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Search: Posts Made By: Gabe Iggy
Forum: Scripting Help 03-11-2018, 20:31
Replies: 5
Views: 299
Posted By Gabe Iggy
Re: Loading incorrect model. (string is concatenating?)

Apparently this was the culprit.

I'll keep testing for a while before marking this thread as "Solved".

Thank you.
Forum: Scripting Help 03-11-2018, 14:16
Replies: 5
Views: 299
Posted By Gabe Iggy
Re: Loading incorrect model. (string is concatenating?)

Yes but the question is why.

In all tests I've done this plugin works correctly but as soon as I put it in my working public server a crash happens randomly.
Forum: Scripting Help 03-11-2018, 11:07
Replies: 5
Views: 299
Posted By Gabe Iggy
Loading incorrect model. (string is concatenating?)

Hello, I'm creating a custom ironsights plugin, however, in some rare cases server is crashing because it's loading an invalid model. I checked the console and it appears the model string is...
Forum: Scripting Help 01-13-2018, 09:10
Replies: 2
Views: 159
Posted By Gabe Iggy
Getting owner on weapon entity.

Let's say I hook Ham_Item_Deploy on a weapon, how can I get the owner of this weapon?

pev_owner returns 0
Forum: Scripting Help 12-23-2017, 13:08
Replies: 4
Views: 281
Posted By Gabe Iggy
Re: Detecting weapon change without Ham_Item_Deploy.

A bit of background, I'm changing the v_ model of the weapon whenever I'm activating its zoom, I'm using SetFOV game message.

public zoomingIn(id)
{
if(is_user_alive(id))
{
new newFOV =...
Forum: Scripting Help 12-23-2017, 11:30
Replies: 4
Views: 281
Posted By Gabe Iggy
Forum: Source Servers (SRCDS) 11-04-2017, 09:39
Replies: 9
Views: 637
Posted By Gabe Iggy
Re: HL2DM Custom Maps Download

Get a VPS and install Apache2 on it.
Forum: General 10-11-2017, 10:46
Replies: 21
Views: 1,444
Posted By Gabe Iggy
Re: AmxBans for non-own server

The most you can do it's to create an user for a single table only (amxbans). But with the nature of the plugin, they will still need write permissions in order for the plugin to work correctly....
Forum: Scripting Help 08-20-2017, 22:15
Replies: 2
Views: 209
Posted By Gabe Iggy
Preventing further forward executions

Hello

Say I have 2 plugins using FM_PlayerPreThink. Which one executes first? And how can I prevent further plugins from executing this forward under certain conditions?

Thanks in advance
Forum: Scripting Help 08-19-2017, 19:10
Replies: 2
Views: 352
Posted By Gabe Iggy
TrieSnapshots?

Hello

I've read in this forum that you could transfer Tries over to a new map, apparently it is done via TrieSnapshots.

I do not understand how can this be achieved, can someone post an example...
Forum: Scripting Help 08-05-2017, 19:43
Replies: 3
Views: 248
Posted By Gabe Iggy
Re: billboard plugin

Search "in-game advertisement system".
Forum: Scripting Help 08-04-2017, 20:28
Replies: 3
Views: 240
Posted By Gabe Iggy
Re: AddToFullPack - Solid Prediction

It "works" now, as in, no longer crashes.

However I'm being pulled down on the map (is the plugin making ME non-solid in prediction?)

EDIT: Tested it in lan, apparently the code above is making...
Forum: General 08-04-2017, 18:52
Replies: 5
Views: 542
Posted By Gabe Iggy
Re: HamSandwich needs an update.

Read the thread again. It's not an index problem which is fairly easy to fix.
Forum: General 08-04-2017, 14:15
Replies: 5
Views: 542
Posted By Gabe Iggy
HamSandwich needs an update.

One of the latest Sven Co-op updates made changes to their virtual functions, making many of them unusable. (They were usable with a proper hamdata.ini file...
Forum: Suggestions / Requests 08-03-2017, 19:27
Replies: 4
Views: 244
Posted By Gabe Iggy
Re: Problem with 1.8.3 dev

Without the .sma file we can't check how the plugin is made, and also, why it's not behaving as it should.

As a tip, never use plugins without the source code.
Forum: Scripting Help 08-03-2017, 17:36
Replies: 3
Views: 240
Posted By Gabe Iggy
AddToFullPack - Solid Prediction

Hello

I run a metamod plugin that allows semiclipping however it doesn't alter the client collision prediction.

I'm building a simple amxx plugin, however it crashes (Segfault)

What am I...
Forum: Suggestions / Requests 07-24-2017, 15:01
Replies: 3
Views: 291
Posted By Gabe Iggy
Re: A single ip/ Player

He wants to prevent duplicate client IPs in his server to prevent ghosting.
Forum: Module Coding 07-22-2017, 12:57
Replies: 17
Views: 2,508
Posted By Gabe Iggy
Re: Module: Custom Entity Data

Server is crashing whenever the map restarts or changes.

*** Error in `./svends_i686': free(): invalid pointer: 0x0ae64d94 ***
Forum: HL1 Servers (HLDS) 07-17-2017, 12:28
Replies: 85
Views: 15,017
Posted By Gabe Iggy
Re: Open Source Half-Life Engine

What do you mean with "removal of games"?
Forum: General 07-17-2017, 09:49
Replies: 28
Views: 3,398
Posted By Gabe Iggy
Re: GoldSrc games update

Do you have any fact to back that up?
Forum: Scripting Help 07-14-2017, 13:39
Replies: 3
Views: 198
Posted By Gabe Iggy
Re: Regarding several Ham Functions

All Ham functions are hookable, but it doesn't mean it's safe to supercede them.

Ham_RemovePlayerItem happens when you strip an item from the player.

Ham_Item_Drop when you drop a weapon...
Forum: General 07-11-2017, 00:06
Replies: 28
Views: 3,398
Posted By Gabe Iggy
Re: GoldSrc games update

https://forums.alliedmods.net/showthread.php?p=2534199#post2534199
Forum: HL1 Servers (HLDS) 07-09-2017, 01:17
Replies: 85
Views: 15,017
Posted By Gabe Iggy
Re: Open Source Half-Life Engine

Any undocumented changes?
Forum: HL1 Servers (HLDS) 07-08-2017, 12:17
Replies: 85
Views: 15,017
Posted By Gabe Iggy
Re: Open Source Half-Life Engine

Wasn't this just a gamedll problem and not engine?
Forum: Scripting Help 06-30-2017, 10:17
Replies: 16
Views: 782
Posted By Gabe Iggy
Re: Ham_Weapon_SecondaryAttack on elites, for example

https://github.com/s1lentq/ReGameDLL_CS/blob/master/regamedll/dlls/wpn_shared/wpn_elite.cpp

Elites don't have a secondary attack registered. (as in, the method SecondaryAttack)

Your options are...
Showing results 1 to 25 of 500

 
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