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Search: Posts Made By: Xanaguy
Forum: Plugins 10-14-2020, 01:21
Replies: 46
Views: 7,939
Posted By Xanaguy
Re: [L4D & L4D2] Coop Markers - Flow Distance (1.8a) [10-Oct-2020]

For some reason, flow distance is still being tracked by this plugin on maps with trigger_finale entities while its type is 0. I guess this is because of how flow is calculated for those particular...
Forum: Plugins 10-11-2020, 12:37
Replies: 46
Views: 7,939
Posted By Xanaguy
Re: [L4D & L4D2] Coop Markers - Flow Distance (1.8a) [10-Oct-2020]

Edit: Never mind, it's not too much of an issue on Scavenge, however, another flow related plugin is the case on that mode.
Forum: Plugins 10-10-2020, 01:13
Replies: 47
Views: 17,255
Posted By Xanaguy
Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger

Slight update, got a proper check in for accounting for a team to be just alive survivor bots. For some reason it wasn't working for me before.
Forum: Plugins 10-09-2020, 23:31
Replies: 46
Views: 7,939
Posted By Xanaguy
Re: [L4D & L4D2] Coop Markers - Flow Distance (1.8a) [10-Oct-2020]

Just tried this plugin once more. Everything seems to work perfectly except for one thing: The print/pop-up doesn't actually show the % of the way in the map's flow. I wonder if this is something...
Forum: Plugins 10-09-2020, 05:45
Replies: 53
Views: 35,099
Posted By Xanaguy
Re: [L4D2] Survivor Bot Holdout (1.6) [10-May-2020]

Just noticed the main reason why it wasn't having the intended effect I had desired in the Welcome To Hell campaign. The in-map entities have their targetnames (for the team 4 survivors) blank. Will...
Forum: Plugins 10-08-2020, 23:03
Replies: 33
Views: 7,007
Posted By Xanaguy
Re: [L4D & L4D2] Anti Rush (1.7) [09-Oct-2020]

There is a way to detect which type the map's trigger_finale entity has. The original Scavengebots plugin did just that.

new entity = -1;
while ((entity = FindEntityByClassname(entity,...
Forum: Plugins 10-08-2020, 19:28
Replies: 33
Views: 7,007
Posted By Xanaguy
Re: [L4D & L4D2] Anti Rush (1.6) [15-Jul-2020]

This plugin works, however, I think maybe an exception can be made for any finale that isn't a gauntlet. Scavenge finales, players tend to split up to get cans faster which will provide false...
Forum: Plugins 10-08-2020, 02:21
Replies: 47
Views: 17,255
Posted By Xanaguy
Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger

Updated: Crasher, here are some edits/tweaks.


In c3m4_plantation, the bots will simply warp to the same crds used to trigger the timer to start the finale.

In c8m3_sewers, the bots will...
Forum: Plugins 10-07-2020, 02:35
Replies: 47
Views: 17,255
Posted By Xanaguy
Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger

Major update here. Made a lot of maps compatible. But this will need extensive and thorough testing as I had to defrag everything from a decompiled version of my latest work before I was drawn in The...
Forum: Plugins 03-19-2020, 01:46
Replies: 57
Views: 21,394
Posted By Xanaguy
Re: [L4D2] ScavengeBotsDS

Data Update: The "Infection Overdrive" campaign is now compatible with this plugin.
Forum: Plugins 02-17-2020, 02:34
Replies: 41
Views: 28,298
Posted By Xanaguy
Re: [L4D2] Real Zoey Unlock (1.1.1) [22-Jun-2018]

For some reason, the signature affected as a result of the required .txt is interfering with some talker criterions. (One notable criterion is 'DistToClosestSurvivor') Are you able to fix this?
Forum: Plugins 01-30-2020, 05:25
Replies: 1
Views: 960
Posted By Xanaguy
[L4D2] The Sacrifice - No Outro Color Filter

This one entity was obstructing some closed captioning during my mod development (was making it really hard to see). So I came up with this quick and easy plugin to finally do away with it. This can...
Forum: Plugins 12-11-2019, 22:03
Replies: 11
Views: 3,267
Posted By Xanaguy
Re: [L4D2] Gascan Announcer

Is there any chance for this to be compatible with Sourcemod 1.9? Builds for 1.10 break a vital extension I wish to keep for my server and this is a promising plugin for anti-griefing purposes.
Forum: Plugins 11-27-2019, 16:54
Replies: 15
Views: 4,355
Posted By Xanaguy
Re: [L4D & L4D2] Witch - Bots Trigger

Not exactly what I meant. That's just for points where they're guaranteed to get stuck.

