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Posts Made By:
pilger
Forum:
Plugins
09-19-2016, 13:27
Replies:
2,079
[ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
Views:
1,098,143
Posted By
pilger
Re: AFK Manager (Version 4.0.5 / Updated January 29th 2016)
Thanks for the feedback. I've managed to fix it.
I had a afk_manager.cfg inside /tf/cfg/sourcemod/ that was overwritting everything I was setting on my server.cfg.
My bad.:oops:
Forum:
Plugins
09-19-2016, 12:32
Replies:
2,079
[ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
Views:
1,098,143
Posted By
pilger
Re: AFK Manager (Version 4.0.5 / Updated January 29th 2016)
This doesn't appear to be working at all on my servers. Used to work great a while ago.
My server is running SRCDS v3614050 (Linux, Dedicated, Protocol 17), MetaMod:Source v1.10.7-devV, SourceMod...
Forum:
Source Servers (SRCDS)
06-13-2015, 14:00
Replies:
163
HLSW Issues Anyone?
Views:
58,101
Posted By
pilger
Re: HLSW Issues Anyone?
Not working for me either. My version is v1.4.0.5.
Valve changed the way maps are loaded on the previous update. So I guess it's one more feature disabled on the slowly dying HLSW. :|
Forum:
Scripting
05-03-2015, 21:20
Replies:
6
KvSetString overwrites entries
Views:
848
Posted By
pilger
Re: KvSetString overwrites entries
Oh. Didn't realize that. Thanks Powerlord.
My intention was to create a sorting file in the exact same order as the menu_custom.txt. So I've written a little function use the "files" functions...
Forum:
Scripting
05-03-2015, 20:36
Replies:
6
KvSetString overwrites entries
Views:
848
Posted By
pilger
Re: KvSetString overwrites entries
This was intented to create a "admin_sorting.txt" file to sort my menus.
Guess I'll have to write my own function to write the file, then.
Thanks guys
Forum:
Scripting
05-03-2015, 20:28
Replies:
6
KvSetString overwrites entries
Views:
848
Posted By
pilger
KvSetString overwrites entries
Hey guys,
I need to write a KeyValue structure like this:
"Menu"
{
"Category1"
{
"item" "Command1"
"item" "Command2"
"item" "Command3"
Forum:
Scripting
05-02-2015, 22:38
Replies:
0
Adt Arrays vs. KeyValues (few data)
Views:
336
Posted By
pilger
Adt Arrays vs. KeyValues (few data)
Hey guys,
I'm coding a dynamic menu plugin that works somewhat like adminmenu.sp. It basically rely on a KeyValue file such as this:
"Adm"
{
"vote"
{
"cmd1"
{
Forum:
Scripting
04-28-2015, 23:38
Replies:
1
Help with topmenus not displaying
Views:
478
Posted By
pilger
Re: Help with topmenus not displaying
Nevermind this, guys. I've found the problem. I was trying to create two categories with the same name by mistake.
category1 = AddToTopMenu(hNewTopmenu, "TEST1!", TopMenuObject_Category,...
Forum:
Scripting
04-28-2015, 23:28
Replies:
1
Help with topmenus not displaying
Views:
478
Posted By
pilger
Help with topmenus not displaying
Hey guys,
I'm trying to learn how to use the topmenus feature, but I've found very little information about it here and on the internet.
I'm trying to do something like this:
#pragma semicolon...
Forum:
Plugins
04-09-2015, 08:40
Replies:
135
[TF2] Bot Manager
Views:
101,599
Posted By
pilger
Re: [TF2] Bot Manager
Hey Doc, I was looking at the code and I can't really figure out why did you create a timer which fires every 0.1 seconds to check the bot situation. Wouldn't it be better to hook the events related...
Forum:
Scripting
02-18-2015, 12:32
Replies:
6
[TF2] Help with env_screenoverlay "disappearing"
Views:
2,132
Posted By
pilger
Re: [TF2] Help with env_screenoverlay "disappearing"
I've done some testing and doing the following:
TF2_AddCondition(client, 24); //adding Jarated condition
ent = CreateEntityByName("env_screenoverlay");
if(ent != -1)
{
...
Forum:
Scripting
02-13-2015, 10:36
Replies:
6
[TF2] Help with env_screenoverlay "disappearing"
Views:
2,132
Posted By
pilger
Re: [TF2] Help with env_screenoverlay "disappearing"
Isn't destroying the entity necessary? Doesn't this practice use much resource?
I was wondering if I could simply make it visible again. Like "refiring" it...
