Raised This Month: $66 Target: $400
 16% 

Showing results 1 to 25 of 68
Search took 0.02 seconds.
Search: Posts Made By: Snip3rUK
Forum: Unapproved Plugins 02-10-2014, 07:44
Replies: 772
Views: 442,945
Posted By Snip3rUK
Re: [CS:GO] Deathmatch 1.5

I uninstalled CS:GO at Christmas 2012, and haven't developed the plugin since then. I thought I had mentioned this, but not so according to my last posts.

I'm not sure why so many people are still...
Forum: Unapproved Plugins 11-11-2012, 10:43
Replies: 772
Views: 442,945
Posted By Snip3rUK
Re: [CS:GO] Deathmatch 1.5

Sorry. I've been busy for quite a while now writing my own zombie mod.

@cyberdeath
dm_gun_teamlimit 1 sounds like a good idea, and shouldn't be too difficult to implement.
The time related...
Forum: Unapproved Plugins 10-23-2012, 10:25
Replies: 772
Views: 442,945
Posted By Snip3rUK
Re: [CS:GO] Deathmatch 1.5

@fightarena
Take a look at the EnableFFA() function.
You will see that with FFA enabled, I force mp_autokick 0.
If FFA is enabled, and you then disable it, I set mp_autokick to its original value....
Forum: Unapproved Plugins 10-17-2012, 14:43
Replies: 772
Views: 442,945
Posted By Snip3rUK
Re: [CS:GO] Deathmatch 1.5

@cyberdeath
You can try setting up your own spawn points, or you could try adjusting the distance settings.
On my Dust2 DM server I use:

"line_of_sight_spawning" "yes"
...
Forum: Unapproved Plugins 10-14-2012, 17:11
Replies: 772
Views: 442,945
Posted By Snip3rUK
Re: [CS:GO] Deathmatch 1.4.2

@soburntoutman
You could for now try using one of the various per-map config plugins available.
In map1.cfg write sm_cvar dm_free_for_all 0
In map2.cfg write sm_cvar dm_free_for_all 1
I will be...
Forum: Unapproved Plugins 10-13-2012, 12:03
Replies: 772
Views: 442,945
Posted By Snip3rUK
Re: [CS:GO] Deathmatch 1.4.2

@PharaohsPaw
Turns out it's a problem with CS:GO itself, not the plugin. I unloaded DM, played a game with a fraglimit enabled, and on win, no scoreboard came up. Perhaps Valve has hidden the cvar...
Forum: Unapproved Plugins 10-12-2012, 12:03
Replies: 772
Views: 442,945
Posted By Snip3rUK
Re: [CS:GO] Deathmatch 1.4.2

@PharaohsPaw
I will take a look on my DM server later and see if this is an issue.

Also, I'm currently working on V1.5, and hope to release it in a day or two.
It supports:
- Hiding the radar...
Forum: Unapproved Plugins 10-07-2012, 14:01
Replies: 772
Views: 442,945
Posted By Snip3rUK
Re: [CS:GO] Deathmatch 1.4.2

@TnTSCS
One thing I explicitly wanted to avoid with this plugin was depending on extensions.

However, I've just been working on a new unrelated plugin for my server, and I found out that the...
Forum: Unapproved Plugins 10-06-2012, 10:55
Replies: 772
Views: 442,945
Posted By Snip3rUK
Re: [CS:GO] Deathmatch 1.4.2

@jake84
I'm aware of the issue and will try and get it fixed in the next version. I'm not sure what causes it. Even though it is a problem, bomb sites are disabled as well, so even if someone...
Forum: Unapproved Plugins 10-04-2012, 09:56
Replies: 772
Views: 442,945
Posted By Snip3rUK
Re: [CS:GO] Deathmatch 1.4.2

@insomnautik
That's a good idea. The cvar will have 3 options then:
1) Normal mode where players can select weapons.
2) Random weapons for players every round.
3) Gun menu disabled.
...
Forum: Unapproved Plugins 10-03-2012, 13:41
Replies: 772
Views: 442,945
Posted By Snip3rUK
Re: [CS:GO] Deathmatch 1.4.2

speratus... Those are quite possibly the worst spawn points I've ever seen :P lol. They are all facing the wrong way.
Forum: Unapproved Plugins 10-03-2012, 11:23
Replies: 772
Views: 442,945
Posted By Snip3rUK
Re: [CS:GO] Deathmatch 1.4.2

