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Search: Posts Made By: spidershift
Forum: Coding MM:S Plugins & SM Extensions 10-04-2016, 16:05
Replies: 369
Views: 262,460
Posted By spidershift
Re: Signature Request Thread

If anyone happens to be looking for these in the future, I have them working on version 2.3.2.5 of Insurgency.

ResetSquad
\x56\x8B\xF1\xE8\x2A\x2A\x2A\x2A\x84\xC0\x74\x1C\x8B\xCE

AutoJoinSquad...
Forum: Coding MM:S Plugins & SM Extensions 10-01-2016, 16:21
Replies: 369
Views: 262,460
Posted By spidershift
Re: Signature Request Thread

Need a Windows signature for CINSPlayer::ResetSquad() if anyone could please help. Also CINSPlayer::AutoJoinSquad() if you can. The game is Insurgency (222880). Thanks!
Forum: Scripting 09-22-2015, 16:27
Replies: 8
Views: 1,596
Posted By spidershift
Re: Insurgency Offsets

Thanks for the update. Now that I understand how all this works, I will keep an eye on these logs so I can actually know if the gamedata was checked or not so I don't sit here worrying like I've done...
Forum: Scripting 09-21-2015, 21:18
Replies: 8
Views: 1,596
Posted By spidershift
Re: Insurgency Offsets

Thank you, I will give GDC a go and see if I can come up with anything. The crashes I'm experiencing now are pretty random and I have no way of replicating the issue just yet, so I'm hoping this can...
Forum: Scripting 09-20-2015, 14:49
Replies: 8
Views: 1,596
Posted By spidershift
Insurgency Offsets

Last month an Insurgency update was released which broke a few offsets that needed to be corrected. Now the past few days a large Insurgency update was rolled out and they've been pushing out some...
Forum: Scripting 07-28-2015, 21:15
Replies: 3
Views: 686
Posted By spidershift
Re: Insurgency SetClientName()

psychonic, I can confirm that changing the windows offset from 19 to 20 does indeed work with the new update. I'm not sure about the other offsets for linux or mac. While many of the other SourceMod...
Forum: Scripting 07-28-2015, 17:00
Replies: 3
Views: 686
Posted By spidershift
Re: Insurgency SetClientName()

Done. Thank you psychonic.

https://bugs.alliedmods.net/show_bug.cgi?id=6395
Forum: Scripting 07-28-2015, 13:07
Replies: 3
Views: 686
Posted By spidershift
Insurgency SetClientName()

It appears after the latest Insurgency update this weekend that SetClientName() is causing some issues. I've waited a few days to see if any gamedata updates were released but seeing as how I have...
Forum: General 05-26-2015, 23:16
Replies: 123
Views: 25,230
Posted By spidershift
Re: Csgo BLOODHOUND update

I am using Windows Server 2012 R2 and I could not get SRCDS to stop crashing without removing the addons folder.

However, I tried removing just SourceMod alone, but the server would still crash...
Forum: Scripting 01-25-2015, 20:39
Replies: 7
Views: 4,233
Posted By spidershift
Re: Finding Center of Head Hitbox [CS:GO]

Awesome, this is exactly what I was looking for, thank you very much!

new DProp = CreateEntityByName("env_sprite");
if(DProp > 0 && IsValidEntity(DProp))
{
DispatchKeyValue(DProp,...
Forum: Scripting 01-25-2015, 19:54
Replies: 7
Views: 4,233
Posted By spidershift
Re: Finding Center of Head Hitbox [CS:GO]

Thanks for your fast reply! How exactly did you go about parenting the sprite to the center location of their head?

Are you saying when they spawn standing up, you used a static offset from the...
Forum: Scripting 01-25-2015, 19:27
Replies: 7
Views: 4,233
Posted By spidershift
Finding Center of Head Hitbox [CS:GO]

Hello, I'm looking to calculate the distance between the bullet trajectory of an attacker and the center point of the head of their victim in CS:GO. I will be using TrackAttack() with the following...
Forum: Scripting 12-22-2014, 14:18
Replies: 0
Views: 705
Posted By spidershift
TraceRay Infinite Loop?

