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Search: Posts Made By: Natsheh
Forum: Scripting Help 04-09-2024, 22:15
Replies: 5
Solved PVS meaning?
Views: 281
Posted By Natsheh
Re: PVS meaning?

it depends on the map and the brushes are been put in use.
Forum: Scripting Help 04-01-2024, 15:50
Replies: 10
Views: 473
Posted By Natsheh
Re: Setting access flags for all players

I might misunderstood what the OP really wants, i thought he's interested in giving each player a unique accessflag upon entering the server and not just changing the default user flag, anyway i...
Forum: Scripting Help 03-31-2024, 19:32
Replies: 10
Views: 473
Posted By Natsheh
Re: Setting access flags for all players

I did understand the question he wants to give every player a unique flag which is not possible due to the limitations of flags, what he doesn't know about is userid, userid is unique for every player
Forum: Scripting Help 03-30-2024, 09:18
Replies: 10
Views: 473
Posted By Natsheh
Re: Setting access flags for all players

Its called userid "get_user_userid"
Forum: Scripting Help 03-23-2024, 15:38
Replies: 2
Views: 246
Posted By Natsheh
Re: Fixing PVS/PAS Engine Messages when using a view entity.

nvm i fixed it, and i submitted a fix to rehlds repo

The fix:



qboolean SV_ValidClientMulticast(client_t *client, int soundLeaf, int to)
{
if (Host_IsSinglePlayerGame() || client->proxy)...
Forum: Scripting Help 03-22-2024, 20:11
Replies: 2
Views: 246
Posted By Natsheh
Fixing PVS/PAS Engine Messages when using a entity view.

Hello, dear modders, i would like some help with a rehlds bug when a player has a certain view and PVS/PAS are not heard/seen from the view point rather from the player position,

Can someone write...
Forum: Scripting Help 03-16-2024, 04:27
Replies: 9
Views: 413
Posted By Natsheh
Re: Converting colors (3 to 1)

Search hue to RGB colors
Forum: Scripting Help 03-06-2024, 22:53
Replies: 4
Views: 357
Posted By Natsheh
Re: [HL] Entity with studiomdl as playermodel

I don't think its quiet possible because its not possible whether to know if the client have the file or not, its clientside code, you can give it a try...
Forum: Scripting Help 02-26-2024, 18:07
Replies: 1
Views: 347
Posted By Natsheh
trash

:'(
Forum: Scripting Help 02-11-2024, 14:38
Replies: 5
Views: 474
Posted By Natsheh
Re: Model disappears by distance on separate map areas

kRenderFxDistort :arrow: kRenderFxNormal
Forum: New Plugin Submissions 02-08-2024, 05:30
Replies: 385
Views: 145,010
Posted By Natsheh
Re: Jailbreak MOD v2.7.0 (API SUPPORT) STABLE

There might be some updates in the future but i cannot promise when.
Forum: Code Snippets/Tutorials 02-06-2024, 12:49
Replies: 38
Views: 19,987
Posted By Natsheh
Re: ROG - A better random origin generator[NO HIDDEN ZONES UPDATE]

You can use this one (https://github.com/Natsheh11/Jailbreak-Main-Mod/blob/main/cstrike/addons/amxmodx/scripting/include/rog.inc)its modified and it has been optimized...
Althought you need to save...
Forum: Scripting Help 01-23-2024, 00:25
Replies: 3
Views: 342
Posted By Natsheh
Re: monster_satchel model (pev_model)

Entity Spawn is called too early, you better use FM_SetModel post hook
Forum: Scripting Help 01-22-2024, 00:19
Replies: 12
Views: 874
Posted By Natsheh
Re: Get Map Plane (Surface) Direction

toss_gibs(Float:origin[3], Float:fvNormal[3])
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BREAKMODEL)
write_coord(floatround(origin[0]))
...
Forum: New Plugin Submissions 01-21-2024, 01:03
Replies: 385
Views: 145,010
Posted By Natsheh
Re: Jailbreak MOD v2.7.0 (API SUPPORT) STABLE