@Visual77

The problem is a configuration issue on your end. I just checked myself, and I was able to set mp_autokick 0 in my cfg just fine. The plugin does not enforce mp_autokick 1. It only makes...
Forum: Unapproved Plugins 10-03-2012, 09:59
Replies: 772
Views: 442,945
Posted By Snip3rUK
Re: [CS:GO] Deathmatch 1.4.2

I will take a look at this and try to confirm it. Where are you setting mp_autokick 0? Which config file?
Forum: Unapproved Plugins 10-03-2012, 08:21
Replies: 772
Views: 442,945
Posted By Snip3rUK
Re: [CS:GO] Deathmatch 1.4.2

Will look into it. I think I recall seeing a way somewhere, at least in CSS, to disable the radar HUD element.



Wrong way round. DM forces mp_autokick to 0, and only in FFA mode. This is to...
Forum: Unapproved Plugins 10-02-2012, 19:30
Replies: 772
Views: 442,945
Posted By Snip3rUK
Re: [CS:GO] Deathmatch 1.4.2

I will look into it.



I will include this feature in the next update.



If someone does, please send the file to me so I can add it to the archive.
If not, I will try and get round to...
Forum: Zombie:Reloaded 10-02-2012, 13:13
Replies: 5
Views: 1,207
Posted By Snip3rUK
Re: CS:GO update issue

Updating Sourcemod isn't necessary.
Sourcemod automatically updates the gamedata files.
The updated CSGO gamedata file was released an hour or two ago.
Forum: Unapproved Plugins 10-02-2012, 11:48
Replies: 772
Views: 442,945
Posted By Snip3rUK
Re: [CS:GO] Deathmatch 1.4.2

Not sure exactly what you mean by this. Do you mean normal reload (like pressing the R button)? Do you mean instant reload? Provide a link to the plugin please.



I've never played gun game....
Forum: Zombie:Reloaded 10-01-2012, 22:12
Replies: 5
Views: 1,207
Posted By Snip3rUK
Re: CS:GO update issue

Yes, the gamedata file is outdated.
Forum: Unapproved Plugins 09-30-2012, 21:26
Replies: 772
Views: 442,945
Posted By Snip3rUK
Re: [CS:GO] Deathmatch 1.4.2

I just tried again, with AWP, and still I see no bug. I correctly received 1 point for each kill. My plugin doesn't treat the AWP any differently from other weapons. Either another plugin is...
Forum: Unapproved Plugins 09-29-2012, 18:10
Replies: 772
Views: 442,945
Posted By Snip3rUK
Re: [CS:GO] Deathmatch 1.4.2

Bug patched in V1.4.2.
Forum: Unapproved Plugins 09-29-2012, 17:50
Replies: 772
Views: 442,945
Posted By Snip3rUK
Re: [CS:GO] Deathmatch 1.4.1

I just tried the plugin again on a private server, and I'm not seeing this issue.
If I'm a T, and I kill a CT, I get 1 point.
If I'm a T, and I kill a T, I get 1 point.

I did however discover a...
Forum: Unapproved Plugins 09-29-2012, 07:59
Replies: 772
Views: 442,945
Posted By Snip3rUK
Re: [CS:GO] Deathmatch 1.4.1

It does not print the message twice. You must have died, or had your team switched.
The message is displayed for the first 3 times you spawn.
In the next version, I will add options to control how...
Forum: Unapproved Plugins 09-27-2012, 23:50
Replies: 772
Views: 442,945
Posted By Snip3rUK
Re: [CS:GO] Deathmatch 1.4

V1.4 is now released.
Forum: Unapproved Plugins 09-26-2012, 11:42
Replies: 772
Views: 442,945
Posted By Snip3rUK
Re: [CS:GO] Deathmatch 1.3

Version 1.4 is currently in testing.
It will support FFA, multiple grenades, armour option, HP per knife kill option, starting HP and max HP options, and ragdoll removal on client disconnect.
Forum: Unapproved Plugins 09-21-2012, 19:23
Replies: 772
Views: 442,945
Posted By Snip3rUK
Re: [CS:GO] Deathmatch 1.3

I'll be sure to sort that out ocwoody.
Showing results 1 to 25 of 68

 
Forum Jump

All times are GMT -4. The time now is 13:17.


Powered by vBulletin®
Copyright ©2000 - 2020, vBulletin Solutions, Inc.
Theme made by Freecode