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Search: Posts Made By: Bugsy
Forum: New Plugin Submissions 05-10-2019, 17:50
Replies: 50
Views: 16,381
Posted By Bugsy
Re: Armoury Manager

This was developed using standard HLDS so I have no idea about compatibility with rehlds. Can you post your fy_iceworld map config file? amxmodx\configs\ArmouryManager\fy_iceworld

Edit: Better...
Forum: New Plugin Submissions 04-21-2019, 21:20
Replies: 50
Views: 16,381
Posted By Bugsy
Re: Armoury Manager

You should be fine creating 20-30.
Forum: New Plugin Submissions 09-02-2017, 09:17
Replies: 50
Views: 16,381
Posted By Bugsy
Re: Armoury Manager

No, the shield is not considered an armoury entity. Below are the supported weapons. I suppose it could be done, but it would be basically a lot of manual work to make a weapon entity function like...
Forum: New Plugin Submissions 07-12-2016, 22:40
Replies: 50
Views: 16,381
Posted By Bugsy
Re: Armoury Manager

Update posted.
0.3b More code cleanup. (including fix for 1.8.2 compiler warnings)
0.3b Changed number of entities displayed per page to 10 in am_info command. I found this to be a safer value...
Forum: New Plugin Submissions 02-16-2016, 22:00
Replies: 50
Views: 16,381
Posted By Bugsy
Re: Armoury Manager

I understand your issue.

All weapons on a map are saved to the config file once you make a single change, whether its a creation or change to an existing. Each weapon uses 40 bytes to store in the...
Forum: New Plugin Submissions 02-16-2016, 21:44
Replies: 50
Views: 16,381
Posted By Bugsy
Re: Armoury Manager

Your config file is corrupt or something, it should be divisible by 40 since each entity uses 40 bytes. Please delete the config file then change maps. Do the same weapon changes and try sending the...
Forum: New Plugin Submissions 02-16-2016, 21:36
Replies: 50
Views: 16,381
Posted By Bugsy
Re: Armoury Manager

Ok, I wasn't sure if it was a different map..
Forum: New Plugin Submissions 02-16-2016, 21:33
Replies: 50
Views: 16,381
Posted By Bugsy
Re: Armoury Manager

Is the the name of the map? I thought it was surf_ski_2.bsp. Can you attach that map too?
Forum: New Plugin Submissions 02-16-2016, 21:28
Replies: 50
Views: 16,381
Posted By Bugsy
Re: Armoury Manager

Can you send me your config file? I'll load the map using your file and see what happens.
Forum: New Plugin Submissions 02-16-2016, 20:18
Replies: 50
Views: 16,381
Posted By Bugsy
Re: Armoury Manager

I just tested and I changed the scouts to armor and created grenades next both. I did a map change and both changed and created items were there afterwards.

When you do am_info command, does it...
Forum: New Plugin Submissions 02-16-2016, 19:08
Replies: 50
Views: 16,381
Posted By Bugsy
Re: Armoury Manager

The issue of not getting the 'Create an Item' HUD in certain areas of a map has been fixed. Thanks addons_zz and Syturi0 for the report.

Syturi0: Your other issue I cannot reproduce. Can you try...
Forum: New Plugin Submissions 02-16-2016, 08:32
Replies: 50
Views: 16,381
Posted By Bugsy
Re: Armoury Manager

Addons_zz, I have seen this too, typically on the outskirts of some maps. I will look into this as well.

Thanks for the reports!
Forum: New Plugin Submissions 02-16-2016, 06:59
Replies: 50
Views: 16,381
Posted By Bugsy
Re: Armoury Manager

It should remember everything, both created and edited. Does it happen on all maps that you've tried, or only surf_ski_2? I will check this tonight. Thank you.
Forum: New Plugin Submissions 02-09-2016, 22:09
Replies: 50
Views: 16,381
Posted By Bugsy
Re: Armoury Manager

Update posted.
0.3 Changed am_info to make it able to display all entities by allowing the user to specify the starting index as an optional parameter. 12 are displayed per cmd/MOTD.
0.3 Fixed...
Forum: New Plugin Submissions 02-02-2016, 22:36
Replies: 50
Views: 16,381
Posted By Bugsy
Re: Armoury Manager

I decided to keep the current table view and add an optional <start index #> parameter. So if there are 60 entities, you can do 'am_info 50' to see 50-60. Each MOTD can show up to 14.
Forum: New Plugin Submissions 02-02-2016, 18:59
Replies: 50
Views: 16,381
Posted By Bugsy
Re: Armoury Manager

Too much work for a plugin that doesn't necessarily need this command/function to begin with. I may change it to plain text and ditch the table and see how many I can fit, keep it as is, or ditch...
Forum: New Plugin Submissions 02-02-2016, 11:59
Replies: 50
Views: 16,381
Posted By Bugsy
Re: Armoury Manager

Yes, what I meant is call an amxmodx function (show_motd()) from a URL, not open a URL to display to the user.

The problem/issue is getting the alternate/linked HTML files on the server to display...
Forum: New Plugin Submissions 02-02-2016, 11:28
Replies: 50
Views: 16,381
Posted By Bugsy
Re: Armoury Manager

I dont think the multipage motd will work. If I have a URL to another file(s), it will have to exist on a webserver of some sort as linking to a file with only a folder path makes it look on the...
Forum: New Plugin Submissions 02-01-2016, 16:29
Replies: 50
Views: 16,381
Posted By Bugsy
Re: Armoury Manager

Thanks, but I do not need a scripting tutorial from you, I know how to use dynamic arrays. The plugin is in its early stages and going into it I thought 100 is more than enough. If I hear reports of...
Forum: New Plugin Submissions 01-25-2016, 17:50
Replies: 50
Views: 16,381
Posted By Bugsy
Re: Armoury Manager

New version posted with enhancements and bug fixes and added tool for download:
0.2c Added multi-player support. Multiple players can now edit/create armoury entities at the same time. It was...
Forum: New Plugin Submissions 01-16-2016, 11:19
Replies: 50
Views: 16,381
Posted By Bugsy
Re: Armoury Manager

Made a few updates and fixes, see changelog for details.
Forum: New Plugin Submissions 01-10-2016, 18:27
Replies: 50
Views: 16,381
Posted By Bugsy
Re: Armoury Manager

Well yes that's the thing, I want to keep it backwards compatible since users will be running a mix of both.

Edit: Posted a fix to my fix. To resolve the 1.8.2 issue I had to register traceline as...
Forum: New Plugin Submissions 01-10-2016, 18:21
Replies: 50
Views: 16,381
Posted By Bugsy
Re: Armoury Manager

Thanks Arkshine.

So using cs_create_entity, I can treat created and default entities the same at new round for cleanup/reset purposes?
Forum: New Plugin Submissions 01-10-2016, 17:31
Replies: 50
Views: 16,381
Posted By Bugsy
Re: Armoury Manager

Updated copy has been posted to fix 1.8.2 compatibility issue and tag mismatches. Thank you smiley for the fast reports.
Forum: New Plugin Submissions 01-10-2016, 15:05
Replies: 50
Views: 16,381
Posted By Bugsy
Re: Armoury Manager

I already fixed that. It will now work with the web compiler as well.
Showing results 1 to 25 of 26

 
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