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Showing results 1 to 25 of 68
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Posts Made By:
ChocOrange
Forum:
Scripting
06-14-2020, 17:48
Replies:
4
m_iCompTeammateColor
Views:
1,752
Posted By
ChocOrange
Re: m_iCompTeammateColor
Thanks Balimbanana that gave me enough of a clue to sort it.
In both the examples, SetEntDataArray(entity, offset, player_colours, MAXPLAYERS + 1, _, true);
doesn't need to be continuously set....
Forum:
Scripting
06-11-2020, 14:39
Replies:
4
m_iCompTeammateColor
Views:
1,752
Posted By
ChocOrange
Re: m_iCompTeammateColor
Thanks Franc1sco, but I've already seen https://github.com/b3none/compcolour/blob/master/scripting/compcolour.sp that does it the same way as yours.
Unfortunately that removes colours when people...
Forum:
Scripting
06-11-2020, 10:16
Replies:
4
m_iCompTeammateColor
Views:
1,752
Posted By
ChocOrange
m_iCompTeammateColor
Can someone please explain why.
I use the command "sm_dump_netprops" and can see the values listed that I've used below.
SetEntProp(client, Prop_Send, "m_iCompTeammateColor", 2);
...
Forum:
SourceMod Anti-Cheat
12-01-2013, 02:33
Replies:
14
Temporary mirror for SMAC source code
Views:
24,310
Posted By
ChocOrange
Re: Temporary mirror for SMAC source code
Good job. Whilst Kigen did some good work originally on the anti-cheat, this just seems childish in the extreme. Amazing how someone can still be so bitter.
Forum:
SourceMod Anti-Cheat
06-02-2013, 01:42
Replies:
317
Wallhack Module
Views:
96,187
Posted By
ChocOrange
Re: Wallhack Module
Forget the re-compile.
Add smac_wallhack_ignore <name> as many times as you like to a .cfg file.
Forum:
SourceMod Anti-Cheat
05-27-2013, 01:22
Replies:
10
Show bans to non-admins
Views:
2,513
Posted By
ChocOrange
Re: Show bans to non-admins
Thanks for the code snipet and a nice way of doing it :)
Just for info, if anyone copies it - I suggest changing the message so it doesn't say "suspected" using the built in message on a ban.
Forum:
SourceMod Anti-Cheat
05-26-2013, 11:57
Replies:
10
Show bans to non-admins
Views:
2,513
Posted By
ChocOrange
Re: Show bans to non-admins
I can hack it in no problem. I was wondering if it could be included officially so everyone benefits and I don't have to re-edit on new releases.
At present no-one on the server knows about the ban...
Forum:
SourceMod Anti-Cheat
05-25-2013, 13:28
Replies:
10
Show bans to non-admins
Views:
2,513
Posted By
ChocOrange
Re: Show bans to non-admins
Where a detection can be set to ban a player or warn admins of a potential hacker (eg the eye angle module) it uses "SMAC_PrintAdminNotice" for the notification.
The code displays to admins what...
Forum:
SourceMod Anti-Cheat
05-25-2013, 00:32
Replies:
10
Show bans to non-admins
Views:
2,513
Posted By
ChocOrange
Show bans to non-admins
Currently SMAC sends messages to admins when a ban is administered.
Could you please add an option so that these messages can also be seen by non-admins. It makes it a lot easier than explaining...
Forum:
Plugins
04-05-2013, 13:35
Replies:
6
[CS:GO] TrainYourNade
Views:
20,905
Posted By
ChocOrange
Re: [CS:GO] TrainYourNade
I've been using this for a while so just thought I'd say thanks for a fantastic plugin.
Forum:
SourceMod Anti-Cheat
02-21-2013, 23:47
Replies:
1
spec_mode 5/6 spam
Views:
1,783
Posted By
ChocOrange
spec_mode 5/6 spam
L 02/21/2013 - 22:03:37: [smac_commands.smx] ##### (ID: STEAM_******* | IP: *****) was kicked for command spamming: spec_mode "5"
L 02/21/2013 - 22:13:33: [smac_commands.smx] #### (ID: ***** | IP:...
Forum:
SourceMod Anti-Cheat
02-21-2013, 23:43
Replies:
13
planned solutions against cheat engine wallhack?
Views:
3,642
Posted By
ChocOrange
Re: planned solutions against cheat engine wallhack?
Sadly, VAC misses so cheats. Leagues and valve need to work closer together so that cheats caught by Leagues are also VAC banned. So many blatant hackers from years are still active and not VAC...
