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Posts Made By:
MrTimcakes
Forum:
Plugins
05-06-2016, 10:58
Replies:
7
[TF2]No Rocket Jump Damage
Views:
7,789
Posted By
MrTimcakes
Re: [TF2]No Rocket Jump Damage
Not as of yet, but since you asked I'll work on it soon. Just curious whats your server IP?
Forum:
Plugins
05-04-2016, 11:57
Replies:
7
[TF2]No Rocket Jump Damage
Views:
7,789
Posted By
MrTimcakes
Re: [TF2]No Rocket Jump Damage
Pretty sure, Is it not working for you?
Forum:
Scripting
03-23-2016, 15:10
Replies:
4
[TF2]Detecting Eureka Effect teleport?
Views:
1,404
Posted By
MrTimcakes
Re: [TF2]Detecting Eureka Effect teleport?
AddCommandListener may work, know the name of the Eureka taunt?
Forum:
Scripting
03-23-2016, 14:52
Replies:
4
[TF2]Detecting Eureka Effect teleport?
Views:
1,404
Posted By
MrTimcakes
[TF2]Detecting Eureka Effect teleport?
Anyone got a way of detecting a teleport with the Eureka Effect?
Players are using it to use an invincibility exploit in a custom map, I'd prefer to not just disable the weapon.
Forum:
Scripting
03-21-2016, 15:01
Replies:
5
KvGetVector without buffer?
Views:
1,428
Posted By
MrTimcakes
Re: KvGetVector without buffer?
Yeah its working just fine for my application.
Forum:
Scripting
03-21-2016, 14:09
Replies:
5
KvGetVector without buffer?
Views:
1,428
Posted By
MrTimcakes
Re: KvGetVector without buffer?
Thanks buddy, didn't think of this. Changed it and so far its working for me.
float KvGetVector2(Handle hKV, const char[] key)
{
float fValues[3];
KvGetVector(hKV, key, fValues,...
Forum:
Scripting
03-21-2016, 12:40
Replies:
5
KvGetVector without buffer?
Views:
1,428
Posted By
MrTimcakes
KvGetVector without buffer?
I'm using a KV config to store teleport location vectors and was woundering if you can use KvGetVector or something to the same effect without using buffers. Currently I'm storing all the locations...
Forum:
Scripting
03-18-2016, 23:48
Replies:
6
[SOLVED][TF2]Force Weapon Switch Update?
Views:
1,767
Posted By
MrTimcakes
Re: Force Weapon Switch Update?
Solved this with GetClientWeapon on the event when they touch the trigger, from this I check if its a restricted weapon and change their active weapon, then the weapon switch takes care of the rest...
Forum:
Scripting
03-18-2016, 22:27
Replies:
6
[SOLVED][TF2]Force Weapon Switch Update?
Views:
1,767
Posted By
MrTimcakes
Re: Force Weapon Switch Update?
Well I have an event for when a player enter a restricted area and so all I want is a way to call OnWeaponSwitch with the argument of the weapon as an edict as inside the OnWeaponSwitch...
Forum:
Scripting
03-18-2016, 21:39
Replies:
6
[SOLVED][TF2]Force Weapon Switch Update?
Views:
1,767
Posted By
MrTimcakes
Re: Force Weapon Switch Update?
Wouldn't that be just pointlessly computationally expensive when compared with just checking when they switch weapon. I'd prefer to force everybody to their secondary so they have to swap weapons...
Forum:
Scripting
03-18-2016, 16:11
Replies:
7
[CS:GO] How to I teleport a player in crouched position?
Views:
4,752
Posted By
MrTimcakes
Re: [CS:GO] How to I teleport a player in crouched position?
You could try ClientCommand with +duck or whatever the crouch console command is
Forum:
Scripting
03-18-2016, 15:59
Replies:
6
[SOLVED][TF2]Force Weapon Switch Update?
Views:
1,767
Posted By
MrTimcakes
[SOLVED][TF2]Force Weapon Switch Update?
I'm using SDKHook's OnWeaponSwitch to restrict which items you can user in certain areas. I'm defining these areas with triggers in a custom map, however I have a problem. If the client leaves the...
Forum:
Scripting
11-24-2015, 15:08
Replies:
6
[TF2]Detecting No-scope and Headshot
Views:
2,064
Posted By
MrTimcakes
Re: [TF2]Detecting No-scope and Headshot
Hmm, should be just char sWeapon[32];
GetEdictClassname(weapon, sWeapon, sizeof(sWeapon)); with public Action OnTakeDamageAlive(int victim, int &attacker, int &inflictor, float &damage, int...
