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Posts Made By:
atom0s
Forum:
General
05-11-2017, 00:24
Replies:
5
Question Regarding CS:GO and Bots
Views:
1,215
Posted By
atom0s
Re: Question Regarding CS:GO and Bots
I landed up coding my own quick plugin to balance the team the way I wanted based on the number of normal players.
Forum:
General
05-05-2017, 15:22
Replies:
5
Question Regarding CS:GO and Bots
Views:
1,215
Posted By
atom0s
Re: Question Regarding CS:GO and Bots
Is there a plugin that already does this? Searching the word 'bot' in the plugins stuff yields a ton of non-related results so it's a bit much to sift through to see if a plugin exists that does this.
Forum:
General
05-04-2017, 21:37
Replies:
5
Question Regarding CS:GO and Bots
Views:
1,215
Posted By
atom0s
Question Regarding CS:GO and Bots
Been out of the loop for a while, haven't played since CS:S and haven't touched srcds since then either. Seems things are a bit different with CS:GO and I am having problems getting a server setup...
Forum:
Scripting
08-23-2010, 11:30
Replies:
12
env_spritetrail problems..
Views:
4,122
Posted By
atom0s
Re: env_spritetrail problems..
*Bump*
Hate having to bump things, sorry. Anyone else have any ideas for this, been trying various ideas and such. Still can't seem to get this working fully.
Forum:
SourceMod Anti-Cheat
08-22-2010, 18:25
Replies:
24
No more LUA
Views:
8,587
Posted By
atom0s
Re: No more LUA
It's already bypassed. They didn't do much besides add a boolean check to the game. It's failed logic. If they plan to do anything semi-effective, they will need to fully remove the plugin interface...
Forum:
Source Servers (SRCDS)
08-22-2010, 18:04
Replies:
2
Operation Gamma people
Views:
1,164
Posted By
atom0s
Re: Operation Gamma people
Nothing in either of the videos validates that SourceBans is to blame for your [HellsGamers] servers being hacked.
If this was due to SourceaBans, the issue would be much more escalated then just...
Forum:
Source Servers (SRCDS)
08-22-2010, 18:01
Replies:
14
Attention: Sourcebans/Server Hacker!
Views:
8,224
Posted By
atom0s
Re: Attention: Sourcebans/Server Hacker!
This isn't proof that SourceBans is to blame.
Forum:
SourceMod Anti-Cheat
08-20-2010, 21:09
Replies:
24
No more LUA
Views:
8,587
Posted By
atom0s
Re: No more LUA
And.. as I said earlier, it's already patched and bypassed.
Time for Valve to think of something else.
Forum:
SourceMod Anti-Cheat
08-20-2010, 07:04
Replies:
24
No more LUA
Views:
8,587
Posted By
atom0s
Re: No more LUA
The engine is on your machine, running inside your memory space, which you have access to alter and modify.
It has already been shown before how to bypass command line switches, removals, etc....
Forum:
SourceMod Anti-Cheat
08-18-2010, 19:25
Replies:
24
No more LUA
Views:
8,587
Posted By
atom0s
Re: No more LUA
Don't hold your breath, it is a command line check to tell if plugins are being used. It's not something that will be impossible to bypass.
Forum:
Scripting
08-18-2010, 09:33
Replies:
7
Adding Enable CVar?
Views:
1,704
Posted By
atom0s
Re: Adding Enable CVar?
The return may change depending on what the function you are exiting expects as a return. OnClientPostAdminCheck doesn't expect a return value, so simply using return; alone will leave the function...
Forum:
General
08-18-2010, 09:30
Replies:
7
Help with bunny hopping!
Views:
2,514
Posted By
atom0s
Re: Help with bunny hopping!
I run a bhop server, I've tested it.
Edit:: Odd; just tested it again on a bare installed server and it does alter the timing between jumps to prevent acceleration. But, on the live bhop server it...
Forum:
Scripting
08-18-2010, 08:45
Replies:
7
Adding Enable CVar?
Views:
1,704
Posted By
atom0s
Re: Adding Enable CVar?
