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Posts Made By:
jballou
Forum:
Plugins
10-07-2016, 13:20
Replies:
641
Updater
Views:
555,700
Posted By
jballou
Re: Updater
After moving to 1.8 I had a lot of warnings/errors in my updater plugin. So I went through and converted and updated everything I could to remove all warnings.
I also changed cURL to follow...
Forum:
Plugins
08-16-2016, 09:10
Replies:
4
[DOI] DeathNotices - display death notices in the chat area (useful for GRIT servers)
Views:
3,130
Posted By
jballou
Re: [DOI] DeathNotices - display death notices in the chat area (useful for GRIT serv
Do you have this on GitHub or anything? Got some ideas that might make it better:
* Adding admin-only display
* Support death by artillery (says mysterious circumstances now if the officer has...
Forum:
Plugin/Gameplay Ideas and Requests
02-21-2016, 00:08
Replies:
6
Solved
[Req] Custom stats
Views:
1,108
Posted By
jballou
Re: [Req] Custom stats
Why not just use something like HLStatsX and display the data in whichever format you want? Flat files for data storage isn't a scalable model, especially when 95% of what you want is already...
Forum:
Metamod:Source Plugins
01-27-2016, 06:11
Replies:
5
Virtual Offset from Address calculator
Views:
12,118
Posted By
jballou
Re: Virtual Offset from Address calculator
Any chance anyone still has this code?
Forum:
Scripting
10-03-2015, 03:20
Replies:
1
Help with a fragmentation grenade
Views:
436
Posted By
jballou
Help with a fragmentation grenade
I'm working on a mod for Insurgency that tweaks the grenades, I want to add a fragmentation effect that can hit people with fragments further than the explosion radius reaches. The way I think I'd...
Forum:
Plugins
06-28-2015, 22:27
Replies:
4
[INS] Mikee Join Sound v1.0
Views:
4,224
Posted By
jballou
Re: [INS] Mikee Join Sound v1.0
A couple questions, I am pretty bad at SM but had a few:
1. I see that you use g_bLateLoad to set WelcomeToTheCompany for everyone when loaded late, but other than that it does not seem to be...
Forum:
General
05-15-2015, 17:39
Replies:
1
[Insurgency] Looking for help from community
Views:
528
Posted By
jballou
[Insurgency] Looking for help from community
Hi everyone,
For the past year or so, I have been working on Insurgency as a modder, from theaters to SourceMod plugins. Recently, I have taken a position at NWI as a developer, and one of the...
Forum:
Coding MM:S Plugins & SM Extensions
03-02-2015, 18:14
Replies:
369
Sticky:
Signature Request Thread
Views:
260,543
Posted By
jballou
Re: Signature Request Thread
Sorry, I assumed that more function names would be helpful. The only ones I need right now are
"linux" "@_ZN10CINSPlayer12ForceRespawnEv"
"linux" "@_ZN10CINSPlayer8ResupplyEv"...
Forum:
Coding MM:S Plugins & SM Extensions
03-02-2015, 17:30
Replies:
369
Sticky:
Signature Request Thread
Views:
260,543
Posted By
jballou
Re: Signature Request Thread
http://ins.jballou.com/fastdl/bin/ - all the binaries, lmk if you need anything else. Thanks!
Edit: Also, these are the Linux signatures I found which are all working(ish). Hope this helps....
Forum:
Plugin/Gameplay Ideas and Requests
03-02-2015, 12:22
Replies:
5
Admin Menu While Spectating?
Views:
1,174
Posted By
jballou
Re: Admin Menu While Spectating?
This is common with Insurgency. I don't know enough about SM to be able to say why it is, but it's been like that since I started working with it back in November. Selecting a team/class and then...
Forum:
Plugin/Gameplay Ideas and Requests
03-02-2015, 12:21
Replies:
12
Looking for source pawn dev (paid job)
Views:
2,125
Posted By
jballou
Re: Looking for source pawn dev (paid job)
Care to say what you're looking for, those of us who try to improve SM/Insurgency might just do it for you.
Forum:
Coding MM:S Plugins & SM Extensions
03-02-2015, 12:17
Replies:
369
Sticky:
Signature Request Thread
Views:
260,543
Posted By
jballou
Re: Signature Request Thread
Yeah, try as I might I can't get my head around how to get Windows signatures or offsets. I would LOVE to have someone walk through this with me for 30 minutes, I think if I had some help I could get...
