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Posts Made By:
Uncle Jessie
Forum:
Plugins
02-08-2024, 10:52
Replies:
13
[ANY] [Debugger] Valve Profiler
Views:
6,674
Posted By
Uncle Jessie
Re: [ANY] [Debugger] Valve Profiler
Same for me, won't dump any log files in addons/sourcemod/logs/, usin vds linux l4d2
Edit: Sorry, didn't notice your previous reply, fixed by this
Forum:
Scripting
11-28-2023, 00:22
Replies:
6
Solved
[L4D2]Rotating Objects around player
Views:
1,924
Posted By
Uncle Jessie
Re: [L4D2]Rotating Objects around player
lol
Forum:
General
11-18-2023, 04:18
Replies:
6
L4D Game crash on local server
Views:
1,216
Posted By
Uncle Jessie
Re: L4D Game crash on local server
Then why are you using a local server
Forum:
Plugins
09-29-2023, 10:34
Replies:
1,753
[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)
Views:
515,993
Posted By
Uncle Jessie
Re: [L4D & L4D2] Mutant Tanks (v8.98, 8-10-2023)
I did so and this works, thank you both
Im use mutants tanks on finale maps only and 2 kinda tanks types died same time on finale and i got this error(c1m4 map)
and crash happened on the...
Forum:
Plugins
09-24-2023, 21:15
Replies:
1,753
[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)
Views:
515,993
Posted By
Uncle Jessie
Re: [L4D & L4D2] Mutant Tanks (v8.98, 8-10-2023)
got some Egorr
L 09/25/2023 - 03:27:25: SourceMod error session started
L 09/25/2023 - 03:27:25: Info (map "c5m1_waterfront") (file...
Forum:
Extensions
09-24-2023, 09:11
Replies:
48
[L4D2] nb_update_frequency fix (Experimental)
Views:
19,119
Posted By
Uncle Jessie
Re: [L4D2] nb_update_frequency fix (Experimental)
Brilliant stuff
Forum:
Plugins
09-21-2023, 12:39
Replies:
1,753
[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)
Views:
515,993
Posted By
Uncle Jessie
Re: [L4D & L4D2] Mutant Tanks (v8.98, 8-10-2023)
I saw every line of information file, but this is most likely a plugin issue
Forum:
Plugins
09-21-2023, 12:17
Replies:
25
[L4D & L4D2] Dynamic Common Infected Jump
Views:
6,129
Posted By
Uncle Jessie
Re: [L4D2] Dynamic Common Infected Jump
Бесплатная подработка
Forum:
Plugins
09-21-2023, 06:03
Replies:
1,753
[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)
Views:
515,993
Posted By
Uncle Jessie
Re: [L4D & L4D2] Mutant Tanks (v8.98, 8-10-2023)
Didn't notice that, thanks
But i have another problem i can't completely remove health bar on the non finale tanks, i set mutant tanks only finales and sometimes it shows on the default non...
Forum:
Plugins
09-02-2023, 23:04
Replies:
1,753
[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)
Views:
515,993
Posted By
Uncle Jessie
Re: [L4D & L4D2] Mutant Tanks (v8.98, 8-10-2023)
Hey Crasher, seems you keep making mutant tanks even better, thanks
I have an issue or not i can't remove messages at tank spawn that show its ability
Here the section
"Announcements"
{...
Forum:
Plugins
06-07-2023, 10:15
Replies:
1,101
[L4D & L4D2] Left 4 DHooks Direct (1.145) [03-Apr-2024]
Views:
432,047
Posted By
Uncle Jessie
Re: [L4D & L4D2] Left 4 DHooks Direct (1.132) [25-May-2023]
I think Vodka Lux, i have one to fix
Forum:
Plugins
07-22-2021, 05:10
Replies:
51
[L4D2] Tickrate Enabler
Views:
27,450
Posted By
Uncle Jessie
Re: [L4D2] Tickrate Enabler
If you are too lazy to set only this values in server.cfg
sm_cvar sv_minrate 100000
sm_cvar sv_maxrate 100000
sm_cvar sv_minupdaterate 100
sm_cvar sv_maxupdaterate 100
sm_cvar sv_mincmdrate...