Heres the original with your question implemented:
#pragma semicolon 1
#include <sourcemod>
public Plugin:myinfo =
{
name = "Simple Admin Message",
author = "atom0s",
...
Forum:
General
08-18-2010, 08:38
Replies:
7
Help with bunny hopping!
Views:
2,514
Posted By
atom0s
Re: Help with bunny hopping!
No it didn't. The new sv_enablebunnybhopping cvar does nothing but adds a tag to your servers information in the server list. It does not effect the game play of the game at all.
Forum:
General
08-18-2010, 08:37
Replies:
11
[L4D2] Certain Admin Commands been abuse by public
Views:
4,796
Posted By
atom0s
Re: [L4D2] Certain Admin Commands been abuse by public
If a user is not marked as admin, they should have no access to admin commands then. (Except to talk directly to an admin and very basic commands that give them absolutely no control.)
If you have...
Forum:
Scripting
08-18-2010, 07:32
Replies:
2
Stopping players from using weapons?
Views:
1,017
Posted By
atom0s
Re: Stopping players from using weapons?
This has been asked several times in the past:
http://forums.alliedmods.net/showthread.php?t=101192&highlight=strip+weapon...
Forum:
General
08-18-2010, 07:25
Replies:
11
[L4D2] Certain Admin Commands been abuse by public
Views:
4,796
Posted By
atom0s
Re: [L4D2] Certain Admin Commands been abuse by public
You can turn logging on to view who is using commands.
To enable SourceMods logging:
- Open the folder, on your server, 'addons/sourcemod/cfg/core.cfg'
- Ensure the "Logging" setting is turned...
Forum:
General
08-18-2010, 07:16
Replies:
7
Help with bunny hopping!
Views:
2,514
Posted By
atom0s
Re: Help with bunny hopping!
Depends on the servers tickrate.
100 tick:
cl_cmdrate 100 or 101
cl_updaterate 100 or 101
rate 30000
66 tick:
cl_cmdrate 66
cl_updaterate 66
Forum:
Scripting
08-17-2010, 16:21
Replies:
5
Quite strange question.
Views:
1,720
Posted By
atom0s
Re: Quite strange question.
Ah nice, didn't notice Skype had that. I would agree, this would be much more efficient then.
Forum:
Extensions
08-17-2010, 16:11
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,779,942
Posted By
atom0s
Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
As asherkin mentioned, make sure you got the latest version of SDKHooks too:
http://code.google.com/p/tsunami-productions/downloads/list
You need the Orange Box version for CS:S. SDKHooks 1.3...
Forum:
Extensions
08-17-2010, 12:04
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,779,942
Posted By
atom0s
Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
ktp11669, SourceMod v1.3.4 and MetaMod 1.8.3 have been fully released. You should update your installations.
Forum:
Scripting
08-17-2010, 11:01
Replies:
15
Modify Weapon Damage
Views:
8,321
Posted By
atom0s
Re: Modify Weapon Damage
Yeah there are lists on the Valve wiki:
http://developer.valvesoftware.com/wiki/List_of_entities
Scroll to the bottom to view game-specific lists too.
Forum:
General
08-17-2010, 10:54
Replies:
8
Ads for Admins only when they enter server?
Views:
1,859
Posted By
atom0s
Re: Ads for Admins only when they enter server?
Something like this should work:
#pragma semicolon 1
#include <sourcemod>
public Plugin:myinfo =
{
name = "Simple Admin Message",
author = "atom0s",
Forum:
Scripting
08-17-2010, 10:45
Replies:
5
Quite strange question.
Views:
1,720
Posted By
atom0s
Re: Quite strange question.
You can use the built in SQL functions to manage doing this.
As for lagging the game, no. You can use the threaded methods to prevent the game from locking up while you await for callback returns...
Forum:
Scripting
08-17-2010, 08:29
Replies:
15
Modify Weapon Damage
Views:
8,321
Posted By
atom0s
Re: Modify Weapon Damage
If you alter the data, use Plugin_Changed.
As for the weapon used, you can do the following: (taken from SDKHooks main post)
public Action:OnTakeDamage(victim, &attacker, &inflictor,...
Showing results 1 to 25 of 211
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