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Search: Posts Made By: Jcrr
Forum: Unapproved Plugins 11-10-2017, 09:37
Replies: 445
Views: 364,332
Posted By Jcrr
Re: [CS:GO] Custom Weapons Menu (very easy to configure) now with sql support

Throw models for grenades are not working?
Sounds are not working too?

Or it's my error in configuration?
Forum: Plugin/Gameplay Ideas and Requests 11-21-2016, 15:37
Replies: 2
Views: 2,322
Posted By Jcrr
Re: [REQ][CSGO] Remove weapons on (round_end)

I have 1vs1 server, and when they are removed on spawn, player have no weapon at all
Another problem is that, when player have weapons on end round, they will have it in next round, and when next...
Forum: Plugin/Gameplay Ideas and Requests 11-21-2016, 14:43
Replies: 2
Views: 2,322
Posted By Jcrr
[REQ][CSGO] Remove weapons on (round_end)

Hello guys, i need super simple plugin that will remove any weapon and Kevlar expect knife from every player on round_end event.

I searched but i didn't found good one :( only that removes weapon...
Forum: Plugins 11-20-2016, 10:07
Replies: 1,677
Views: 781,035
Posted By Jcrr
Re: [CS:GO] Multi-1v1 (v1.1.4, 2016-6-18)

One question, there shouldn't be a menu on spawn with weapon selection?
Forum: Plugins 09-20-2016, 16:26
Replies: 30
Views: 30,298
Posted By Jcrr
Re: [ZR] Poison Thrower v1.7

CSGO almost support it in 100%, only sound is not working.
Forum: Scripting 08-01-2016, 08:36
Replies: 18
Views: 3,534
Posted By Jcrr
Re: [CS:GO] Problem with assists manipulation

Hmm i found something wired too.
I changed it from assist's to score (CS_Set/GetClientContributionScore) and after that, players with manipulated score are not shown in gametracker score table, and...
Forum: Scripting 07-27-2016, 07:52
Replies: 18
Views: 3,534
Posted By Jcrr
Re: [CS:GO] Problem with assists manipulation

That's works perfectly fine. And since you learn'd me that player_spawn is little buggy and hook player spawn is better, I need to rewrite few of my plugins :D

Thread can be closed.
Forum: Scripting 07-26-2016, 08:26
Replies: 18
Views: 3,534
Posted By Jcrr
Re: [CS:GO] Problem with assists manipulation

StSatan
Code is really awesome, and works almost perfectly.
But still there is wired thing about assist's
Little timeline stuff:

First round
Players spawns > g_iScore is 10 | assist's are set...
Forum: Scripting 07-25-2016, 12:54
Replies: 18
Views: 3,534
Posted By Jcrr
Re: [CS:GO] Problem with assists manipulation

#include <sourcemod>
#include <sdktools>
#include <cstrike>

#pragma semicolon 1

public OnPluginStart()
{
HookEvent("player_spawn", OnPlayerSpawnEvent);
}
Forum: Scripting 07-22-2016, 06:42
Replies: 18
Views: 3,534
Posted By Jcrr
Re: [CS:GO] Problem with assists manipulation

Got some more informations:

round_end dont have short:userid : https://wiki.alliedmods.net/Generic_Source_Events#round_end
As you can see, for example, player_death have short:userid :...
Forum: Scripting 07-22-2016, 05:46
Replies: 18
Views: 3,534
Posted By Jcrr
Re: [CS:GO] Problem with assists manipulation

Doing this on post didn't help :(
It must be done at round end, because i need to do something on players that survive whole round.
Forum: Scripting 07-21-2016, 17:26
Replies: 18
Views: 3,534
Posted By Jcrr
Re: [CS:GO] Problem with assists manipulation

As i predicted it didn't help, dunno why it should help... but still tried.

