can't get the plugin to work with pill health. If anyone has pointers on how to do that, please do share.

I was not able to duplicate the reported bug where the incapped attacker got up and was...
Forum: Unapproved Plugins 02-06-2010, 19:20
Replies: 42
Views: 28,335
Posted By Bugzee
Re: [L4D/L4D2] Reciprocal Friendly Fire

Thanks, I appreciate it. It is still beta, but I do see why this is happening. I'll get it fixed. Thank you for reporting back.
Forum: Unapproved Plugins 02-06-2010, 19:04
Replies: 42
Views: 28,335
Posted By Bugzee
Re: [L4D2] Reciprocal Friendly Fire

Sweet, thanks for testing Triggerman!
Forum: Unapproved Plugins 02-06-2010, 18:45
Replies: 42
Views: 28,335
Posted By Bugzee
Re: [L4D2] Reciprocal Friendly Fire

Hmmm, not sure how I missed that. Well in that case, I'll see if I can even remove my posting. Thanks.
Forum: Unapproved Plugins 02-06-2010, 18:25
Replies: 42
Views: 28,335
Posted By Bugzee
Re: [L4D2] Reciprocal Friendly Fire

I think I found the reason, can you download the plugin again? I think there is a function name conflict.
Forum: Unapproved Plugins 02-06-2010, 18:21
Replies: 42
Views: 28,335
Posted By Bugzee
Re: [L4D2] Reciprocal Friendly Fire

Thanks Triggerman,

I just got to test with L4D1 and it worked on a Linux server. Are you on Windows by chance?
Forum: Unapproved Plugins 02-06-2010, 17:22
Replies: 42
Views: 28,335
Posted By Bugzee
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Forum: Unapproved Plugins 01-30-2010, 14:52
Replies: 21
Views: 14,699
Posted By Bugzee
Re: [L4D2] - Possessed Player - Updated

As far as dead players are concerned:
1- Dead players cannot be targeted.
2- If player dies, the possession stops by using the following code:
!IsPlayerAlive(client). The animation will...
Forum: Unapproved Plugins 01-30-2010, 01:25
Replies: 21
Views: 14,699
Posted By Bugzee
Re: [L4D2] - Possessed Player - Updated

I added some cool stuff to it. The character now changes models, the witch for Rochelle, and the clown for the others. The player also gets tossed around a bit. See the description for more details. ...
Showing results 1 to 25 of 29

 
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