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Posts Made By:
lamdacore
Forum:
News
05-06-2008, 04:31
Replies:
111
Poll:
What do you want to see next?
Views:
43,142
Posted By
lamdacore
Re: What do you want to see next?
@R4nd0mT!m3r
its a really normal thing .. the event actually starts but first, before the engine do anything with this event it must forwards it to SourceMod. now sourcemod decides what to do and a...
Forum:
Plugins
04-15-2008, 02:39
Replies:
148
Nukem!
Views:
105,037
Posted By
lamdacore
Re: Nukem!
I have found a little bug.
in function nuke_timer()...
...to prevent this little bug.
Forum:
General
04-14-2008, 05:11
Replies:
8
Nukem!
Views:
2,254
Posted By
lamdacore
Re: Nukem!
in a default setting of DoD:S there is a 15 second bonus round time where the winner team can kill the loosing team before a new round will be established.
nice would be if in this bonusround the...
Forum:
Plugin/Gameplay Ideas and Requests
03-10-2008, 03:49
Replies:
8
[REQ]Spawn Protection
Views:
2,172
Posted By
lamdacore
Re: [REQ]Spawn Protection
how much players can play at your server at the same time?
that plugin is very simple and the only cause of crash i could think of would be a overload of the g_SpawnTime[MAXPLAYERS+1];
but this...
Forum:
Unapproved Plugins
03-10-2008, 03:40
Replies:
576
Advanced Team Attack Control
Views:
256,435
Posted By
lamdacore
Re: Advanced Team Attack Control
how much players can play at your server at the same time?
that plugin is very simple and the only cause of crash i could think of would be a overload of the g_SpawnTime[MAXPLAYERS+1];
but this...
Forum:
Plugin/Gameplay Ideas and Requests
03-05-2008, 02:36
Replies:
8
[REQ]Spawn Protection
Views:
2,172
Posted By
lamdacore
Re: [REQ]Spawn Protection
here it is :)
Forum:
Unapproved Plugins
03-05-2008, 02:28
Replies:
576
Advanced Team Attack Control
Views:
256,435
Posted By
lamdacore
Re: Advanced Team Attack Control
I did such a thing on a seperate plugin.
i can share it with you.
but this works only like a punishment... the attacker will be slain for spawnkilling.
Forum:
Plugin/Gameplay Ideas and Requests
03-03-2008, 04:09
Replies:
18
sm_slap needs to be repaired
Views:
5,386
Posted By
lamdacore
Re: sm_slap needs to be repaired
i would say in this case slapping would be more a way of exploiting .. this command is not to be intended to do you get free from possibly stucks... for me, as an admin, i would not make the slap...
Forum:
Plugin/Gameplay Ideas and Requests
02-29-2008, 04:39
Replies:
18
sm_slap needs to be repaired
Views:
5,386
Posted By
lamdacore
Re: sm_slap needs to be repaired
they can just typ "kill" in their console ... he is dead then but not a big deal .. next round he will play again :)
Forum:
Plugin/Gameplay Ideas and Requests
02-27-2008, 02:24
Replies:
18
sm_slap needs to be repaired
Views:
5,386
Posted By
lamdacore
Re: sm_slap needs to be repaired
yeah and then he could apologize and correct his error by slapping again with the right positive value.
some evil admin wouldnt do that and even wouldnt apologize but still slaping again with...
Forum:
Plugin/Gameplay Ideas and Requests
02-26-2008, 02:48
Replies:
18
sm_slap needs to be repaired
Views:
5,386
Posted By
lamdacore
Re: sm_slap needs to be repaired
if someone abuse this command its the fault of higher admins for trusting this command to this lower admin .. sm_slap is not a command a normal player can execute .. so if admins abuse this command...
Forum:
Extensions
02-25-2008, 06:02
Replies:
74
[EXTENSION] Sockets (2.0.0)
Views:
38,259
Posted By
lamdacore
Re: [EXTENSION] Sockets (2.0.0)
Yeah I want the linux version, too >_<
I want to use the IRC Relay, but without a linux version of this extension it not possible. I hope this will be available soon. :D
Forum:
Scripting
02-22-2008, 02:12
Replies:
8
Closing handles from another function
Views:
1,826
Posted By
lamdacore
Re: Closing handles from another function
new Handle:handle1 = CreateTimer(1.0, CloseThatHandle, handle1)
the create timer funciton will be called first then passed the return value to the handle1 variable ... but the handle1 variable...
