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Posts Made By:
9evill
Forum:
Zombie Plague Mod
12-11-2011, 10:59
Replies:
47
Subplugin Submission
[ZP] Extra Item: Speed Boost
Views:
29,883
Posted By
9evill
Re: [ZP] Extra Item: Speed Boost
You also need to set players cl_forwardspeed, cl_backspeed and cl_sidespeed to 9999, if you are going to boost for more when 320.
Forum:
Zombie Plague Mod
11-08-2011, 08:15
Replies:
15
Subplugin Submission
[ZP 5.0][1.5.0] Sprinting
Views:
11,065
Posted By
9evill
Re: [ZP 5.0] Addon: Basic Sprinting 1.0.1
public fw_PlayerPreThink(id)
{
if(~IsUserAlive(id) || zp_core_is_zombie(id))
return FMRES_IGNORED
if(IsUserSprinting(id))
cs_set_user_sprint_speed(id)
else...
Forum:
Module Coding
10-07-2011, 08:16
Replies:
143
Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Views:
90,389
Posted By
9evill
Re: Modules: Semiclip & Team Semiclip v3.0 [ALL GAMES]
It crasesh server with:
CRASH: Fri Oct 7 15:12:53 EEST 2011
Start Line: ./hlds_i686 -console -game cstrike +map gg_fy_deagle_dustworld2 +maxplayers 32 +sv_stats 0 -pingboost 2 -zone 8192 -debug...
Forum:
Approved Plugins
10-01-2011, 15:20
Replies:
921
Gun Xp Mod (Last Updated : 10-02-2011)
Views:
708,068
Posted By
9evill
Re: Gun Xp Mod (Last Updated : 09-18-2011)
I can report a major bug:
You need to reset players xp and level on disconnect, because if you are using sql and query returns no results players xp not set to zero, but leaves previous players xp....
Forum:
GunGame
09-13-2011, 14:38
Replies:
7
Spawn protection doesnt work.
Views:
2,982
Posted By
9evill
Re: Spawn protection doesnt work.
It affected all players, but after i had removed csdm include and replaced csdm_respawn with ham_respawn, problem is solved.
Forum:
Zombie Plague Mod
08-30-2011, 09:56
Replies:
67
What are some features you would like to see in ZP 5.0?
Views:
15,148
Posted By
9evill
Re: What are some features you would like to see in ZP 5.0?
Different leep cooldown for different zombies.
Forum:
GunGame
08-29-2011, 10:45
Replies:
7
Spawn protection doesnt work.
Views:
2,982
Posted By
9evill
Re: Spawn protection doesnt work.
Problem was in "Spec switch" plugin from csdm.
Any idea why it causes such bugs?
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
//#include <amxmisc>
#include <cstrike>
//#include...
Forum:
Approved Plugins
08-22-2011, 05:00
Replies:
921
Gun Xp Mod (Last Updated : 10-02-2011)
Views:
708,068
Posted By
9evill
Re: Gun Xp Mod (Last Updated : 04-12-2011)
Use "INSERT INTO .... ON DUPLICATE KEY UPDATE" instead of "REPLACE INTO ..."
As in case of replace into, old line is deleted, when index updated, when new line is inserted and index updated one more...
Forum:
Zombie Plague Mod
08-11-2011, 03:29
Replies:
56
Poll:
ZP 5.0 API: Naming Conventions
Views:
15,367
Posted By
9evill
Re: ZP 5.0 API: Naming Conventions
Leave it as is now, as in case of name chage all plugins will have to be rewrited.
Forum:
GunGame
06-29-2011, 10:27
Replies:
7
Spawn protection doesnt work.
Views:
2,982
Posted By
9evill
Re: Spawn protection doesnt work.
Hi, i dont use any other respawn plugins, but iam using csdm_teambalancer and infinite_round from arkshine, maybe that is a problem.
Here is my cfg:
// GunGame AMXX 2.13 Beta 4
// basic cvars...
Forum:
GunGame
05-11-2011, 07:51
Replies:
7
Spawn protection doesnt work.
Views:
2,982
Posted By
9evill
Spawn protection doesnt work.
