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Posts Made By:
tonline_kms65
Forum:
Scripting
07-25-2022, 05:48
Replies:
3
Moving Entities to HL2.
Views:
538
Posted By
tonline_kms65
Re: Moving Entities to HL2.
Thanks for the reply.
Yes, of course, I use the HL2 single-player game (it's the only one, it's not a modification).
I also already realized that most of the sourcemod functions in HL2 are not...
Forum:
Scripting
07-24-2022, 06:23
Replies:
3
Moving Entities to HL2.
Views:
538
Posted By
tonline_kms65
Moving Entities to HL2.
Hello everyone.
I want to write a plugin for the HL2 game.
Metamod and Sourcemod work well, it does not give errors.
But when trying to move the created OBJECT from the initial position to...
Forum:
General
07-23-2022, 22:48
Replies:
1
Entity movement in HL2.
Views:
3,379
Posted By
tonline_kms65
Entity movement in HL2.
Hello everyone.
The TeleportEntity function is not supported in half-life 2, the error is:
ERROR!:
Can't create physics object for models/...................../base.mdl
L 07/24/2022 -...
Forum:
Scripting
07-07-2022, 23:09
Replies:
6
Get the coordinates of the func_bomb_target.
Views:
669
Posted By
tonline_kms65
Get the coordinates of the func_bomb_target.
Hello everyone!
I have such a question - how to get the coordinates of the func_bomb_target (the place where the bomb was laid)?
There is a func_bomb_target ID, but it is a brush entity, the...
Forum:
Scripting
04-16-2022, 22:58
Replies:
1
How to initialize a string in enum struct correctly?
Views:
707
Posted By
tonline_kms65
How to initialize a string in enum struct correctly?
Hello everyone. I need help with enum struct:
enum struct eModelBody
{
int ent;
float target[3];
char attach_name[MAX_ENT][32]; // even...
Forum:
Off-Topic
02-26-2022, 04:22
Replies:
0
.qc compil, walking npc on the spot
Views:
1,732
Posted By
tonline_kms65
.qc compil, walking npc on the spot
Hi everybody.
Is there a command in the 3d model compilation commands (.qc) that does not allow the model to move forward, the model moves in one place.
Only the grid moves under the feet of the...
Forum:
Scripting
01-19-2022, 11:16
Replies:
5
IK(Inverse kinematics)
Views:
1,195
Posted By
tonline_kms65
Re: IK(Inverse kinematics)
Прикололся? :нет нет:
С кем там продолжать? Там нет никого. Там только "спецы" "по складскому учету".
Если только поприкалываться, или нервы потрепать кому нибудь.
Forum:
Scripting
01-18-2022, 00:12
Replies:
5
IK(Inverse kinematics)
Views:
1,195
Posted By
tonline_kms65
Re: IK(Inverse kinematics)
Нет. Всё не то. Лучше на русском пиши(если можно), если на английском никто не знает ответа - зачем нам друг друга путать.
Я говорю конкретно про код, если код можно написать на другом языке,...
Forum:
Scripting
01-15-2022, 04:07
Replies:
5
IK(Inverse kinematics)
Views:
1,195
Posted By
tonline_kms65
IK(Inverse kinematics)
Hello everyone!
Who had experience writing inverse kinematics in sourcepawn.
Only code, without using the features of 3D models. Dependence of bones on each other, located in a bundle.
Forum:
Scripting
10-25-2021, 10:58
Replies:
16
Detect skybox by trace?
Views:
6,815
Posted By
tonline_kms65
Re: Detect skybox by trace?
Dragokas
Просто, изначально, я не смотрел разобранную карту, я думал что игрок застревает в небе. Потом декомпилильнутую карту посмотрел и увидел что игрок не в небе застревает, а в ограничивающих...
Forum:
Scripting
10-25-2021, 10:14
Replies:
0
How to remove player jamming in CLIP texture?
Views:
752
Posted By
tonline_kms65
How to remove player jamming in CLIP texture?
Hello everyone. I have a question
This is my portal plugin. video (https://youtu.be/EVPHoNS3vGk)
The first screenshot was taken under the hammer, the second in the game. When the player appears...
Forum:
Scripting
10-25-2021, 03:40
Replies:
16
Detect skybox by trace?
Views:
6,815
Posted By
tonline_kms65
Re: Detect skybox by trace?
I want to resume the topic.
This is my portal plugin. The first screenshot was taken under the hammer, the second in the game. When the player appears from the portal, he gets stuck in the...
