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Search: Posts Made By: sigvatr
Forum: Scripting 04-19-2016, 18:22
Replies: 4
Views: 1,229
Posted By sigvatr
Re: [CS:GO] Dropping Corpses

It doesn't work. As soon as a player dies, their corpse disappears.

Any other ideas?
Forum: Scripting 04-19-2016, 16:43
Replies: 4
Views: 1,229
Posted By sigvatr
Re: [CS:GO] Dropping Corpses

How long will the ragdoll be present? Is there a way to make it disappear/fadeout after 30 seconds or so?
Forum: Scripting 04-19-2016, 16:39
Replies: 4
Views: 1,229
Posted By sigvatr
[CS:GO] Dropping Corpses

I'm using the "[CS:GO] Deathmatch" Mod (https://forums.alliedmods.net/showthread.php?p=2185100) and have set respawn times to 0.0 (automatic). Essentially, this means that as soon as you kill...
Forum: Plugins 09-18-2013, 18:39
Replies: 70
Views: 41,546
Posted By sigvatr
Re: [TF2] Dispenser Music (v0.2.0, 2013-06-09)

The music needs to loop, and also to start playing when construction is finished.
Forum: Plugin/Gameplay Ideas and Requests 09-15-2013, 04:27
Replies: 1
Views: 826
Posted By sigvatr
Re: [TF2] Kill players, get MvM Cash

I want players to drop cash when they die, I don't know how to do it though, I am looking into it.
Forum: Plugins 08-03-2013, 01:36
Replies: 643
Views: 397,890
Posted By sigvatr
Re: Map Decals

if i join the server there are no decals

but if i retry, then they appear

what is wrong?
Forum: Plugins 05-21-2013, 01:24
Replies: 1,502
Views: 981,931
Posted By sigvatr
Re: TF2: Roll the Dice RTD - v0.4 - NEW!

can someone please make a plugin where if someone says rtd they get kicked from the server, thanks
Forum: Plugins 05-20-2013, 23:06
Replies: 111
Views: 64,612
Posted By sigvatr
Re: [TF2] Light Colours 0.6 (03/10)

My server is fairly dependent on this plugin, but I haven't been able to figure out a way to make the light colors automatically set themselves to my particular color when the server starts/is...
Forum: Plugins 05-20-2013, 23:05
Replies: 12
Views: 20,424
Posted By sigvatr
Re: [TF2] Intelligence Protector

My server is fairly dependent on this plugin, but it is problematic because I have to disable the intelligence at the beginning of every round. My server restarts once a day and then the intelligence...
Forum: Plugin/Gameplay Ideas and Requests 05-10-2013, 14:44
Replies: 5
Views: 2,075
Posted By sigvatr
Forum: Plugins 05-10-2013, 14:36
Replies: 35
Views: 48,685
Posted By sigvatr
Re: [CSS/CSP/CSGO/TF2] Autorespawn [1.2 21/July/2012]

Excellent work, thank you very much.
Forum: Plugins 05-10-2013, 14:20
Replies: 35
Views: 48,685
Posted By sigvatr
Re: [CSS/CSP/CSGO/TF2] Autorespawn [1.2 21/July/2012]

Cross posting from a thread I made regarding this plugin: https://forums.alliedmods.net/showthread.php?t=215646

"I run a very active 32 player 2fort server in Australia that uses the generic...
Forum: Plugin/Gameplay Ideas and Requests 05-10-2013, 14:17
Replies: 5
Views: 2,075
Posted By sigvatr
Re: [TF2] Dead Ringer Safe Instaspawn?

Oh, it is this one I believe: https://forums.alliedmods.net/showthread.php?p=1777154

I'm talking about "real" instaspawn, not waiting 4 seconds for the kill cam to finish.
Forum: Plugin/Gameplay Ideas and Requests 05-10-2013, 14:00
Replies: 5
Views: 2,075
Posted By sigvatr
[TF2] Dead Ringer Safe Instaspawn?

Hi there,

I run a very active 32 player 2fort server in Australia that uses the generic instaspawn plugin that is in the Sourcemod website's plugin directory. However, the plugin is partially...
Showing results 1 to 14 of 14

 
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