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Search: Posts Made By: rhelgeby
Forum: Zombie:Reloaded 01-20-2013, 16:52
Replies: 55
Views: 143,055
Posted By rhelgeby
Re: Release: Zombie:Reloaded 3.1

Time to close this thread now. Issues and questions goes in new or existing threads (where appropriate), but remember to search before posting.
Forum: Zombie:Reloaded 01-18-2013, 02:33
Replies: 55
Views: 143,055
Posted By rhelgeby
Re: Release: Zombie:Reloaded 3.1

cstrike/cfg/sourcemod/zombiereloaded/zm_my_zombie_map.cfg:
exec sourcemod/zombiereloaded/nemesis.cfg

That's all it takes to enable nemesis mode in zm_my_zombie_map. You'll have to reload the map...
Forum: Zombie:Reloaded 01-18-2013, 01:56
Replies: 55
Views: 143,055
Posted By rhelgeby
Re: Release: Zombie:Reloaded 3.1

No. Only a private local test server.
Forum: Zombie:Reloaded 01-17-2013, 13:59
Replies: 55
Views: 143,055
Posted By rhelgeby
Re: Release: Zombie:Reloaded 3.1

Add some echo statements to see if it's actually executed.

For instance, put this on top of de_dust.cfg:
echo de_dust.cfg executed

And in the game mode config you use, for instance...
Forum: Zombie:Reloaded 01-17-2013, 13:56
Replies: 55
Views: 143,055
Posted By rhelgeby
Re: Release: Zombie:Reloaded 3.1

Yes. Basically you just need to update the immunity mode class attributes and it should work. Cvars have defaults and doesn't need to be set anywhere, but it's probably good to add those too.

The...
Forum: Zombie:Reloaded 01-17-2013, 07:33
Replies: 55
Views: 143,055
Posted By rhelgeby
Re: Release: Zombie:Reloaded 3.1

Did you copy the file out of the gamemode-examples folder? It has to be in the regular map config folder for ZR.
Forum: Zombie:Reloaded 01-17-2013, 06:07
Replies: 55
Views: 143,055
Posted By rhelgeby
Re: Release: Zombie:Reloaded 3.1

Simple instructions are provided in the file I mentioned.
Forum: Zombie:Reloaded 01-17-2013, 05:47
Replies: 55
Views: 143,055
Posted By rhelgeby
Re: Release: Zombie:Reloaded 3.1

See the example in cfg/sourcemod/zombiereloaded/gamemode-examples/de_dust2.cfg
Forum: Zombie:Reloaded 01-15-2013, 17:18
Replies: 55
Views: 143,055
Posted By rhelgeby
Re: Release: Zombie:Reloaded 3.1

You can't keep your configuration and use this version, but you can update it manually. There are new immunity mode attributes in classes and a few new cvars in the main config file.

I made a dump...
Forum: Zombie:Reloaded 01-15-2013, 03:16
Replies: 55
Views: 143,055
Posted By rhelgeby
Re: Release: Zombie:Reloaded 3.1

Are you using immunity modes. If so, try without them.

Anyone else able to confirm that head shot is broken with ZR enabled? Possibly when using the new immunity modes.
Forum: Zombie:Reloaded 01-12-2013, 12:26
Replies: 55
Views: 143,055
Posted By rhelgeby
Re: Release: Zombie:Reloaded 3.1

The ZR API is missing a lot so I see the need for expanding it. There are already a few people who modify ZR and need to reapply their modifications every time we update it.

All three of your...
Forum: Zombie:Reloaded 01-12-2013, 07:45
Replies: 55
Views: 143,055
Posted By rhelgeby
Re: Release: Zombie:Reloaded 3.1

Even though it might work to some degree and there are some fixes available, we're not implementing them as a quick patch. We want to do a proper fix - or to find an elegant way of implementing them...
Forum: Zombie:Reloaded 01-12-2013, 04:23
Replies: 55
Views: 143,055
Posted By rhelgeby
Re: Release: Zombie:Reloaded 3.1

It's new, but not major though. I'm just declaring it stable instead of making a new patch this time.
Forum: Zombie:Reloaded 01-12-2013, 03:43
Replies: 55
Views: 143,055
Posted By rhelgeby
[CS:S] Release: Zombie:Reloaded 3.1

Zombie:Reloaded 3.1

Zombie:Reloaded is now mature enough to be called stable and we bump the version to 3.1. The patches since the beta 2 release have fixed several issues and improved a few...
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