Forum:
Unapproved Plugins
02-18-2008, 04:50
Replies:
467
Say Sounds
Views:
224,036
Posted By
lamdacore
Re: Say Sounds
i want just to mention .. i modded my version with linux, compiled it on linux and use it on linux.. so i don't think the issue with narris plugin should be operating system dependent O_o
Forum:
Unapproved Plugins
02-15-2008, 04:36
Replies:
125
Fair Team Balancer
Views:
46,307
Posted By
lamdacore
Re: Fair Team Balancer
that is because he is counting the players being in spectrators, too. but the array for counting has only a size of 2 (for two groups and not three)
so the simpliest solution is to check if player...
Forum:
Unapproved Plugins
02-11-2008, 02:48
Replies:
680
Quake Sounds
Views:
636,776
Posted By
lamdacore
Re: Quake Sounds
@tony2knownz
if you use sv_pure 1 you have to create a pure_server_whitelist.txt in your game dir (i.e. dod/pure_server_whitelist.txt or cstrike/pure_server_whitelist.txt)
there must be in a...
Forum:
Unapproved Plugins
01-24-2008, 03:37
Replies:
576
Advanced Team Attack Control
Views:
256,435
Posted By
lamdacore
Re: Advanced Team Attack Control
@Apex_
Please go read this
http://forums.alliedmods.net/showpost.php?p=573831&postcount=324
and this
http://forums.alliedmods.net/showpost.php?p=575306&postcount=326
and the modded...
Forum:
Unapproved Plugins
01-23-2008, 03:40
Replies:
467
Say Sounds
Views:
224,036
Posted By
lamdacore
Re: Say Sounds
@TheLanser
yupp the thing naris said is right. You must specify JoinSound and ExitSound
like this...
"Sound Combinations"
{
"JoinSound"
{
Forum:
SourceBans / SourceBans++
01-22-2008, 10:38
Replies:
3,141
Sticky:
Release
Legacy SourceBans 1.4.11 (Updated 2014/02/17)
Views:
2,014,098
Posted By
lamdacore
Re: SourceBans (1.0.0 RC1d)
Great new look :D
Just a little hint. If somebody has not as default window-background color white so the background color from your website will be the custom window background color. I suggest...
Forum:
Unapproved Plugins
01-22-2008, 07:24
Replies:
467
Say Sounds
Views:
224,036
Posted By
lamdacore
Re: Say Sounds
@TheLaser
Thanks. :)
Oh I'm just seeing. My version of saysounds has a different size. Maybe i did some changes/fixes but I can't remember. >_<
so here is the file with the different size....
Forum:
Unapproved Plugins
01-22-2008, 07:15
Replies:
576
Advanced Team Attack Control
Views:
256,435
Posted By
lamdacore
Re: Advanced Team Attack Control
just compile it from your local pc not the webcompiler.
you need to have the ircrelay.inc in your addons/sourcemod/scripting/include/ directory, too, i think o_O
Forum:
Unapproved Plugins
01-22-2008, 02:40
Replies:
576
Advanced Team Attack Control
Views:
256,435
Posted By
lamdacore
Re: Advanced Team Attack Control
ok here is my modded version with the fixes. :)
EDIT: Oh I forgot to mention .. this version will generate extra ATAC logs in your game logfile. All code changes done by me are specified wit BEGIN...
Forum:
Unapproved Plugins
01-22-2008, 02:31
Replies:
467
Say Sounds
Views:
224,036
Posted By
lamdacore
Re: Say Sounds
Actually there is a list if you type !soundlist. It will be printed in your client console. :)
If you still don't have a list in your console I can repost my mod we're using right now. And there is...
Forum:
Unapproved Plugins
01-18-2008, 05:15
Replies:
576
Advanced Team Attack Control
Views:
256,435
Posted By
lamdacore
Re: Advanced Team Attack Control
I think I found the last problem we have with ATAC.
As you can see, [Spackenz]Kuerbisss teamkilled 10 minutes ago Landser-GER- and after another Player TKed Landser-GER-, [Spackenz]Kuerbissss...
Forum:
Unapproved Plugins
01-14-2008, 07:39
Replies:
576
Advanced Team Attack Control
Views:
256,435
Posted By
lamdacore
Re: Advanced Team Attack Control
We have weird things happening on our DoD:S Sever with Slaying someone. But this is not frequently so it is hard to debugging but I had tried and I think I have found something but i still can't...
Showing results 1 to 25 of 86
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