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Search: Posts Made By: byteframe
Forum: Unapproved Plugins 03-14-2013, 02:51
Replies: 309
Views: 92,180
Posted By byteframe
Re: [TF2] Themes v0.8 (Bug Fixes + 1 New Theme)

I dunno about yall, but this plugin is more or less perform as well as it ever did for me. I get color correction, skybox, and particle changes. Plugin works on map change. Rejoice brothers.
Forum: New Plugins 09-12-2012, 13:06
Replies: 9
Views: 2,441
Posted By byteframe
Re: [Any] SourceIRC Achievement Relay

woot, it was released.
Forum: New Plugins 04-03-2012, 11:21
Replies: 40
Views: 14,912
Posted By byteframe
Re: [TF2] Bot Chatter

I like your bot plugins. Good on ya.
Forum: Approved Plugins 03-06-2012, 13:55
Replies: 30
Views: 15,608
Posted By byteframe
Re: [TF2] Auto DeSpectate (1.1.1)

The replay bot does get despectated.

fixed:


70c70
< if(GetUserAdmin(i) != INVALID_ADMIN_ID && AdminSwitch) {
---
> if(GetUserAdmin(i) != INVALID_ADMIN_ID &&...
Forum: New Plugins 02-03-2012, 20:57
Replies: 24
Views: 10,410
Posted By byteframe
Re: [TF2] Halloween Health

I'll give it a shot.

edit: works, diff:


147a148,159
> if (size == 3)
> {
> DispatchKeyValue(Medipack, "powerup_model",...
Forum: New Plugins 02-01-2012, 20:41
Replies: 24
Views: 10,410
Posted By byteframe
Re: [TF2] Halloween Health

of note: the item_healthkit entities have a keyvalue: Model (powerup_model)

https://developer.valvesoftware.com/wiki/Item_healthkit_full
Forum: Approved Plugins 01-29-2012, 04:28
Replies: 234
Views: 80,445
Posted By byteframe
Re: [TF2] Monoculus Spawner

I see how you can change the starting health of the boss.

by teh by, can you make it so it spawns all angry?

edit: nm you can just set the max health to something really high :)
Forum: Approved Plugins 01-29-2012, 02:23
Replies: 457
Views: 109,943
Posted By byteframe
Re: [TF2] Force Holidays - Updated 2011-12-16/21

does crit candy _only_ spawn on the halloween event maps? they do spawn and count towards the achievements on cp_manor_event (with bots).

found this :...
Forum: Approved Plugins 01-28-2012, 19:51
Replies: 31
Views: 29,894
Posted By byteframe
Re: TF2 Mandatory Taunt Mode v0.3 (7/31)

L 01/28/2012 - 19:41:29: [SM] Native "FakeClientCommand" reported: Client index 0 is invalid
L 01/28/2012 - 19:41:29: [SM] Displaying call stack trace for plugin "taunt.smx":
L 01/28/2012 -...
Forum: New Plugins 01-27-2012, 22:29
Replies: 24
Views: 10,410
Posted By byteframe
Re: [TF2] Halloween Health

[Anecdotal jabbering]

It seems like if you set the entity model to anything not in 'models/items/*', it will not be pickup-able. So...

"models/props_halloween/halloween_medkit_medium.mdl"...
Forum: New Plugins 01-27-2012, 15:35
Replies: 24
Views: 10,410
Posted By byteframe
Re: [TF2] Halloween Health

Changing the model of the item_healthkit_x entity does make it unable to be picked up.
Forum: Approved Plugins 01-23-2012, 17:10
Replies: 31
Views: 7,428
Posted By byteframe
Re: [TF2] SourceIRC ItemBotLite (Item Relay)

How can I get this to auto load before sourceirc?
Forum: Approved Plugins 01-22-2012, 02:00
Replies: 72
Views: 53,389
Posted By byteframe
Re: [TF2] Fake Item Messages

New version is tops.

Still works fine on both kinds of bots after removing the flag.

