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Search: Posts Made By: Powerlord
Forum: Source Servers (SRCDS) 10-17-2018, 01:22
Replies: 7
Views: 266
Posted By Powerlord
Re: srcds getting wrong public ip

I think you have a typo in your command line. +net_public_adr x.x.x.177 should likely be +net_public_addr x.x.x.177
Forum: General 10-15-2018, 03:40
Replies: 3
Views: 287
Posted By Powerlord
Re: [CS:GO] Can't exclude past maps from RTV

Hmm, I thought the stock plugins were updated to deal with Workshop maps. Maybe not though.

MCE probably hasn't as I think I stopped working on it before Workshop map support got added to...
Forum: Source Servers (SRCDS) 10-15-2018, 03:30
Replies: 2
Views: 100
Posted By Powerlord
Re: css server automap issue

Servers usually specify the map in one of two places:

On the server's command line, which you may not be able to modify depending on who your server host is.
autoexec.cfg
Forum: Plugin/Gameplay Ideas and Requests 10-08-2018, 14:01
Replies: 18
Views: 311
Posted By Powerlord
Re: plugin to emit sound every X seconds

Use a timer?

Although it's probably a good idea to start/stop it when maps start/end.
Forum: Scripting 10-06-2018, 19:21
Replies: 6
Views: 176
Posted By Powerlord
Re: How do you

...you were supposed to replace the 2 with the number of digits you wanted to display.

Although, since floating point numbers aren't particularly accurate, you may still run into issues.
Forum: Scripting 10-06-2018, 16:14
Replies: 19
Views: 378
Posted By Powerlord
Re: How i can compile this plugin

What Franc1sco said.

emitsoundany is pointless now due to Valve updating CS:GO.
Forum: Scripting 10-04-2018, 16:27
Replies: 8
Views: 256
Posted By Powerlord
Re: [CS GO] problem with GetClientAuthId

Actually, the problem was that the older Source games fail to set the universe correctly (STEAM_0 is the "invalid" universe). This was finally fixed in Left 4 Dead and the fix carried over to all...
Forum: Source Servers (SRCDS) 10-02-2018, 18:02
Replies: 9
Views: 320
Posted By Powerlord
Re: [TF2] ServerMapCycle overflow crash

How many maps are in your your map cycle?

Edit: ServerMapCycle only has a single entry with the text ServerMapCycle. However, it stores the entire contents of your mapcycle.txt as stringtable...
Forum: General 09-29-2018, 04:09
Replies: 4
Views: 262
Posted By Powerlord
Re: [TF2] Bots with 'STEAM_ID_PENDING'

STEAM_ID_STOP_IGNORING isn't a real Steam ID. It's what GetClientAuthString and GetClientAuthId put in the Steam ID when they return false in order to get plugin authors to stop ignoring their...
Forum: Scripting 09-24-2018, 22:33
Replies: 5
Views: 263
Posted By Powerlord
Re: How to hide player on CSS radar

m_ is an old school Hungarian Notation thing that stands for "member" which just means the variable is a member of a class rather than a local or global variable.
Forum: Snippets and Tutorials 09-24-2018, 19:55
Replies: 11
Views: 468
Posted By Powerlord
Re: Menu.AddItem Formatting

I always assumed they aren't there to encourage you to use the Menu callback with MenuAction_Display (with SetPanelTitle) and MenuAction_DisplayItem (with RedrawMenuItem) to translate the menu text...
Forum: General 09-23-2018, 01:01
Replies: 4
Views: 161
Posted By Powerlord
Re: [ TF2 ] Multiple Bombs in Mann Vs. Machine

OK, I asked because MvM bombs are just intelligence briefcases (aka team flags) with a different model.
Forum: Scripting 09-22-2018, 18:52
Replies: 3
Views: 152
Posted By Powerlord
Re: Problem with returning value

^ this

You need to use GetEntPropEnt on things that return an entity reference instead of just an entity. Usually that's anything that might return a player entity.
Forum: General 09-22-2018, 18:44
Replies: 5
Views: 211
Posted By Powerlord
Forum: General 09-22-2018, 18:43
Replies: 4
Views: 161
Posted By Powerlord
Re: [ TF2 ] Multiple Bombs in Mann Vs. Machine

Do you have any server plugins that affect item_teamflags / intelligence briefcases?
Forum: Scripting 09-19-2018, 20:19
Replies: 10
Views: 214
Posted By Powerlord
Re: Changed name persistent over Mapchange

What's the use case for this? I ask because Steam IDs are usually unique and kinda make usernames and passwords redundant.
Forum: Scripting 09-19-2018, 18:46
Replies: 8
Views: 229
Posted By Powerlord
Re: Issue with conditionals during a SQL query

LIKE doesn't do partial matches unless you use wildcards to tell it to. In SQL, _ matches a single character, and % matches any number of characters.

Bear in mind that to pass a % through a...
Forum: Source Servers (SRCDS) 09-19-2018, 18:44
Replies: 4
Views: 167
Posted By Powerlord
Re: TF2 server unable to start on archlinux

Just to make sure, have you used steamcmd to validate the server install?
Forum: Scripting 09-18-2018, 15:18
Replies: 6
Views: 204
Posted By Powerlord
Re: Play headshot sound to player

Try using EmitGameSoundToClient (https://sm.alliedmods.net/new-api/sdktools_sound/EmitGameSoundToClient) instead, assuming Valve didn't break it on CS:GO.

Edit: The various EmitGameSound functions...
Forum: Scripting 09-17-2018, 20:03
Replies: 9
Views: 361
Posted By Powerlord
Re: Hook moment of onpluginstart done for all plugins

What's the use case for this?

If you mean when your own plugin is late loading, OnAllPluginsLoaded is still called for that.

If you're designing a plugin that other plugins can use as an...
Forum: Scripting 09-09-2018, 00:31
Replies: 22
Views: 715
Posted By Powerlord
Re: Make weapons not dropable

Exactly. Because, as I recall, the way to prevent it is different for each of CS:GO, CS:S, TF2, and L4D/L4D2.
Forum: General 09-08-2018, 03:28
Replies: 2
Views: 134
Posted By Powerlord
Re: [Csgo] using sourcemod voting with a dynamic workshop map group

I'm not sure if anyone has ever figured out where CS:GO stores its mapcycle in memory.

I was really hoping they'd use a stringtable for this. TF2 does this... and it does such in such a way that...
Forum: Scripting 09-05-2018, 18:41
Replies: 4
Views: 299
Posted By Powerlord
Re: [TF2] Cannot mute minigun sounds...

As a side note, I think that the MvM Giant Heavy's weapon sounds are actually tied to the weapon he has equipped. That is, the Deflector (item index 850, item class "tf_weapon_minigun").

I'm not...
Forum: Scripting 09-05-2018, 18:30
Replies: 22
Views: 715
Posted By Powerlord
Re: Make weapons not dropable

Please don't make us search your post history to figure out which game you're talking about, because it actually does make a difference in this case.
Forum: Scripting 08-26-2018, 19:09
Replies: 12
Views: 386
Posted By Powerlord
Re: [SM] Exception reported: Client index 0 is invalid

It's not just about making it usable on all games, although I can see why you'd think that from the way I phrased it. It's also about making a dependency on a module that may not be loaded just to...
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