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Search: Posts Made By: Mecha the Slag
Forum: Plugins 09-09-2013, 17:20
Replies: 31
Views: 14,972
Posted By Mecha the Slag
Re: [TF2] Super Zombie Fortress: Addons

I would also kindly request that our fastDL service is removed from the first post, it is not meant to be used anywhere else but in-game.
Forum: Plugins 09-09-2013, 16:28
Replies: 31
Views: 14,972
Posted By Mecha the Slag
Re: [TF2] Super Zombie Fortress: Addons

Please correct the name.

I can see this uses snippets of code from my private plugin of SZF 2.0+, and that is very disheartening. I hope you let the person who provided you access to my private...
Forum: General 07-11-2013, 06:58
Replies: 10
Views: 2,032
Posted By Mecha the Slag
Re: 'meta list' > "No plugins loaded", I can't seem to figure this out

Try updating to the newest snapshot MetaMod: Source, seems to have fixed it for me
http://www.sourcemm.net/snapshots
Forum: General 07-11-2013, 06:41
Replies: 10
Views: 2,032
Posted By Mecha the Slag
Re: 'meta list' > "No plugins loaded", I can't seem to figure this out

edit: nevermind, doesn't seem to be the issue
Forum: Plugins 03-04-2013, 15:52
Replies: 76
Views: 40,084
Posted By Mecha the Slag
Re: [TF2] Automatic Demoman Detonation

The offsets are in need of an update again :(
Forum: Plugins 09-12-2012, 12:50
Replies: 76
Views: 40,084
Posted By Mecha the Slag
Re: [TF2] Automatic Demoman Detonation

I tested them and they're incorrect :(
Forum: Plugins 09-05-2012, 04:46
Replies: 76
Views: 40,084
Posted By Mecha the Slag
Re: [TF2] Automatic Demoman Detonation

So any ideas what the new offsets are?
Forum: VSH / Freak Fortress 08-17-2012, 21:13
Replies: 2,933
Views: 1,186,578
Posted By Mecha the Slag
Re: [TF2] Freak Fortress 2

just check for vo/mvm/ instead
Forum: Extensions 08-16-2012, 18:25
Replies: 2,726
Views: 2,194,456
Posted By Mecha the Slag
Re: SDK Hooks 2.1 - Updated 2011-9-10

Your Sourcemod is outdated. Grab the latest snapshot
Forum: Plugins 08-16-2012, 08:15
Replies: 76
Views: 40,084
Posted By Mecha the Slag
Re: [TF2] Automatic Demoman Detonation

New offsets are required :O
Forum: Plugins 08-15-2012, 05:32
Replies: 90
Views: 83,159
Posted By Mecha the Slag
Re: [TF2] Super Zombie Fortress - 1.05

This is SZF 1.05. The pickup weapons were introduced in 1.1, which is unfortunately not public.
Forum: TF2Items 08-15-2012, 05:28
Replies: 4
Views: 1,378
Posted By Mecha the Slag
Re: SteamId neccesary for every player?

I believe that you can use * as a wildcard, so yes
Forum: VSH / Freak Fortress 07-13-2012, 05:23
Replies: 2,933
Views: 1,186,578
Posted By Mecha the Slag
Re: [TF2] Freak Fortress 2

Thank you <3
you could probably tell one of the mods to insert it into the first post, that way there is no need to wait an uncertain amount of time for the author to show up
Forum: VSH / Freak Fortress 07-13-2012, 04:18
Replies: 2,933
Views: 1,186,578
Posted By Mecha the Slag
Re: [TF2] Freak Fortress 2

Could I get some credit for the slow-mo effect? The code is entirely stolen from one of my previous plugins and I don't see any note of that anywhere. I don't *mind* as long as I'm being credited for...
Forum: Plugins 06-30-2012, 10:16
Replies: 76
Views: 40,084
Posted By Mecha the Slag
Re: [TF2] Automatic Demoman Detonation

Will eagerly be awaiting the new gamedata :D
Forum: Unapproved Plugins 06-29-2012, 13:31
Replies: 192
Views: 89,881
Posted By Mecha the Slag
Forum: Plugins 06-29-2012, 11:30
Replies: 695
Views: 288,327
Posted By Mecha the Slag
Re: [TF2Items] Randomizer (v1.53, 05/01/2012)

L 06/29/2012 - 10:29:48: [SM] Plugin encountered error 25: Call was aborted
L 06/29/2012 - 10:29:48: [SM] Native "SetFailState" reported: Could not initialize call for CTFPlayer::GetMaxHealth
L...
Forum: Plugins 06-28-2012, 15:44
Replies: 695
Views: 288,327
Posted By Mecha the Slag
Re: [TF2Items] Randomizer (v1.53, 05/01/2012)

Gamedata is mess, needs an update :3
Forum: TF2Items 06-28-2012, 08:55
Replies: 13
Views: 4,160
Posted By Mecha the Slag
Re: We need new tf2items gamedata

The new offsets are in the automatic updater, and they are confirmed to work on Windows. The offset is not 470 as described above, but 464.
Forum: Unapproved Plugins 05-31-2012, 02:47
Replies: 192
Views: 89,881
Posted By Mecha the Slag
Re: Advanced Weaponiser 2 - TF2's new innovative arsenal!

The plugin has been updated to solve the above issues!
Forum: Scripting 05-05-2012, 10:56
Replies: 6
Views: 1,046
Posted By Mecha the Slag
Re: Is Client on Mac?

Yeah there are no mac-specific subscriptions unfortunately. Any other ideas?
Forum: Scripting 04-30-2012, 09:29
Replies: 6
Views: 1,046
Posted By Mecha the Slag
Is Client on Mac?

Is there any way to check whether a client is on a Mac? There's currently a bug in my code that only crashes Mac clients, and while I am sure Valve is working on fixing it, it would be nice to apply...
Forum: Plugins 01-21-2012, 09:29
Replies: 15
Views: 13,106
Posted By Mecha the Slag
Re: [TF2] Slag Soccer 1.0

I've noticed this too! No idea why it happens
Forum: Unapproved Plugins 01-17-2012, 13:50
Replies: 192
Views: 89,881
Posted By Mecha the Slag
Re: Advanced Weaponiser 2 - TF2's new innovative arsenal!

Really? I haven't heard reports of this.

I'll check it out!
Forum: Scripting 01-03-2012, 19:29
Replies: 8
Views: 3,197
Posted By Mecha the Slag
Re: [TF2] How to block Cheat Commands

No it's not

It sends a value to the specific client, making the client think said convar is the specific value; when it's not really.
Showing results 1 to 25 of 500

 
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