Forum:
HLstatsX:CE
03-01-2015, 12:59
Replies:
51
Developing New Web Interface
Views:
14,115
Posted By
jballou
Re: Developing New Web Interface
I am very interested in helping with this. I had created a HLStatsX:CE fork to support Insurgency 2014, and added in some tools to automatically generate map/weapon icons and images, pull game data...
Forum:
General
01-25-2015, 19:36
Replies:
7
Insurgency Plugins
Views:
13,544
Posted By
jballou
Re: Insurgency Plugins
http://jballou.com/insurgency
Main page. I am working on documenting the plugins now, but for now sm_nofog_enable and sm_compass_enable are the cvars. To use compass, players need to bind...
Forum:
Scripting
01-20-2015, 16:07
Replies:
2
Map list/cycle with extra parameter after filename
Views:
752
Posted By
jballou
Re: Map list/cycle with extra parameter after filename
Anyone? I apologize for bumping, but I can't figure this out, it seems like it should be so simple.
Forum:
HLstatsX:CE
01-20-2015, 16:07
Replies:
6
[Insurgency] Output action multiple times
Views:
2,125
Posted By
jballou
Re: [Insurgency] Output action multiple times
Some of these links are dead, new thread for the Insurgency logger I forked at https://forums.alliedmods.net/showthread.php?t=253201
Forum:
HLstatsX:CE
01-20-2015, 14:21
Replies:
4
Insurgency 2014 support
Views:
1,936
Posted By
jballou
Re: Insurgency 2014 support
I think we already resolved this, but the getpwuid issue was from Windows Perl, and if you use my ins_logger.smx plugin you MUST remove superlogs-ins.smx and brutus_ins_logger.smx.
Forum:
Scripting
01-20-2015, 03:41
Replies:
0
Backblast effect
Views:
600
Posted By
jballou
Backblast effect
Hi everyone,
I am trying to create a backblast effect for rocket launchers. I'm having great difficulty getting the angles and calculations right. At this time, I'm just debug printing the values to...
Forum:
Plugins
01-13-2015, 11:50
Replies:
6
Insurgency 2014 Log Parser
Views:
4,522
Posted By
jballou
Re: Insurgency 2014 Log Parser
I'm not sure if the event parameter changed or I just goofed it up, but I was expecting to get a user ID from the object_destroyed event, but now it's the client index? So I switched the logic around...
Forum:
HLstatsX:CE
01-13-2015, 08:55
Replies:
4
Insurgency 2014 support
Views:
1,936
Posted By
jballou
Insurgency 2014 support
Hi everyone,
I have a few tools to help add Insurgency support to your HLStatsX instances. This works well with my ins_logger plugin, and I have an HLStatsX SM plugin that supports colors and...
Forum:
Metamod:Source Plugins
01-13-2015, 08:32
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,277,471
Posted By
jballou
Re: Stripper:Source (Updated 2011-04-15)
Not sure what's changed, but I installed it on a Linux Insurgency server and it has loaded. I'm about to start changing entities and see how it works.
Edit: It actually might have been disabled......
Forum:
Metamod:Source Plugins
01-13-2015, 08:28
Replies:
73
AutoGain - Normalize voice chat volume
Views:
83,711
Posted By
jballou
Re: AutoGain - Normalize voice chat volume
I'd like to put this on my Linux Insurgency server, is there anything I can do to help build a Linux version and help you test it? Thanks!
Forum:
Snippets and Tutorials
01-13-2015, 08:07
Replies:
129
Virtual Offsets Automated Dumper
Views:
59,420
Posted By
jballou
Re: Virtual Offsets Automated Dumper
Any chance of updating this to point to the new standalone Insurgency instead of the dead mod? No updates since 2012 so I assume that's the case.
Forum:
Plugins
01-12-2015, 16:29
Replies:
6
Insurgency 2014 Log Parser
Views:
4,522
Posted By
jballou
Re: Insurgency 2014 Log Parser
Yup, I'm having some trouble with the attacker parsing in the ObjectDestroyed handler. Any chance you know Pawn and can take a look and see if anything looks wrong? I had originally had a bug where I...
Forum:
Scripting
12-24-2014, 18:18
Replies:
2
Map list/cycle with extra parameter after filename
Views:
752
Posted By
jballou
Map list/cycle with extra parameter after filename
Hi everyone,
I'm trying to get the nextmap and mapcycle plugins working with Insurgency 2014. The game has multiple modes (firefight, skirmish, occupy, etc) and they are all on the same BSP file....
Showing results 1 to 25 of 44
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