Forum:
Plugins
07-14-2021, 13:28
Replies:
51
[L4D2] Tickrate Enabler
Views:
27,450
Posted By
Uncle Jessie
Re: [L4D2] Tickrate Enabler
nicely done
Forum:
Plugins
07-12-2021, 16:05
Replies:
51
[L4D2] Tickrate Enabler
Views:
27,450
Posted By
Uncle Jessie
Re: [L4D2] Tickrate Enabler
this means that you need sm 11 at least
Forum:
Plugins
07-10-2021, 11:22
Replies:
51
[L4D2] Tickrate Enabler
Views:
27,450
Posted By
Uncle Jessie
Re: [L4D2] Tickrate Enabler
This is the first release so far, so only windows for now
my bad, it's just was sourcemod 10
Forum:
Plugins
07-05-2021, 04:18
Replies:
1,753
[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)
Views:
515,993
Posted By
Uncle Jessie
Re: [L4D & L4D2] Mutant Tanks (v8.85, 6-20-2021)
Hello Crasher. Your mutant tanks looks good, but i have some troubles with combo ability
Im just test everything from your original config setting and only where "Combo" abilities won't work for...
Forum:
Snippets and Tutorials
04-04-2021, 04:52
Replies:
83
Sticky:
[TUT] SourcePawn Scripting - Tips, Basics to Advanced
Views:
136,619
Posted By
Uncle Jessie
Re: [TUT] SourcePawn Scripting - Tips, Basics to Advanced
Something like this is useful too
Using this script instead of the random start map plugins
:loop
set num=%random%
if /i %num% GTR 14 goto loop
if /i %num% LSS 1 goto loop
Forum:
Plugins
03-27-2021, 12:28
Replies:
279
[L4D & L4D2] Mission and Weapons - Info Editor (1.25) [25-Oct-2023]
Views:
123,634
Posted By
Uncle Jessie
Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.12) [01-Oct-2020]
Thanks! It works, I love u
"knife"
{
"primaryattacks/slash1/force_dir" "450 450 250"
}
Forum:
Plugins
03-27-2021, 11:08
Replies:
279
[L4D & L4D2] Mission and Weapons - Info Editor (1.25) [25-Oct-2023]
Views:
123,634
Posted By
Uncle Jessie
Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.12) [01-Oct-2020]
Hello Silvers! First of all, thanks for the another great plugin!
byt something like this wont work for me at all or am I doing something wrong? Maybe I'm drunk, but here the
"all"
{...
Forum:
Plugins
10-18-2019, 17:42
Replies:
17
[L4D] Infected No Block On Ladder
Views:
14,433
Posted By
Uncle Jessie
Re: [L4D] Infected No Block On Ladder
There is the fix when tank already climb on the ladder and you trying to block him or something like that
You can try, just replace this line if you on L4D1
if (!IsClientInGame(client) ||...
Forum:
Plugins
10-16-2019, 01:23
Replies:
17
[L4D] Infected No Block On Ladder
Views:
14,433
Posted By
Uncle Jessie
Re: [L4D] Infected No Block On Ladder
Just tested on the tank at that moment.
Just want use this only for the tank for now.
This should look better and there is still no more than 50 lines)
#pragma semicolon 1
#include...
Forum:
Scripting
10-12-2018, 06:13
Replies:
5
point_prop_use_target door name (c1m2_streets)
Views:
1,676
Posted By
Uncle Jessie
Re: point_prop_use_target door name (c1m2_streets)
point_prop_use_target (https://imgur.com/gallery/G8tVIDr)
Forum:
Plugin/Gameplay Ideas and Requests
08-17-2018, 05:33
Replies:
10
Checkpoint door closed
Views:
2,038
Posted By
Uncle Jessie
Re: Checkpoint door closed
#define SAFEDOOR_MODEL_02 "models/props_doors/checkpoint_door_02.mdl"
#define SAFEDOOR_MODEL_04 "models/props_doors/checkpoint_door_-02.mdl"
#define SAFEDOOR_CLASS_01...
Forum:
Scripting
08-10-2018, 20:56
Replies:
11
Solved
[L4D2] Tank dying only one animation bug maybe
Views:
2,644
Posted By
Uncle Jessie
Re: [L4D2] Tank dying only one animation bug maybe
Wow, it really works.
SetEntityMoveType(client, MOVETYPE_VPHYSICS);
Thanks!
Forum:
Scripting
08-07-2018, 16:02
Replies:
11
Solved
[L4D2] Tank dying only one animation bug maybe
Views:
2,644
Posted By
Uncle Jessie
Re: [L4D2] Tank dying only one animation bug maybe
Do you use this (https://forums.alliedmods.net/showthread.php?p=1291588) plugin?
survivor_allow_crawling 1 breaks this animation for some reason
Showing results 1 to 25 of 72
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