Same issue, on end of round assist's are assigned, then on start of next round they are cleared to state before assign.
Forum: Scripting 07-21-2016, 17:07
Replies: 18
Views: 3,534
Posted By Jcrr
Re: [CS:GO] Problem with assists manipulation

Error log:

L 07/21/2016 - 23:03:34: [SM] Exception reported: Client 2 is not in game
L 07/21/2016 - 23:03:34: [SM] Blaming: test.smx()
L 07/21/2016 - 23:03:34: [SM] Call stack trace:
L...
Forum: Scripting 07-21-2016, 15:47
Replies: 18
Views: 3,534
Posted By Jcrr
[CS:GO] Problem with assists manipulation

Hello guys. I have little problem with CSGO assist's manipulation.
Super simple code:


#include <sourcemod>
#include <sdktools>
#include <cstrike>

#pragma semicolon 1
Forum: Plugins 07-21-2016, 14:43
Replies: 106
Views: 75,981
Posted By Jcrr
Re: [CS:GO] PropHunt (v1.0.5.1, 04/02/16)

I think plugin is unsupported anymore. I wrote to author and i got no response at all.
Forum: Scripting 07-21-2016, 11:21
Replies: 13
Views: 2,765
Posted By Jcrr
Re: [CS:GO] Need help with timers

Plugin super simple logic:

When Player is spawned > Start timer, that will count to 15 (in loop, each loop = 15s)
On each loop of timer > Do stuff
When Player is killed > immediately stop timer...
Forum: Scripting 07-21-2016, 08:39
Replies: 13
Views: 2,765
Posted By Jcrr
Re: [CS:GO] Need help with timers

8guawong
I'm aware about first spawn twice timer start, it's very easy to solve, but still, it wont help with kill timers.
If player will die, and then timer will check if it should run, it's ok....
Forum: Scripting 07-21-2016, 08:02
Replies: 13
Views: 2,765
Posted By Jcrr
Re: [CS:GO] Need help with timers

nOProblem
I tried to do it like this way, but it wont work for 2 reasons:
1. In exactly your version, all timers work only once (1 time loop)
2. If i redo it to repeat the timers, this will...
Forum: Scripting 07-20-2016, 14:20
Replies: 13
Views: 2,765
Posted By Jcrr
Re: [CS:GO] Need help with timers

Can you be more precise? Because i can't find single thing related to "delete blahblah" in sourcemod
Forum: Scripting 07-20-2016, 07:17
Replies: 13
Views: 2,765
Posted By Jcrr
[CS:GO] Need help with timers

Hello, I'm making plugin that uses timers and I'm sitting here like 4 hours straight, and simply cannot kill timer...
Super simple description:
On player spawn > start timer
On player death > stop...
Forum: Plugins 07-09-2016, 09:47
Replies: 1,381
Views: 803,736
Posted By Jcrr
Re: [Source 2013] Custom Chat Colors

If i have multiple flags, how can i set their priority?
For example i have 99:z admin
In config i have defined:

[VIP] - T flag
[ADMIN] - C flag
[ROOT] - A flag

file looks like this:
Forum: Plugins 06-27-2016, 12:34
Replies: 117
Views: 44,408
Posted By Jcrr
Forum: Plugins 05-20-2016, 16:47
Replies: 19
Views: 43,109
Posted By Jcrr
Re: [CS:GO] Players models from flags

How it would work if i have A and T flag for this config?

"T-ct"
{
MODEL1
}
"A-ct"
{
MODEL2
}
Forum: Plugins 05-18-2016, 03:58
Replies: 2,224
Views: 1,692,778
Posted By Jcrr
Re: Advertisements 2.0 (Updated 2016/03/23)

Can it be problem, that i use:

[01] SourceMod (1.7.3-dev+5229) by AlliedModders LLC
[02] CS Tools (1.7.3-dev+5229) by AlliedModders LLC
[03] SDK Tools (1.7.3-dev+5229) by AlliedModders LLC
[04]...
Forum: Plugins 05-15-2016, 16:27
Replies: 2,224
Views: 1,692,778
Posted By Jcrr
Re: Advertisements 2.0 (Updated 2016/03/23)

Here, It's 8 adverts copied 8 times because of this error with showing advert only once per map

http://pastebin.com/raw/Kt0VWG8z
Showing results 1 to 25 of 124

 
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