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Search: Posts Made By: DarthMan
Forum: Scripting Help Yesterday, 03:57
Replies: 11
Views: 250
Posted By DarthMan
Re: segmention fault + debug.log

It's just an excuse to hide that he's using dproto :)
It's clear because almost all CS 1.6 servers are steam + non-steam.
Forum: Scripting Help 08-11-2019, 14:15
Replies: 16
Views: 736
Posted By DarthMan
Re: Client ID problem

Show us the meta list output, please.
Forum: Approved Plugins 08-01-2019, 17:05
Replies: 21
Views: 4,063
Posted By DarthMan
Re: KreedZ: Spawns Fix

{
"name": "EntSelectSpawnPoint",
"library": "mod",
"arguments":
[
{
"type": "CBasePlayer *"
}
],
"return":
Forum: Scripting 07-21-2019, 07:12
Replies: 7
Views: 943
Posted By DarthMan
Re: [ H3LP ] Camera Player Model / Weapons

It is, as this command requires cheats to be enabled. if I enable cheats on specific client, then he can use all stuff like noclip, god, camera, fullbright command etc. Which is not what I want.
Forum: Scripting 07-21-2019, 06:17
Replies: 7
Views: 943
Posted By DarthMan
Re: [ H3LP ] Camera Player Model / Weapons

So you mean, the only way is enabling cheats and doing thirdperson?
Using m_iObserverMode it would not allow me to switch weapons as the game thinks that the player is in spectator mode.
Forum: Scripting 07-21-2019, 04:58
Replies: 7
Views: 943
Posted By DarthMan
Re: [ H3LP ] Camera Player Model / Weapons

Isn't SetForcedTauntCam only for TF2? I need something that works with all source engine mods.
Forum: Scripting 07-10-2019, 13:44
Replies: 7
Views: 943
Posted By DarthMan
[ H3LP ] Camera Player Model / Weapons

Hello there. If I change player view entity using SetClientViewEntity the player model is invisible. This was easely fixed bysetting m_iObserverMode to 1. However, when doing so, the footsteps are...
Forum: Scripting Help 07-07-2019, 12:23
Replies: 5
Views: 339
Posted By DarthMan
Re: Reapi

Better use HLDS as it's the official legal DS from Valve. Use the fun module native give_item. ReHLDS is considered illegal as it's not develoepd by Valve, thus breaking the Valve Policy of Truth....
Forum: Module Coding 05-24-2019, 06:37
Replies: 204
Sticky: Module: Rage
Views: 100,965
Posted By DarthMan
Re: Module: Rage

Idk if anyone else experienced this issue, but, for me, Rage doesn't run. Whenever I run the module, if a module or a handler exists, the server crashes. I tried CBaseEntity::TakeDamage as well as...
Forum: News 05-12-2019, 14:21
Replies: 67
Views: 19,105
Posted By DarthMan
Re: Development Roundup, We need you!

To me it worked fine after updating to beta TFC.
Forum: Scripting Help 05-07-2019, 13:50
Replies: 7
Views: 524
Posted By DarthMan
Re: [H3LP] Hooking CBasePlayer::StartObserver

I tested and it still crashes. It's as I said, a bug in the module that will never be fixed.

Edit: I had another plug-in calling it and it wasn't done in plugin_precache. Seems to be working fine...
Forum: Scripting Help 05-07-2019, 13:06
Replies: 7
Views: 524
Posted By DarthMan
Re: [H3LP] Hooking CBasePlayer::StartObserver

So, that's why it happens?
Hook must be registered in init/cfg/etc and the function in precache?
So it's like a rule, otherwise will throw the error?
Then how come even registering it in init if i...
Forum: Scripting Help 05-07-2019, 09:44
Replies: 7
Views: 524
Posted By DarthMan
Re: [H3LP] Hooking CBasePlayer::StartObserver

