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Search: Posts Made By: WhiteFalcon
Forum: VSH / Freak Fortress 08-25-2020, 17:28
Replies: 6
Views: 921
Posted By WhiteFalcon
Forum: VSH / Freak Fortress 08-23-2020, 11:09
Replies: 14
Views: 1,133
Posted By WhiteFalcon
Re: sound_block_vo don't works

That's just the include folder, which not related to the problem at all.
- Post your plugins/extensions list ("sm plugins list", "sm exts list")
- make sure your sounds are precached, or show your...
Forum: VSH / Freak Fortress 08-13-2020, 05:14
Replies: 124
Views: 24,580
Posted By WhiteFalcon
Re: Unofficial Freak Fortress | 1.20.1

This problem is not related to this fork/this thread, you'd be better off making a new one instead of posting here.
Forum: VSH / Freak Fortress 08-09-2020, 14:37
Replies: 12
Views: 2,166
Posted By WhiteFalcon
Re: FF2 2 rage platforms

The reason for slow switch was because i always found it quite annoying to miss while switching from rage to rage.
as for the slow EndAbility, i migrated a part of the code so that it doesnt get...
Forum: VSH / Freak Fortress 08-09-2020, 11:47
Replies: 12
Views: 2,166
Posted By WhiteFalcon
Re: FF2 2 rage platforms

the "can end" does same job as "arg1007" from old AMS, its 0 by default, you dont need to add it.
most of the time its useless, since only "fake dead ringer" ability use it, afaik.
what does it do?...
Forum: VSH / Freak Fortress 08-08-2020, 11:20
Replies: 12
Views: 2,166
Posted By WhiteFalcon
Re: FF2 2 rage platforms

Thanks for the great detail, it appears that i forgot again something.
let me know if the problem still persists
Forum: VSH / Freak Fortress 08-07-2020, 13:49
Replies: 12
Views: 2,166
Posted By WhiteFalcon
Re: FF2 2 rage platforms

Huh, that's weird.
I'll take a proper look whenever i can, i apologize in advance for the upcoming delay.
Forum: VSH / Freak Fortress 08-07-2020, 05:49
Replies: 12
Views: 2,166
Posted By WhiteFalcon
Re: FF2 2 rage platforms

The parser shouldn't yell at you for not having a rage base, no idea why i left LogError there :P
Added a check for menurage to prevent accesss to null handle, that should fix the second problem.
...
Forum: Plugins 07-19-2020, 18:03
Replies: 5
Views: 930
Posted By WhiteFalcon
Re: [TF2] Fix cl_interp exploit

It's all up to you, most if not all of exploit published here are deprecated by their author, since valve already patched them.
as for now, i'm only aware of cl_interp exploit and spray thing.
Forum: Plugins 07-19-2020, 06:41
Replies: 5
Views: 930
Posted By WhiteFalcon
Re: [TF2] Fix cl_interp exploit

Pretty sure you can find it easity in youtube. And no, valve did not patch it yet.
Also edited the original post, it was quite too late i noticed m_fLerpTime already existed as Prop_Data.
Forum: Plugins 07-18-2020, 19:27
Replies: 5
Views: 930
Posted By WhiteFalcon
[TF2] Fix cl_interp exploit

Fixes an exploit related to cl_interp, in which the ConVar values changes, but CBasePlayer::m_fLerpTime doesn't.

I don't think i should demonstrate the exploit, or how it can be achieved, you do...
Forum: Extensions 06-30-2020, 16:07
Replies: 0
Views: 1,617
Posted By WhiteFalcon
[TF2] ObjTools

Purpose: Exposes CTakeDamageInfo, CAmmoDefs and some ServerTools.