Hi, iam using gungame 2.13b4, protection mode is set to 2 and protection time is set to 2.0, but player can be killed just after he spawns. Where could be a problem?
Thanks
Forum:
CSDM
04-09-2011, 05:56
Replies:
6
Cleanup csdm
Views:
8,860
Posted By
9evill
Re: Cleanup csdm
But this is client side settings, is it posible to do something serverside?
Forum:
CSDM
04-05-2011, 14:06
Replies:
6
Cleanup csdm
Views:
8,860
Posted By
9evill
Cleanup csdm
Hi, i would like to know is it posible to cleanup decals after some interval of time. By decals i mean spray logos, bullet holes, blood etc.
Because these decals normaly are cleared after new...
Forum:
Approved Plugins
03-31-2011, 03:20
Replies:
31
Recoil Control v1.5
Views:
79,071
Posted By
9evill
Re: Recoil Control v1.5
Can this be used as anti no-recoil?
Forum:
Approved Plugins
03-31-2011, 02:52
Replies:
251
Round Terminator
Views:
180,313
Posted By
9evill
Re: Round Terminator
Nveremind, it works and its fine :)
I have one more question for you, could i send game commencing and restart round with this plugin?
Forum:
Approved Plugins
03-30-2011, 12:38
Replies:
251
Round Terminator
Views:
180,313
Posted By
9evill
Re: Round Terminator
Read again my question
Forum:
Approved Plugins
03-30-2011, 06:47
Replies:
251
Round Terminator
Views:
180,313
Posted By
9evill
Re: Round Terminator
Nveremind, it works and its fine :)
I have one more question for you, could i send game commencing and restart round with this plugin?
Forum:
Approved Plugins
03-29-2011, 13:35
Replies:
251
Round Terminator
Views:
180,313
Posted By
9evill
Re: Round Terminator
instead of:
switch( message[7] )
{
// -- %!MRAD_terwin ; %!MRAD_ctwin ; %!MRAD_rounddraw
case 'c', 't', 'r' : return PLUGIN_HANDLED;
}
changed...
Forum:
Approved Plugins
03-29-2011, 13:23
Replies:
251
Round Terminator
Views:
180,313
Posted By
9evill
Re: Round Terminator
One more question, is it posible to detect round timer end?
Ofcourse i can use set_task for round time to end round, but maybe where is some more efficient way?
Forum:
Approved Plugins
03-27-2011, 03:38
Replies:
251
Round Terminator
Views:
180,313
Posted By
9evill
Re: Round Terminator
Send audio registered: CT
Send audio registered: TE
Send audio registered: RO
Yea i see the problem.
Fixed and it works fine now.
Thanks
Forum:
Approved Plugins
03-27-2011, 03:08
Replies:
251
Round Terminator
Views:
180,313
Posted By
9evill
Re: Round Terminator
Yes it registered fine. I see it in logs.
//Block win sounds
public message_sendaudio( msg_id, msg_dest, msg_entity )
{
static message[10];
get_msg_arg_string( 2, message,...
Forum:
Approved Plugins
03-26-2011, 09:51
Replies:
251
Round Terminator
Views:
180,313
Posted By
9evill
Re: Round Terminator
No, it doesnt help.
Forum:
Approved Plugins
03-26-2011, 03:58
Replies:
251
Round Terminator
Views:
180,313
Posted By
9evill
Re: Round Terminator
Maybe you could update round_terminator, to have ability to block win messages and sounds? :)
Something like:
TerminateRound( roundEndType, teamWinning, mapType, sendWinMsg, sendWinSound );
Forum:
Approved Plugins
03-25-2011, 17:50
Replies:
251
Round Terminator
Views:
180,313
Posted By
9evill
Re: Round Terminator
Why i cant block win sounds, is it round_terminator fault? :)
iam using your method, win messages are blocked sucsesfully, but win sound plays :(
public plugin_init()
{
//...
Forum:
xREDIRECT
02-09-2011, 07:34
Replies:
61
Sticky:
xREDIRECT v2.0 RC2
Views:
59,897
Posted By
9evill
Re: xREDIRECT v2.0 RC2
Now it works perfectly :)
Thanks.
Showing results 1 to 25 of 116
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