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Search: Posts Made By: atom0s
Forum: General 05-11-2017, 00:24
Replies: 5
Views: 1,215
Posted By atom0s
Re: Question Regarding CS:GO and Bots

I landed up coding my own quick plugin to balance the team the way I wanted based on the number of normal players.
Forum: General 05-05-2017, 15:22
Replies: 5
Views: 1,215
Posted By atom0s
Re: Question Regarding CS:GO and Bots

Is there a plugin that already does this? Searching the word 'bot' in the plugins stuff yields a ton of non-related results so it's a bit much to sift through to see if a plugin exists that does this.
Forum: General 05-04-2017, 21:37
Replies: 5
Views: 1,215
Posted By atom0s
Question Regarding CS:GO and Bots

Been out of the loop for a while, haven't played since CS:S and haven't touched srcds since then either. Seems things are a bit different with CS:GO and I am having problems getting a server setup...
Forum: Scripting 08-23-2010, 11:30
Replies: 12
Views: 4,122
Posted By atom0s
Re: env_spritetrail problems..

*Bump*

Hate having to bump things, sorry. Anyone else have any ideas for this, been trying various ideas and such. Still can't seem to get this working fully.
Forum: SourceMod Anti-Cheat 08-22-2010, 18:25
Replies: 24
Views: 8,587
Posted By atom0s
Re: No more LUA

It's already bypassed. They didn't do much besides add a boolean check to the game. It's failed logic. If they plan to do anything semi-effective, they will need to fully remove the plugin interface...
Forum: Source Servers (SRCDS) 08-22-2010, 18:04
Replies: 2
Views: 1,164
Posted By atom0s
Re: Operation Gamma people

Nothing in either of the videos validates that SourceBans is to blame for your [HellsGamers] servers being hacked.

If this was due to SourceaBans, the issue would be much more escalated then just...
Forum: Source Servers (SRCDS) 08-22-2010, 18:01
Replies: 14
Views: 8,224
Posted By atom0s
Re: Attention: Sourcebans/Server Hacker!

This isn't proof that SourceBans is to blame.
Forum: SourceMod Anti-Cheat 08-20-2010, 21:09
Replies: 24
Views: 8,587
Posted By atom0s
Re: No more LUA

And.. as I said earlier, it's already patched and bypassed.
Time for Valve to think of something else.
Forum: SourceMod Anti-Cheat 08-20-2010, 07:04
Replies: 24
Views: 8,587
Posted By atom0s
Re: No more LUA

The engine is on your machine, running inside your memory space, which you have access to alter and modify.

It has already been shown before how to bypass command line switches, removals, etc....
Forum: SourceMod Anti-Cheat 08-18-2010, 19:25
Replies: 24
Views: 8,587
Posted By atom0s
Re: No more LUA

Don't hold your breath, it is a command line check to tell if plugins are being used. It's not something that will be impossible to bypass.
Forum: Scripting 08-18-2010, 09:33
Replies: 7
Views: 1,704
Posted By atom0s
Re: Adding Enable CVar?

The return may change depending on what the function you are exiting expects as a return. OnClientPostAdminCheck doesn't expect a return value, so simply using return; alone will leave the function...
Forum: General 08-18-2010, 09:30
Replies: 7
Views: 2,514
Posted By atom0s
Re: Help with bunny hopping!

I run a bhop server, I've tested it.

Edit:: Odd; just tested it again on a bare installed server and it does alter the timing between jumps to prevent acceleration. But, on the live bhop server it...
Forum: Scripting 08-18-2010, 08:45
Replies: 7
Views: 1,704
Posted By atom0s
Re: Adding Enable CVar?

Heres the original with your question implemented:

#pragma semicolon 1
#include <sourcemod>

public Plugin:myinfo =
{
name = "Simple Admin Message",
author = "atom0s",
...
Forum: General 08-18-2010, 08:38
Replies: 7
Views: 2,514
Posted By atom0s
Re: Help with bunny hopping!

No it didn't. The new sv_enablebunnybhopping cvar does nothing but adds a tag to your servers information in the server list. It does not effect the game play of the game at all.
Forum: General 08-18-2010, 08:37
Replies: 11
Views: 4,796
Posted By atom0s
Re: [L4D2] Certain Admin Commands been abuse by public

If a user is not marked as admin, they should have no access to admin commands then. (Except to talk directly to an admin and very basic commands that give them absolutely no control.)

If you have...
Forum: Scripting 08-18-2010, 07:32
Replies: 2
Views: 1,017
Posted By atom0s
Re: Stopping players from using weapons?

This has been asked several times in the past:

http://forums.alliedmods.net/showthread.php?t=101192&highlight=strip+weapon...
Forum: General 08-18-2010, 07:25
Replies: 11
Views: 4,796
Posted By atom0s
Re: [L4D2] Certain Admin Commands been abuse by public

You can turn logging on to view who is using commands.

To enable SourceMods logging:
- Open the folder, on your server, 'addons/sourcemod/cfg/core.cfg'
- Ensure the "Logging" setting is turned...
Forum: General 08-18-2010, 07:16
Replies: 7
Views: 2,514
Posted By atom0s
Re: Help with bunny hopping!

Depends on the servers tickrate.

100 tick:
cl_cmdrate 100 or 101
cl_updaterate 100 or 101
rate 30000

66 tick:
cl_cmdrate 66
cl_updaterate 66
Forum: Scripting 08-17-2010, 16:21
Replies: 5
Views: 1,720
Posted By atom0s
Re: Quite strange question.

Ah nice, didn't notice Skype had that. I would agree, this would be much more efficient then.
Forum: Extensions 08-17-2010, 16:11
Replies: 2,726
Views: 2,779,942
Posted By atom0s
Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)

As asherkin mentioned, make sure you got the latest version of SDKHooks too:
http://code.google.com/p/tsunami-productions/downloads/list

You need the Orange Box version for CS:S. SDKHooks 1.3...
Forum: Extensions 08-17-2010, 12:04
Replies: 2,726
Views: 2,779,942
Posted By atom0s
Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)

ktp11669, SourceMod v1.3.4 and MetaMod 1.8.3 have been fully released. You should update your installations.
Forum: Scripting 08-17-2010, 11:01
Replies: 15
Views: 8,321
Posted By atom0s
Re: Modify Weapon Damage

Yeah there are lists on the Valve wiki:
http://developer.valvesoftware.com/wiki/List_of_entities

Scroll to the bottom to view game-specific lists too.
Forum: General 08-17-2010, 10:54
Replies: 8
Views: 1,859
Posted By atom0s
Re: Ads for Admins only when they enter server?

Something like this should work:


#pragma semicolon 1
#include <sourcemod>

public Plugin:myinfo =
{
name = "Simple Admin Message",
author = "atom0s",
Forum: Scripting 08-17-2010, 10:45
Replies: 5
Views: 1,720
Posted By atom0s
Re: Quite strange question.

You can use the built in SQL functions to manage doing this.

As for lagging the game, no. You can use the threaded methods to prevent the game from locking up while you await for callback returns...
Forum: Scripting 08-17-2010, 08:29
Replies: 15
Views: 8,321
Posted By atom0s
Re: Modify Weapon Damage

If you alter the data, use Plugin_Changed.

As for the weapon used, you can do the following: (taken from SDKHooks main post)

public Action:OnTakeDamage(victim, &attacker, &inflictor,...
Showing results 1 to 25 of 211

 
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