:)
Forum: Approved Plugins 01-22-2012, 00:46
Replies: 118
Views: 47,702
Posted By byteframe
Re: [TF2]TF2items.com MOTD backpack(With player menu)

Is there a way for the menu to not include bots?

edit, got it:

88c88
< AddTargetsToMenu(menu, 0, true, false);
---
> AddTargetsToMenu2(menu, 0, COMMAND_FILTER_NO_BOTS);

(thanks to...
Forum: Approved Plugins 01-21-2012, 18:16
Replies: 234
Views: 80,445
Posted By byteframe
Re: [TF2] Monoculus Spawner

Is it true that while the level can be specified, it only changes the boss health? The event hook thing on eyeboss_summoned, seems to influence the text in the spawn notification, but the level (or...
Forum: Approved Plugins 01-21-2012, 03:35
Replies: 241
Views: 142,490
Posted By byteframe
Re: [TF2] Horseless Headless Horsemann

Easy enough:

#pragma semicolon 1
#include <sourcemod>
#include <sdktools>

#define PL_VERSION "1.1pdl"

new Float:g_pos[3];
Forum: Approved Plugins 01-21-2012, 01:15
Replies: 241
Views: 142,490
Posted By byteframe
Re: [TF2] Horseless Headless Horsemann

I'd like that, please. ATM I'm looking at the code for this plugin, trying to hard-code one set of coordinates for the one map I run, and I maybe employ a timer after each hhh death for the respawn....
Forum: Approved Plugins 01-20-2012, 15:40
Replies: 241
Views: 142,490
Posted By byteframe
Re: [TF2] Horseless Headless Horsemann

What's the best way to approach an HHH autospawner? I'd like to have the HHH spawn periodically, as I've seen in some maps like trade_minecraft. Do I have to bake it into the map?
Forum: Approved Plugins 01-02-2012, 17:48
Replies: 589
Views: 112,891
Posted By byteframe
Re: [TF2Items] Bot Weapon Randomizer v1.1.9 (17.12.11)

I've reinstated my use of this plugin, figuring random weapons would be sufficient. Hats now work again, or I installed it right this time.

I love this plugin.

:bacon!:
Forum: Approved Plugins 12-19-2011, 04:49
Replies: 118
Views: 47,702
Posted By byteframe
Re: [TF2]TF2items.com MOTD backpack(With player menu)

until the bug is fixed, it seems turning the adverts on and then off in your config file will work around this issue. thank you.
Forum: Approved Plugins 09-28-2011, 00:01
Replies: 158
Views: 57,899
Posted By byteframe
Re: Dynamic MOTD (updated 2011-09-26)

Alright, it seems to be working now. Sorry for the false alarm.
Forum: Approved Plugins 09-27-2011, 01:31
Replies: 72
Views: 53,389
Posted By byteframe
Re: [TF2] Fake Item Messages

Do you happen to have an old copy of the plugin before you removed bot support?

edit: NVM Found one.
Forum: Approved Plugins 09-26-2011, 23:35
Replies: 158
Views: 57,899
Posted By byteframe
Re: Dynamic MOTD (updated 2011-09-26)

Thanks for TF2 fixes. It seems to be working now. I have SERVER_PUB_IP returning my ip correctly, and VAC_STATUS returns 1 -- also showing up as the icon in the server browser. STEAM_CONNSTATUS...
Forum: Approved Plugins 09-23-2011, 02:50
Replies: 158
Views: 57,899
Posted By byteframe
Re: Dynamic MOTD (updated 2011-02-27)

It isn't working on my TF2 server either, but I've only started working with this plugin a day or so ago.
Forum: Approved Plugins 09-15-2011, 03:55
Replies: 30
Views: 15,608
Posted By byteframe
Re: [TF2] Auto DeSpectate (1.1.1)

Thank you for this plugin.

Also, does anyone know (if any) the client commands to join class/team?
Showing results 1 to 25 of 32

 
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