Ah, I see. Thanks for letting me know.
Also, I noticed a bug with Okapi.
If I do new hObserverValue = wl(okapi_mod_find_sig(hObserverSignature, sizeof hObserverSignature),...
Forum: Scripting Help 05-07-2019, 05:03
Replies: 7
Views: 524
Posted By DarthMan
Re: [H3LP] Hooking CBasePlayer::StartObserver

Solved by changing okapi_build_function to okapi_build_method :-)
Forum: Scripting Help 05-07-2019, 03:37
Replies: 7
Views: 524
Posted By DarthMan
[H3LP] Hooking CBasePlayer::StartObserver

Hello. I'm having issues hooking CBasePlayer::StartObserver using Okapi. It's my first time using the module, but I'm sure that everything was done correctly. The signature is also correct. In fact,...
Forum: Module Coding 04-29-2019, 18:40
Replies: 204
Sticky: Module: Rage
Views: 100,965
Posted By DarthMan
Re: Module: Rage

Could someone please make a handler and function for CBasePlayer::StartObserver ?
I tried something but the server seems to crash :-(.
Forum: Scripting Help 04-15-2019, 04:05
Replies: 14
Views: 803
Posted By DarthMan
Re: How to get keyvalue for trigger_changelevel?

If you want to do it specifically for trigger_changelevel, you could also use the FM_KeyValue forward, check if entity is valid then get it's classname by using get_kvd with KV_ClassName as keyvalue...
Forum: New Plugin Submissions 03-17-2019, 13:23
Replies: 15
Views: 2,723
Posted By DarthMan
Re: V.I.P System ( API + Web )

/*
@Param index "user index must be connected otherwise it will throw an error"
@Param password "vip password"
@Param method "login method via steamid or ip or name + password"
@Param bSaveInFile...
Forum: Scripting Help 03-14-2019, 08:19
Replies: 0
Views: 405
Posted By DarthMan
[ H3LP ] TFC: Hooking CBaseTeleporter::Finished

Hello. I am trying to hook CTFTeleporter::Finished using Orpheu but it doesn't seem to work fine under Linux, whereas on Windows, it works fine. Basically the first parameter of the function is the...
Forum: Module Coding 02-21-2019, 12:28
Replies: 204
Sticky: Module: Rage
Views: 100,965
Posted By DarthMan
Re: Module: Rage

Hey Arkshine, can u share the Linux and Windows module for firebullets?
Thanks !
Forum: Scripting 02-11-2019, 13:31
Replies: 12
Views: 1,350
Posted By DarthMan
Re: [H3LP] FindEntityInSphere

Yeah, I've been thinking of dking it the same way. Thanks, I guess this will help others looking for the same thing.
Forum: Scripting 02-11-2019, 11:45
Replies: 12
Views: 1,350
Posted By DarthMan
Re: [H3LP] FindEntityInSphere

Ah, never knew about it. I mean, I knew that * was a possibility on the goldsrc engine. Good idea and thanks for sharing.
Forum: Scripting 02-11-2019, 06:17
Replies: 2
Views: 927
Posted By DarthMan
Re: [ H3LP ] CreateArray

Thanks :-)
Seems to be working fine now.
Forum: Scripting 02-11-2019, 03:27
Replies: 12
Views: 1,350
Posted By DarthMan
Re: [H3LP] FindEntityInSphere

So for sphere it's a good idea to just start a loop from 1 to 2048 if I want to find all entities in a given distance, check if they are valid and get vector distance between player origin and entity...
Forum: Scripting 02-11-2019, 03:24
Replies: 2
Views: 927
Posted By DarthMan
[ H3LP ] CreateArray

Hello. I am trying to create a dynamic array.

if(g_aCheckPoints == INVALID_HANDLE)
g_aCheckPoints = CreateArray(ARRAY_LEN);

But it seems to return 0, I tried then checking if the array is an...
Showing results 1 to 25 of 500

 
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