Download (https://github.com/01Pollux/TF_ObjTools/releases/tag/1.3.2.1).
Natives...
Forum: VSH / Freak Fortress 06-30-2020, 04:43
Replies: 4
Views: 923
Posted By WhiteFalcon
Re: Compile Error

What was your solution?
Do not blank out posts. Additionally, if you solve your problem post the solution for others to find.
Forum: Trash 06-27-2020, 11:53
Replies: 5
Views: 1,697
Posted By WhiteFalcon
Re: Dispenser Music Choice - Rex Subplugins

took a quick look, here are some critics/feedback for now:
if you want to rework on it, dont copy mistakes.
by that i mean:
1- never store entity by its index.
2- do you really need to convert...
Forum: Trash 06-27-2020, 11:29
Replies: 5
Views: 1,697
Posted By WhiteFalcon
Re: Dispenser Music Choice - Rex Subplugins

Good work, ̶b̶u̶t̶ ̶y̶o̶u̶ ̶f̶o̶r̶g̶o̶t̶ ̶t̶o̶ ̶s̶h̶a̶r̶e̶ ̶t̶h̶e̶ ̶s̶o̶u̶r̶c̶e̶c̶o̶d̶e̶.̶
Forum: VSH / Freak Fortress 06-24-2020, 15:29
Replies: 9
Views: 1,177
Posted By WhiteFalcon
Re: Compiling problems?

oh yeah, haven't really read that include at all :P
thanks for noticing.
Forum: VSH / Freak Fortress 06-24-2020, 09:52
Replies: 9
Views: 1,177
Posted By WhiteFalcon
Re: Compiling problems?

Remove #pragma newdecls required in main source code if you dont want to update steamtools.inc to the newest syntax
Forum: VSH / Freak Fortress 06-09-2020, 11:55
Replies: 19
Views: 1,522
Posted By WhiteFalcon
Re: Need help in regards to Hale knockback

DefenseBuffed is a TFCond (https://sm.alliedmods.net/new-api/tf2/TFCond) which get fired by specific weapons including Battalions, if you didn't found what you are looking for in attributes, chances...
Forum: VSH / Freak Fortress 06-09-2020, 10:40
Replies: 19
Views: 1,522
Posted By WhiteFalcon
Re: Need help in regards to Hale knockback

Battalion backup applies "TFCond_DefenseBuffed". VSH checks during "OnTakeDamage" call if player has this condition, if true then the damage will be reduced by 70%.
Forum: VSH / Freak Fortress 06-06-2020, 15:47
Replies: 12
Views: 2,166
Posted By WhiteFalcon
FF2 2 rage platforms

For long time FF2 had(and still do) many creators, one of them is sarysa, though her/his subplugins have some problem, or atleast in my opinion, ie : run medium~heavy checks every single server...
Forum: VSH / Freak Fortress 04-16-2020, 10:37
Replies: 12
Views: 2,231
Posted By WhiteFalcon
Re: Even More Possibilities

Thanks for the feedback epicwindow, updated the repo.
Forum: VSH / Freak Fortress 04-11-2020, 19:25
Replies: 12
Views: 2,231
Posted By WhiteFalcon
Re: Even More Possibilities

That's really weird, the fact that the ArrayList is invalid despite creating it during OnPluginStart().
Forum: VSH / Freak Fortress 04-08-2020, 09:43
Replies: 12
Views: 2,231
Posted By WhiteFalcon
Re: Even More Possibilities

This (http://www.mediafire.com/file/3cid3hf43ngk4yj/even-more-possibilities.smx/file)should work now, updated the repository.
Thanks for the feedback.
Forum: VSH / Freak Fortress 04-04-2020, 11:46
Replies: 5
Views: 643
Posted By WhiteFalcon
Re: Server crash

rename the .smx inside plugins/freaks to .ff2
and you don't need to add .sp inside /freaks
Forum: VSH / Freak Fortress 04-01-2020, 17:06
Replies: 12
Views: 2,231
Posted By WhiteFalcon
Re: Even More Possibilities

You can disable fan with "up_max_fanpush" and still allow some scatters to "FaN" -backscatter and shortstop-, or you can straight up compile the main plugin without "infinite_fan_push.sp"
Showing results 1 to 25 of 29

 
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