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Posts Made By:
Darkimmortal
Forum:
Plugins
01-02-2017, 11:29
Replies:
2,079
[ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
Views:
1,097,623
Posted By
Darkimmortal
Re: AFK Manager (Version 4.0.5 / Updated January 29th 2016)
I have also been having this issue, disabled the move to spectator option until it is resolved and all seems fine
Forum:
HLstatsX:CE
08-10-2016, 14:47
Replies:
16
Is this broken with PHP7?
Views:
12,812
Posted By
Darkimmortal
Re: Is this broken with PHP7?
https://github.com/kijin/mysql-compat
php.ini auto_prepend_file with this and everything written for the old mysql extension will just work (including HLX:CE)
Forum:
Plugins
01-09-2014, 19:30
Replies:
623
[TF2] PropHunt Redux (v3.3.3, 2015-07-12)
Views:
232,423
Posted By
Darkimmortal
Re: [TF2] Prop Hunt Redux (v3.0.2, 2013-12-20)
wget --content-disposition
Forum:
Unapproved Plugins
01-03-2014, 17:35
Replies:
1,199
[TF2] PropHunt 1.93
Views:
731,394
Posted By
Darkimmortal
Re: [TF2] PropHunt 1.93
Fixed, cheers, but I'd recommend moving to http://forums.alliedmods.net/showthread.php?t=228086
Forum:
Unapproved Plugins
10-20-2013, 16:47
Replies:
1,199
[TF2] PropHunt 1.93
Views:
731,394
Posted By
Darkimmortal
Re: [TF2] PropHunt 1.93
For the people using stats2.inc, I would recommend changing the database hostname from 'phstats.gamingmasters.co.uk' to 'gamingmasters.org'
We've just changed IP address and the DNS on the old...
Forum:
Unapproved Plugins
09-11-2013, 05:13
Replies:
1,199
[TF2] PropHunt 1.93
Views:
731,394
Posted By
Darkimmortal
Re: [TF2] PropHunt 1.93
Same here, seems to be perfectly stable on the latest snapshot :)
Forum:
Unapproved Plugins
09-03-2013, 02:51
Replies:
1,199
[TF2] PropHunt 1.93
Views:
731,394
Posted By
Darkimmortal
Re: [TF2] PropHunt 1.93
I run a server with an 'old skool' version of prophunt derived from 1.93 that has basically everything removed down to the original core props vs pyros gameplay
While it's been stable for 3 days,...
Forum:
Unapproved Plugins
09-01-2013, 11:34
Replies:
1,199
[TF2] PropHunt 1.93
Views:
731,394
Posted By
Darkimmortal
Re: [TF2] PropHunt 1.93
I'm running Arch (last major update about 4 months ago) and also had no issues when Valve broke TF2 on linux for almost everyone
As far as I'm aware, the crashing started after they patched the...
Forum:
Unapproved Plugins
08-31-2013, 03:58
Replies:
1,199
[TF2] PropHunt 1.93
Views:
731,394
Posted By
Darkimmortal
Re: [TF2] PropHunt 1.93
Is the server regularly active? There seems to be a correlation with number of players - 32 players will crash after an hour or so while less than 16 will last for 6 hours or so.
So I guess a...
Forum:
Unapproved Plugins
08-29-2013, 22:39
Replies:
1,199
[TF2] PropHunt 1.93
Views:
731,394
Posted By
Darkimmortal
Re: [TF2] PropHunt 1.93
Anyone else getting regular (once per 1-6 hours) crashes on linux since the last major tf2 update? Still haven't pinned down the cause
Forum:
Unapproved Plugins
08-18-2013, 14:21
Replies:
1,199
[TF2] PropHunt 1.93
Views:
731,394
Posted By
Darkimmortal
Re: [TF2] PropHunt 1.93
Any errors in the server log/console?
Forum:
Unapproved Plugins
08-08-2013, 10:30
Replies:
1,199
[TF2] PropHunt 1.93
Views:
731,394
Posted By
Darkimmortal
Re: [TF2] PropHunt 1.93
Item 589 (eureka effect) should be blocked as it allows RED to unfreeze themselves during setup
Forum:
Unapproved Plugins
07-28-2013, 11:20
Replies:
1,199
[TF2] PropHunt 1.93
Views:
731,394
Posted By
Darkimmortal
Re: [TF2] PropHunt 1.93
In Event_arena_win_panel can ResetPlayer(client) be moved to after the AlterScore calls?