Simply install Regamedll (https://github.com/s1lentq/ReGameDLL_CS) version 5.21.0.576 and ReAPI (https://github.com/s1lentq/reapi) then undo the changes or uncomment REGAMEDLL...
Forum: New Plugin Submissions 01-20-2024, 01:04
Replies: 385
Views: 145,010
Posted By Natsheh
Re: Jailbreak MOD v2.7.0 (API SUPPORT) STABLE

Well there, if you've dig into the directory addons/amxmodx/configs/orpheu/functions you will find some files those files have some data written in them, to be more specific the data is written in...
Forum: Scripting Help 01-20-2024, 00:53
Replies: 12
Views: 874
Posted By Natsheh
Re: Get Map Plane (Surface) Direction

There, this should give out the needed results...


public explosion_spwn(iEnt)
{
new Float:flvEnd[3];
pev(iEnt, pev_origin, flvEnd);

new inflictor = pev(iEnt, pev_owner);
...
Forum: Scripting Help 01-18-2024, 21:14
Replies: 12
Views: 874
Posted By Natsheh
Re: Get Map Plane (Surface) Direction

Indeed you are...

engfunc(EngFunc_TraceLine, originet, angles, IGNORE_MONSTERS, 0, trace)

The 2nd parameter here (angles) should be replaced with the end coords of where the Traceline should go...
Forum: Scripting Help 01-18-2024, 19:06
Replies: 5
Views: 514
Posted By Natsheh
Re: [MySQL] Invalid info tuple handle: 0

[MySQL] Invalid info tuple handle: 0


Invalid info tuple handle has nothing to do with connecting to the database, it prepares the connection credentials into a tuple for connection...
Forum: New Plugin Submissions 01-18-2024, 17:12
Replies: 385
Views: 145,010
Posted By Natsheh
Re: Jailbreak MOD v2.7.0 (API SUPPORT) STABLE

If you want the mod to work on default HLDS you need to retrieve some signatures for functions in orpheu function folder also you need to edit some plugins and comment out the REGAMEDLL definition.
...
Forum: New Plugin Submissions 01-17-2024, 11:25
Replies: 385
Views: 145,010
Posted By Natsheh
Re: Jailbreak MOD v2.7.0 (API SUPPORT) STABLE

What gamemod are you using rehlds and regamedll or default HLDS ?

If you're using regamedll, orpheu module wont work with regamedll unless if you're using regamedll version 5.21.0.576 or earlier...
Forum: Scripting Help 01-16-2024, 00:24
Replies: 12
Views: 874
Posted By Natsheh
Re: Get Map Plane (Surface) Direction

You need to execute a traceline from a point in/to a wall/floor/ceiling/surface and then collect the required data from the tracehandler according to what you need which is TR_vecPlaneNormal
Forum: New Plugin Submissions 01-15-2024, 22:02
Replies: 385
Views: 145,010
Posted By Natsheh
Re: Jailbreak MOD v2.7.0 (API SUPPORT) STABLE

Its obvious you're missing some includes belonging to orpheu module that is for the death_realm,

for trivia it seems you're using an old amxmodx include files....
Forum: New Plugin Submissions 01-15-2024, 16:02
Replies: 385
Views: 145,010
Posted By Natsheh
Re: Jailbreak MOD v2.7.0 (API SUPPORT) STABLE

Those plugins should compile fine, show the output of your compiler...
Forum: New Plugin Submissions 01-15-2024, 12:11
Replies: 385
Views: 145,010
Posted By Natsheh
Re: Jailbreak MOD v2.7.0 (API SUPPORT) STABLE

Probably want to use the version 1.10 you will find it here (https://www.amxmodx.org/downloads-new.php?branch=master&all=1)
Showing results 1 to 25 of 500

 
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