Hello. I have a section of code that is causing my server to "lock up". What I mean by this is, the server doesn't crash, but rather completely freezes. All clients lose connection because the server...
Forum: General 11-12-2014, 06:23
Replies: 83
Views: 23,738
Posted By spidershift
Re: [CS:GO] Vanguard update - SM crashing

Thank you! I can confirm that this fixed my issues with SDKHooks (or at least what I have hooked in my plugin) on Windows.
Forum: General 11-12-2014, 04:00
Replies: 83
Views: 23,738
Posted By spidershift
Re: [CS:GO] Vanguard update - SM crashing

I've got Windows as well and I have quite a few things broken by this update. I have a few props that no longer work and even some bigger issues such as SDKHooks PreThink() not being fired. Is anyone...
Forum: Coding MM:S Plugins & SM Extensions 11-08-2014, 08:11
Replies: 1
Views: 2,969
Posted By spidershift
Re: Client Prediction in CSGO

So after trying tons of different props to see if I could make anything work, I finally threw together a hack that gets the job done. If I store the client value for m_flNextPrimaryAttack and send it...
Forum: Coding MM:S Plugins & SM Extensions 11-08-2014, 06:19
Replies: 1
Views: 2,969
Posted By spidershift
Client Prediction in CSGO

While hooking various functions to alter bullet directions, I finally discovered what was causing all the weird issues I was experiencing but not expecting or understanding...client-side prediction....
Forum: Coding MM:S Plugins & SM Extensions 10-31-2014, 11:49
Replies: 25
Views: 9,908
Posted By spidershift
Re: Hooking BaseEntity Functions in CSGO

I'm using MM 1.10.3, SM 1.6.2, and I'm not sure what version my hl2sdk-csgo is...
Forum: Coding MM:S Plugins & SM Extensions 10-31-2014, 11:46
Replies: 25
Views: 9,908
Posted By spidershift
Re: Hooking BaseEntity Functions in CSGO

Still getting the same error. :(

Also, if I uncomment your line:

g_pDetour->Address()

It tells me that "CDetour has no member Address", so I'm guessing I'm doing something wrong here. Do you...
Forum: Coding MM:S Plugins & SM Extensions 10-31-2014, 11:28
Replies: 25
Views: 9,908
Posted By spidershift
Re: Hooking BaseEntity Functions in CSGO

Agh, I can't believe that was it. I actually had it in SDK_OnLoad() and SDK_OnUnload() when I was putting it in the sample extension, but since the flashtools plugin I was provided earlier was my...
Forum: Coding MM:S Plugins & SM Extensions 10-31-2014, 11:18
Replies: 25
Views: 9,908
Posted By spidershift
Re: Hooking BaseEntity Functions in CSGO

So I tried to see if I could get any more information for you from my tests but that's about all I got. I basically took the FX_FireBullets() detour code out of my extension, and put it inside the SM...
Forum: Coding MM:S Plugins & SM Extensions 10-31-2014, 10:57
Replies: 25
Views: 9,908
Posted By spidershift
Re: Hooking BaseEntity Functions in CSGO

Unhandled exception at 0x1707E1BF (dbi.sqlite.ext.dll) in srcds.exe: Fatal program exit requested.

extension.h

#ifndef _INCLUDE_SOURCEMOD_EXTENSION_PROPER_H_
#define...
Forum: Coding MM:S Plugins & SM Extensions 10-31-2014, 04:37
Replies: 25
Views: 9,908
Posted By spidershift
Re: Hooking BaseEntity Functions in CSGO

You mentioned the compiler was destroying your assembly. Perhaps I need to change some compiler settings of some kind to match yours? Were you able to get that snippet working in game?
Forum: Coding MM:S Plugins & SM Extensions 10-31-2014, 03:15
Replies: 25
Views: 9,908
Posted By spidershift
Re: Hooking BaseEntity Functions in CSGO

I really appreciate all your help, and can't thank you enough. I'm so eager to get this working and it's killing me cause I can see that you're so close to making this work. I feel bad to inform you...
Forum: Coding MM:S Plugins & SM Extensions 10-30-2014, 09:43
Replies: 25
Views: 9,908
Posted By spidershift
Re: Hooking BaseEntity Functions in CSGO

So after logging iPlayerId and definitionIndex, I saw that it was always logging 0 for the iPlayerId, even for bots.

I also noticed once I put bots on the map that no hit detection is registering...
Showing results 1 to 25 of 38

 
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