Forum:
Scripting
02-12-2015, 21:07
Replies:
6
[TF2] Help with env_screenoverlay "disappearing"
Views:
2,132
Posted By
pilger
Re: [TF2] Help with env_screenoverlay "disappearing"
This removes the game effect (e.g.: ubercharge overlay) completely. That's not what I intent to do.
I wisht to display both the game effect and my custom overlay simultaneously.
Forum:
Scripting
02-12-2015, 08:13
Replies:
6
[TF2] Help with env_screenoverlay "disappearing"
Views:
2,132
Posted By
pilger
[TF2] Help with env_screenoverlay "disappearing"
Hey guys,
I'm tryng to set an overlay here and I wish to display it simultaneously with stock overlay effects of the game itself (like ubercharge and jarate, for instance).
I've been told to...
Forum:
Plugin/Gameplay Ideas and Requests
02-08-2015, 21:04
Replies:
13
Combine Vision
Views:
3,045
Posted By
pilger
Re: Combine Vision
Right, but can I update that entity to make it visible again when the effects overlays are applied? Is there a command to refresh it, maybe just to one player!?
Forum:
Plugin/Gameplay Ideas and Requests
02-08-2015, 14:40
Replies:
13
Combine Vision
Views:
3,045
Posted By
pilger
Re: Combine Vision
Okay, adding the overlay back again works. And I have to cover other conditions, as mentioned, like Ubercharged, for example.
The problem is that my overlay stays off during the time of the...
Forum:
Source Servers (SRCDS)
02-05-2015, 19:44
Replies:
163
HLSW Issues Anyone?
Views:
58,101
Posted By
pilger
Re: HLSW Issues Anyone?
I can only get the logs if I test my port. It doesn't work if I don't do that, even with logaddress_add.
So, yeah. If you're not getting the logs, try and test your port and it might start working.
Forum:
Plugin/Gameplay Ideas and Requests
02-05-2015, 06:12
Replies:
13
Combine Vision
Views:
3,045
Posted By
pilger
Re: Combine Vision
Thanks!
But why post_inventoryapplication!? Does it also disappear when someone change the loadout?
Forum:
Plugin/Gameplay Ideas and Requests
02-04-2015, 22:57
Replies:
13
Combine Vision
Views:
3,045
Posted By
pilger
Re: Combine Vision
I guess, in this case, it would be easier to use the client command "r_screenoverlay", right? So I can refresh only to the players that been affected.
Forum:
Plugin/Gameplay Ideas and Requests
02-04-2015, 21:15
Replies:
13
Combine Vision
Views:
3,045
Posted By
pilger
Re: Combine Vision
Hello guys.
Sorry to bring back such an old thread. But i'm doing exactly the code up there but the overlay randomly disappear to some of my players. It works fine for a while and then it...
Forum:
Plugins
02-03-2015, 13:12
Replies:
2,079
[ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
Views:
1,098,143
Posted By
pilger
Re: AFK Manager (Version 3.5.3 / Updated October 27th 2014)
Trying to compile it here but I'm getting some errors:
SourcePawn Compiler 1.5.0-dev+3841
Copyright (c) 1997-2006, ITB CompuPhase, (C)2004-2008 AlliedModders, LLC
...
Forum:
Scripting
01-31-2015, 14:22
Replies:
0
Help with overlay position
Views:
394
Posted By
pilger
Help with overlay position
Hey guys,
I'm trying to do something like this:
142058
But I can't find a way to place the overlay on the bottom of the screen. I've searched around and found some posts where people say it...
Forum:
Plugins
01-29-2015, 09:06
Replies:
2,079
[ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
Views:
1,098,143
Posted By
pilger
Re: AFK Manager (Version 3.5.3 / Updated October 27th 2014)
Sorry for intruding.
I just wish to know if this plugin is resource demanding. I fear it might make the server run more sluggishly.
Have anyone noticed any change on process, ram, etc....
Forum:
Scripting
01-22-2015, 06:30
Replies:
3
[TF2] Change Waiting for Player Time Limit
Views:
2,119
Posted By
pilger
Re: [TF2] Change Waiting for Player Time Limit
Thanks for the tip, friagram.
I searched a little and found out that the actual variable is sm_waitingforplayers_time.
But I got a Waiting For Players turn 3 minutes long when I set...
Forum:
Scripting
01-19-2015, 08:21
Replies:
3
[TF2] Change Waiting for Player Time Limit
Views:
2,119
Posted By
pilger
[TF2] Change Waiting for Player Time Limit
Hey guys,
Is it possible to tamper the Waiting for Players timer to make it last longer? Or even cancel this preparation turn altogether when needed!?
I've done a quick search here on the...
Showing results 1 to 25 of 164
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