Forum:
SourceMod Anti-Cheat
01-13-2013, 15:29
Replies:
7
BLock mp_warmup_start?
Views:
2,501
Posted By
ChocOrange
Re: BLock mp_warmup_start?
LOL, my bad, somehow forgot that even thoogh I use it... DOH!
It's an optional server update. Updating your server should get it.
Forum:
SourceMod Anti-Cheat
01-13-2013, 12:14
Replies:
7
BLock mp_warmup_start?
Views:
2,501
Posted By
ChocOrange
Re: BLock mp_warmup_start?
This can be used to auto ban them
https://forums.alliedmods.net/showthread.php?p=648834
Then use:
sm_bancommand mp_warmup_end
sm_bancommand mp_warmup_start
Forum:
SourceMod Anti-Cheat
01-11-2013, 16:38
Replies:
2
CS:GO - anti-wall - can hear enemy radio
Views:
1,932
Posted By
ChocOrange
Re: CS:GO - anti-wall - can hear enemy radio
Thanks for the patch. All appears to be working fine. No-one has reported issues so far, in around 8 matches.
Forum:
SourceMod Anti-Cheat
01-08-2013, 21:12
Replies:
2
CS:GO - anti-wall - can hear enemy radio
Views:
1,932
Posted By
ChocOrange
CS:GO - anti-wall - can hear enemy radio
The latest smac_wallhack appears to have an issue in CS:GO where a team can hear the other team's radio commands.
This includes "Planting bomb" and the "nade" radio commands.
It appears to be...
Forum:
SourceMod Anti-Cheat
09-08-2012, 10:20
Replies:
8
smac vs cham bot
Views:
2,500
Posted By
ChocOrange
Re: smac vs cham bot
Chams are generally considered coloured models.
Forum:
SourceMod Anti-Cheat
09-08-2012, 01:09
Replies:
8
smac vs cham bot
Views:
2,500
Posted By
ChocOrange
Re: smac vs cham bot
No. SMAC has no methods to detect model changes. It will detect aimbots etc to a certain degree.
Forum:
SourceMod Anti-Cheat
08-05-2012, 21:16
Replies:
13
smac_cvar ban kick
Views:
2,336
Posted By
ChocOrange
Re: smac_cvar ban kick
If your server is sv_cheats 0, the ONLY way player can force sv_cheats 1 is using 3rd party hacks.
What you are doing seems to defeat the idea of SMAC. If they are cheating why not just ban...
Forum:
SourceMod Anti-Cheat
04-27-2012, 03:04
Replies:
490
SMAC Development Thread
Views:
187,703
Posted By
ChocOrange
Re: SMAC Development Thread
blue zebra - SMAC is open source - anyone can do what they like with it.
What happens if someone amends it to ban anyone that buys an AWP and is connected to the Master Ban List...
The only way...
Forum:
SourceMod Anti-Cheat
04-13-2012, 18:24
Replies:
15
PLEASE , MAKE <snip> DETECTED TOO!!!
Views:
4,059
Posted By
ChocOrange
Re: PLEASE , MAKE <snip> DETECTED TOO!!!
The issue is not the obvious cheating idiots which smac and admins can easily spot, but the less obvious decent players that use private hacks and know how to hide them.
Forum:
SourceMod Anti-Cheat
03-15-2012, 20:43
Replies:
6
What module is working better for you?
Views:
1,400
Posted By
ChocOrange
Re: What module is working better for you?
Unfortunately any decent hacks are now bypassing most of KAC.
IMHO it's the anti-wall that needs most effort. If it's blocked at the server there's nothing the hack can do, bar some innovative...
Forum:
SourceMod Anti-Cheat
03-15-2012, 20:37
Replies:
7
Question: AutoTrigger Detector
Views:
2,129
Posted By
ChocOrange
Re: Question: AutoTrigger Detector
Or maybe listen to the guy that is maintaining it.. ie GoD-Tony who posted above.
Forum:
SourceMod Anti-Cheat
03-02-2012, 17:33
Replies:
26
Fake ping?
Views:
10,310
Posted By
ChocOrange
Re: Fake ping?
Assuming this is for CSS please do NOT force rates to 67, that is a misunderstanding of how the engine works.
Rates should be 66 if you are going to force them for everyone.
sv_maxupdaterate 66...
Forum:
SourceMod Anti-Cheat
02-25-2012, 20:37
Replies:
317
Wallhack Module
Views:
96,187
Posted By
ChocOrange
Re: Wallhack Module
The latest version of the Anti-wall hack seems to have stopped the 'radar' bugs for specs - thank you :)
Showing results 1 to 25 of 68
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