Forum:
General
11-23-2015, 20:33
Replies:
72
Spider - A Replacement Webcompiler
Views:
50,872
Posted By
MrTimcakes
Re: Spider - A Replacement Webcompiler
Would be awesome to see this with Gist or some-sort of way to send a link that contains code (not in the URL as that has a character limit)
Forum:
Scripting
11-23-2015, 11:46
Replies:
6
[TF2]Detecting No-scope and Headshot
Views:
2,064
Posted By
MrTimcakes
Re: [TF2]Detecting No-scope and Headshot
How do you explain this (https://forums.alliedmods.net/showpost.php?p=966036&postcount=2) example from DJ Tsunami, does it not work?
I also tried the returned weapon arg but as an int it returned...
Forum:
Scripting
11-23-2015, 06:59
Replies:
6
[TF2]Detecting No-scope and Headshot
Views:
2,064
Posted By
MrTimcakes
Re: [TF2]Detecting No-scope and Headshot
Hmm, it seems I can't properly get the weapon used to attack in the OnTakeDamage. What am I doing wrong?
char sWeapon[32];
GetEdictClassname(inflictor, sWeapon, sizeof(sWeapon));...
Forum:
Scripting
11-21-2015, 21:05
Replies:
1
SQL Bare Minimum?
Views:
530
Posted By
MrTimcakes
SQL Bare Minimum?
Whats the bare minimum for a SQL table interface? I'd like to use a table with steamids, sentence, and served to track how long a player has been sentenced to jail and how much longer they must serve...
Forum:
Scripting
11-21-2015, 18:33
Replies:
6
[TF2]Detecting No-scope and Headshot
Views:
2,064
Posted By
MrTimcakes
[TF2]Detecting No-scope and Headshot
I run a TF2 Crit server and I'd like to cause sniper no-scopes to cause 70% damage and headshots to cause 115%, I know the "player_death" event can do headshots but I was hoping there was some way to...
Forum:
Scripting
11-10-2015, 14:47
Replies:
2
Curious about Gamedata
Views:
910
Posted By
MrTimcakes
Re: Curious about Gamedata
Thank you, that's very helpful and has cleared it up a lot for me.
Forum:
Scripting
11-10-2015, 13:20
Replies:
2
Curious about Gamedata
Views:
910
Posted By
MrTimcakes
Curious about Gamedata
Can someone explain gamedata to me? My understanding is that the adresses point to memory locations reavealing to sourcemod native game functions, is this correct? The only documentation on it I can...
Forum:
Plugins
11-09-2015, 06:33
Replies:
7
[TF2]No Rocket Jump Damage
Views:
7,789
Posted By
MrTimcakes
[TF2]No Rocket Jump Damage
No Rocket Jump Damage
Tired of killing yourself during your getaway rocket jump? Well, this just might be the plugin for you.
This plugin removes all self inflicted damage, most notably Rocket...
Forum:
Scripting
11-09-2015, 05:09
Replies:
9
[SOLVED][TF2]Unbonkable?
Views:
2,167
Posted By
MrTimcakes
Re: [TF2]Unbonkable?
Thanks Wliu, I don't mind the sound being played this will work just fine. Idk why but having the author of a big plugin like Freak Fortress help me out makes me feel weird. Why would any of you...
Forum:
Scripting
11-08-2015, 16:41
Replies:
9
[SOLVED][TF2]Unbonkable?
Views:
2,167
Posted By
MrTimcakes
Re: [TF2]Unbonkable?
Would I hook this onto the player, or onto the ball when its created? Sorry to be a beggar but a code example would be really helpful her, Dankie (thanks)
Forum:
Scripting
11-08-2015, 15:00
Replies:
9
[SOLVED][TF2]Unbonkable?
Views:
2,167
Posted By
MrTimcakes
[SOLVED][TF2]Unbonkable?
Is it possible to make a single player unbonkable by the sandman ball? I'm working on a gamemode where the chaser shouldn't be bonked.
Forum:
Scripting
11-08-2015, 11:36
Replies:
14
[Solved][TF2]Switch player team without killing them.
Views:
3,747
Posted By
MrTimcakes
Re: [TF2]Switch player team without killing them.
Damn, thanks that worked.
Showing results 1 to 25 of 124
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