In coop, bots take their time to progress through the map, often stopping along the way to deal with even a...
Forum: Plugins 11-27-2019, 15:41
Replies: 15
Views: 4,355
Posted By Xanaguy
Re: [L4D & L4D2] Witch - Bots Trigger

Alright, I'll be sure to try it out now.

I also have another idea that I wish to see possible.

Do you think that you're able to have an all-bot team (survivors) rush the map in campaign like...
Forum: Plugins 11-27-2019, 14:43
Replies: 15
Views: 4,355
Posted By Xanaguy
Re: [L4D & L4D2] Witch - Bots Trigger

Sorry I was unable to test the plugin yesterday.

There is an error loading the plugin:

L 11/27/2019 - 12:35:07: [SM] Failed to load plugin "l4d_witch_trigger.smx": Unable to load plugin (no...
Forum: Plugins 11-23-2019, 17:56
Replies: 15
Views: 5,305
Posted By Xanaguy
Re: [L4D2] Car Alarm - Bots Trigger (1.2) [05-Nov-2019]

Will the Wandering Witch be getting the same treatment soon?
Forum: Plugins 10-09-2019, 23:10
Replies: 18
Views: 3,471
Posted By Xanaguy
Re: [L4D2][WIN] Modelprecache Resize

I tried with Silvers' flashlight plugin. It still failed.
Forum: Plugins 10-01-2019, 01:50
Replies: 53
Views: 35,099
Posted By Xanaguy
Re: [L4D2] Survivor Bot Holdout (1.4.2) [03-Jul-2019]

Something doesn't seem right. I specified that the plugin be disabled for certain gamemodes on a certain map, but the survivors still seem to spawn on map change, which results in duplicate...
Forum: General 09-05-2019, 17:08
Replies: 2
Views: 956
Posted By Xanaguy
Re: Preventing Vscript from using "SendToServerConsole"?

Well, I'm searching for all available options to prevent that function from activating. Preferably those that works for everyone instead of only servers that run sourcemod.

Prodigy did provide one...
Forum: General 09-05-2019, 15:03
Replies: 2
Views: 956
Posted By Xanaguy
Preventing Vscript from using "SendToServerConsole"?

Is there any way for a Sourcemod plugin to disable or block that one function from ever executing on a Vscript? I ask here following ProdigySim's advise amidst a critical issue with a hostile...
Forum: Plugins 09-01-2019, 18:40
Replies: 57
Views: 21,394
Posted By Xanaguy
Re: [L4D2] ScavengeBotsDS

Okay, do you remember whether or not the bots have B/W vision? they wont get cans under that condition. Additionally, whenever they register a threat, they will also try to stay close to the player.
Forum: Plugins 09-01-2019, 16:42
Replies: 57
Views: 21,394
Posted By Xanaguy
Re: [L4D2] ScavengeBotsDS

There should be one Cvar that should be enabled by default.
Forum: Plugins 08-27-2019, 06:11
Replies: 57
Views: 21,394
Posted By Xanaguy
Re: [L4D2] ScavengeBotsDS

New Update: Bots will attempt to regroup with a player when in critical condition (vision is black and white) so they can safely heal themselves or have player heal said bot.

Hotfix: Fixed same...
Forum: Plugins 08-25-2019, 20:06
Replies: 57
Views: 21,394
Posted By Xanaguy
Re: [L4D2] ScavengeBotsDS

This is most likely due to the navigation file for that particular map. Nothing I can do from my end.
Showing results 1 to 25 of 154

 
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