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Search: Posts Made By: Wazz
Forum: Plugin/Gameplay Ideas and Requests 11-12-2014, 09:38
Replies: 26
Views: 2,266
Posted By Wazz
Re: Hiring a coder for new plugin

Read again - there isn't a vector parameter, it's a float.
Forum: Plugin/Gameplay Ideas and Requests 11-12-2014, 06:59
Replies: 26
Views: 2,266
Posted By Wazz
Re: Hiring a coder for new plugin

Call CTFPlayer::DropCurrencyPack, which does all the work for you.


Demangled: CTFPlayer::DropCurrencyPack(CurrencyRewards_t, float, CBasePlayer *)
Linux:...
Forum: Scripting 06-08-2012, 17:13
Replies: 10
Views: 1,212
Posted By Wazz
Re: Entity in center

Look at the code for the teleport command in the FunCommandsX plugin, it teleports a player to the position they are looking at.
Forum: Scripting 04-15-2012, 22:35
Replies: 4
Views: 879
Posted By Wazz
Re: sdkhooks

You can :?:
Forum: Coding MM:S Plugins & SM Extensions 03-30-2012, 14:17
Replies: 4
Views: 1,246
Posted By Wazz
Re: cvar flags

The most dirties way:

#define GET_CVAR_FLAGS(cvar_addr) *(int *)((char *)cvar_addr + 20)
#define ADD_CVAR_FLAG(cvar_addr, flag) *(int *)((char *)cvar_addr + 20) |= flag
#define...
Forum: Scripting 03-13-2012, 21:20
Replies: 42
Views: 3,682
Posted By Wazz
Re: Odd SourcePawn "feature"?

if (mudkipz()) {
{
psyduck();
}
}
This is clearly the best way, cant get enough of those braces.
Forum: Plugins 02-09-2012, 08:47
Replies: 186
Views: 78,920
Posted By Wazz
Re: [TF2] Unlock Replacer

This plugin is complete trash. Don't use it.
Forum: General 01-21-2012, 11:59
Replies: 3
Views: 730
Posted By Wazz
Re: MULTI CONFIG SOURCEMOD

And underline it too.
Forum: Plugins 11-11-2011, 09:59
Replies: 139
Views: 40,434
Posted By Wazz
Re: [TF2] No Thriller Taunt

I seem to be an anti-splicing nazi.
Forum: Plugins 11-11-2011, 06:08
Replies: 139
Views: 40,434
Posted By Wazz
Re: [TF2] No Thriller Taunt

pheadxdll, I would suggest checking the byte you are about to patch to reduce the chance of the server crashing when a tf2 update modifies the function you are patching.
Forum: Coding MM:S Plugins & SM Extensions 09-28-2011, 23:49
Replies: 4
Views: 3,034
Posted By Wazz
Re: Signature Scanning and OrangeBox Valve

The article is very out-of-date, you dont need to compile the SDK. You should use IDA to decompile the binary in question. The Windows binaries dont have symbols but linux ones generally do so you...
Forum: Coding MM:S Plugins & SM Extensions 09-11-2011, 11:52
Replies: 16
Views: 5,092
Posted By Wazz
Forum: Coding MM:S Plugins & SM Extensions 09-09-2011, 17:54
Replies: 16
Views: 5,092
Posted By Wazz
Re: Hook CBaseEntity::FireBullets

Don't listen to Afronappy, SourceHook manages the hooks which makes it 100 times better and improves your plugin's compatibility with other plugins. Use it.
Forum: Extensions 09-04-2011, 08:14
Replies: 284
Views: 77,867
Posted By Wazz
Re: [EXTENSION] TF2 Team Balance Immunity

http://i.imgur.com/xTKiS.gif

If they took a copy then they can re-upload it, its just I cannot distribute it anymore.
Forum: Extensions 09-03-2011, 22:01
Replies: 284
Views: 77,867
Posted By Wazz
Forum: Extensions 08-31-2011, 10:01
Replies: 284
Views: 77,867
Posted By Wazz
Re: [EXTENSION] TF2 Team Balance Immunity

That link was for Afronanny, dont use it unless you know what you are doing because you cannot expect me to support it.

Also do not ask questions related to that link in this thread, this thread...
Forum: Extensions 08-30-2011, 22:13
Replies: 284
Views: 77,867
Posted By Wazz
Forum: General 08-29-2011, 22:47
Replies: 13
Views: 6,317
Posted By Wazz
Re: Is SourceMod 2 for Counter-Strike: Global Offensive epic?

If that were the case, it would be SM 4.
Forum: Extensions 08-09-2011, 17:16
Replies: 2,726
Views: 2,045,298
Posted By Wazz
Re: SDK Hooks 2.0 - It's beta time again!

It would be rather dandy if CTakeDamageInfo::m_iDamageCustom was added to the OnTakeDamage forward, it would be useful for indentifying special attacks.
Forum: Scripting 07-15-2011, 21:08
Replies: 3
Views: 1,252
Posted By Wazz
Re: Initilize copy back strings

I believe just doing string[0] = '\0' will be enough to initialize it. It will set the first byte to the null terminator which marks the end of the string.
Forum: Metamod:Source Plugins 06-29-2011, 12:00
Replies: 4
Views: 6,061
Posted By Wazz
Virtual Offset from Address calculator

This is more of a support tool for other plugins to use. Give this thing an address to a virtual function, and the classname of the vtable that this function belongs to and it will give you an offset...
Forum: Extensions 05-16-2011, 10:29
Replies: 394
Views: 113,475
Posted By Wazz
Re: [EXTENSION] RunTeamLogic

Well theres a new version on the repo now. Recompiled for both windows and linux and gamedata updated.
Clam face says : "NOT TESTED"
http://farm4.static.flickr.com/3468/3378631327_b14d7c8aed.jpg
Forum: Scripting 03-28-2011, 21:19
Replies: 8
Views: 2,607
Posted By Wazz
Re: SDKCall : Invalid Handle 0 on certain computer ?

The signature may not be properly wildcarded or there's a plugin on the Windows server that is altering the signature.
Forum: Scripting 03-27-2011, 17:42
Replies: 12
Views: 1,775
Posted By Wazz
Re: Declaration of arrays? (syntax)

Also using decl instead of new then doing a loop in on plugin start is near identical to a static declaration.
Forum: Scripting 03-25-2011, 13:38
Replies: 12
Views: 1,775
Posted By Wazz
Re: Declaration of arrays? (syntax)

From what I remember, no it is not possible to declare 2D arrays like that. A loop in OnPluginStart will suffice instead.

EDIT: whelp, semicolon:
new bool:g_bArray2[16][8]; = { { true, ... }, ......
Showing results 1 to 25 of 316

 
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