Forum:
Scripting
09-10-2021, 17:16
Replies:
5
Detect if TraceAttack hit world (wallshot)?
Views:
1,203
Posted By
tonline_kms65
Re: Detect if TraceAttack hit world (wallshot)?
What is the reason not to use TR_TraceRayFilterEx(for example, TR_EnumerateEntities)?
Why DHooks? DHooks is outdated, and in my opinion is not supported anymore.
Forum:
Scripting
09-10-2021, 05:13
Replies:
0
prop_ragdoll delete models collision.
Views:
537
Posted By
tonline_kms65
prop_ragdoll delete models collision.
Hello, everyone. I have a question:
How to remove collision models(phisbox and hitbox) from corpses(prop_ragdoll)?
Forum:
Scripting
08-16-2021, 21:55
Replies:
0
Break the connection of the 3-person camera with the player.
Views:
580
Posted By
tonline_kms65
Break the connection of the 3-person camera with the player.
Hello everyone!
I have a question that has been bothering me for a long time, how can the camera from the 3rd person(side view) be separated from the player, but at the same time the control of the...
Forum:
Scripting
05-04-2021, 15:55
Replies:
9
Solved
How do I create a minimap?
Views:
2,494
Posted By
tonline_kms65
Re: How do I create a minimap?
Thank you all! Problem solved! Special thanks Bacardi :)!
VIDEO https://youtu.be/5lw9_L6rwYs
Update
https://youtu.be/GNbZTNszyN4
Forum:
Scripting
04-18-2021, 03:11
Replies:
3
Image in HUD
Views:
2,514
Posted By
tonline_kms65
Re: Image in HUD
I want to write a picture in bytecode. Attempt to use BfWriteShort, BfWriteEntity, etc. for this purpose. I can't figure out how to translate an image into bytecode. I try to use BfReadShort,...
Forum:
Scripting
04-17-2021, 10:00
Replies:
3
Image in HUD
Views:
2,514
Posted By
tonline_kms65
Re: Image in HUD
Thank you, but this is completely different.
Forum:
Scripting
04-16-2021, 20:47
Replies:
3
Image in HUD
Views:
2,514
Posted By
tonline_kms65
Image in HUD
Hello, everyone.
How can I display a picture in the HUD? Not text, but a picture.
Game counter-strike:source
char images[256] =...
Forum:
General
04-04-2021, 12:09
Replies:
8
Solved
How to reconcile the coordinates and scale of the radar map with ingame coordinates
Views:
3,586
Posted By
tonline_kms65
Re: How to reconcile the coordinates and scale of the radar map with ingame coordinat
https://forums.alliedmods.net/showthread.php?p=2742983#post2742983
For example, de_aztec_radar.vdc " This is on all standard maps, resolution (1024*1024)/10 = map coordinates.
How do I draw...
Forum:
Scripting
04-04-2021, 12:01
Replies:
9
Solved
How do I create a minimap?
Views:
2,494
Posted By
tonline_kms65
Re: How do I create a minimap?
Ok. Thank you! Very good information.
How do I update the radar on the client side? In what way?
Forum:
Scripting
04-04-2021, 09:42
Replies:
9
Solved
How do I create a minimap?
Views:
2,494
Posted By
tonline_kms65
Re: How do I create a minimap?
Here is a video of my plugin with a Drone, I want to make a mini-map for it, but I don't know how to render players on it.
https://youtu.be/ZZEAmxV8Ei4
Forum:
Scripting
04-04-2021, 09:36
Replies:
9
Solved
How do I create a minimap?
Views:
2,494
Posted By
tonline_kms65
Re: How do I create a minimap?
Only the Source engine!
Unity, Unigine, Unreal etc, I know how, it's all there.
Forum:
Scripting
04-04-2021, 06:20
Replies:
9
Solved
How do I create a minimap?
Views:
2,494
Posted By
tonline_kms65
How do I create a minimap?
Hello everyone.
I want to understand the principle of creating and working a minimap in 3D first-person games.
https://my-files.su/mpvyhj
https://anonfiles.com/bbC2Y0oeu8/_01_jpg
Forum:
Scripting
02-26-2021, 22:17
Replies:
9
SetParent that doesn't rotate prop?
Views:
2,638
Posted By
tonline_kms65
Re: SetParent that doesn't rotate prop?
https://forums.alliedmods.net/showthread.php?t=330905
Continuation of the topic, if you can solve it-it will certainly be useful to many.
I can't decide yet either. But there must be a solution!...
Showing results 1 to 25 of 92
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