(stats2.inc reads from g_PlayerModel on survival)
Forum:
Unapproved Plugins
07-24-2013, 22:48
Replies:
1,199
[TF2] PropHunt 1.93
Views:
731,394
Posted By
Darkimmortal
Re: [TF2] PropHunt 1.93
Honestly I wouldn't fuss too much about kakariko, it's not exactly a liked map.
Forum:
Plugins
07-15-2013, 18:28
Replies:
146
Spray 'n Display (incl. Web Panel)
Views:
82,127
Posted By
Darkimmortal
Re: Spray 'n Display (incl. Web Panel)
Yeah I knew there was a reason we didn't simply use vtfcmd, and this is it
Forum:
Unapproved Plugins
07-15-2013, 18:27
Replies:
1,199
[TF2] PropHunt 1.93
Views:
731,394
Posted By
Darkimmortal
Re: [TF2] PropHunt 1.93
It shows the filename above all static props, so the props without text are players
And something like that yeah, I'm not sure on the syntax
Forum:
Unapproved Plugins
07-15-2013, 00:46
Replies:
1,199
[TF2] PropHunt 1.93
Views:
731,394
Posted By
Darkimmortal
Re: [TF2] PropHunt 1.93
Not sure if it's been mentioned, but for anyone running a PH server it would be a good idea to protect r_staticpropinfo with SMAC
Forum:
General
07-10-2013, 18:46
Replies:
60
TF2 update broke sourcemod?
Views:
14,717
Posted By
Darkimmortal
Re: TF2 update broke sourcemod?
Can't confirm this
(however I haven't yet updated metamod or sourcemod)
Forum:
General
05-15-2013, 11:49
Replies:
4
SourceMod crashing on new TF2 update?
Views:
1,465
Posted By
Darkimmortal
Re: SourceMod crashing on new TF2 update?
I run a forked install and it seems the more servers I put up, the more unstable they all become. One server alone can last 7-8 hours, while 15 can only last 5-10 minutes before segfault.
This is...
Forum:
Unapproved Plugins
04-17-2013, 11:19
Replies:
1,199
[TF2] PropHunt 1.93
Views:
731,394
Posted By
Darkimmortal
Re: [TF2] PropHunt 1.93
Out of the many bugs from recent TF2 updates, I think that's a new one
Forum:
Unapproved Plugins
02-10-2013, 11:54
Replies:
1,199
[TF2] PropHunt 1.93
Views:
731,394
Posted By
Darkimmortal
Re: [TF2] PropHunt 1.93
Make sure you're on a ph map and the map configs are intact
Forum:
Unapproved Plugins
01-08-2013, 15:53
Replies:
1,199
[TF2] PropHunt 1.93
Views:
731,394
Posted By
Darkimmortal
Re: [TF2] PropHunt 1.91
Fixed it!
Will fire out 1.93 shortly
Forum:
Unapproved Plugins
01-08-2013, 15:33
Replies:
1,199
[TF2] PropHunt 1.93
Views:
731,394
Posted By
Darkimmortal
Re: [TF2] PropHunt 1.91
Both theories and a number of others failed. Given running 100% of the last prop related code on everyone did not make models appear, it seems very much like a game bug
Forum:
Unapproved Plugins
01-08-2013, 14:21
Replies:
1,199
[TF2] PropHunt 1.93
Views:
731,394
Posted By
Darkimmortal
Re: [TF2] PropHunt 1.91
Currently I have two theories: Valve have added a bug such that players are invisible either when:
- They have no weapons at all
- Their weapons are transparent
Forum:
Unapproved Plugins
12-26-2012, 13:41
Replies:
1,199
[TF2] PropHunt 1.93
Views:
731,394
Posted By
Darkimmortal
Re: [TF2] PropHunt 1.91
Looking into this, seems it starts working briefly after round end so it's probably possible to workaround
Showing results 1 to 25 of 298
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