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Search: Posts Made By: JackieChan
Forum: General 03-03-2018, 01:07
Replies: 1
Views: 1,849
Posted By JackieChan
Re: [L4D2]Stripper Source

Try:
filter:
{
"classname" "weapon_adrenaline_spawn"
}
Forum: Plugins 04-03-2014, 01:27
Replies: 1,412
Views: 1,112,562
Posted By JackieChan
Re: [L4D(2)] SuperVersus [1.5.4]

People are probably updating it themselves.
Forum: Extensions 01-28-2014, 15:21
Replies: 1,094
Views: 856,992
Posted By JackieChan
Forum: Extensions 12-04-2013, 20:00
Replies: 1,094
Views: 856,992
Posted By JackieChan
Forum: Plugins 09-16-2013, 18:09
Replies: 42
Views: 42,192
Posted By JackieChan
Re: [L4D2] Protect the President/Escort the VIP v1.0.4

You could just delete everything in the source regarding the sdkhooks stuff then there wouldn't be any weapon restriction.
Forum: Scripting 09-14-2013, 01:40
Replies: 13
Views: 4,174
Posted By JackieChan
Re: L4D2 How to add hint text

Try some of these:

stock bool:IsPlayerTank(client)
{
if (client > 0 && IsClientInGame(client) && GetClientTeam(client) == 3 && IsPlayerAlive(client)) //We do these checks just in case the...
Forum: Scripting 09-09-2013, 22:32
Replies: 11
Views: 2,905
Posted By JackieChan
Re: [L4D2] Help! How to execute my code when a zombie is entering ghost mode

Those are the wrong convars by the way.

z_versus_boomer_limit
z_versus_charger_limit
z_versus_hunter_limit
z_versus_jockey_limit
z_versus_smoker_limit
z_versus_spitter_limit

Those will do...
Forum: Scripting 09-05-2013, 01:38
Replies: 5
Views: 1,793
Posted By JackieChan
Re: [L4D2] Tank same coordinate

Yeah. I use that variable set at 0 and I never notice any difference in flow distance for Tank spawns.
Forum: Scripting 09-05-2013, 00:39
Replies: 5
Views: 1,793
Posted By JackieChan
Re: [L4D2] Tank same coordinate

Have you tried using "versus_tank_flow_team_variation"?
Forum: Plugins 08-24-2013, 03:19
Replies: 143
Views: 129,167
Posted By JackieChan
Re: [L4D2] Player Switch Menu and Team Panel v1.2.1

The gamedata is outdated. Use this one.
Forum: Extensions 07-29-2013, 02:54
Replies: 1,094
Views: 856,992
Posted By JackieChan
Forum: Plugins 07-24-2013, 12:19
Replies: 635
Views: 287,825
Posted By JackieChan
Re: [L4D2] Score/Team Manager 1.3.0

"Addresses"
{
"CDirector"
{
"windows"
{
"signature" "DirectorMusicBanks_OnRoundStart"
...
Forum: Scripting 05-25-2013, 02:57
Replies: 4
Views: 1,881
Posted By JackieChan
Re: Random chance

new random = GetRandomInt(1,10);
switch(random)
{
case 1:
{
//DO STUFF
}
}
Forum: Extensions 02-26-2013, 23:42
Replies: 1,094
Views: 856,992
Posted By JackieChan
Forum: General 01-02-2013, 14:08
Replies: 12
Views: 1,614
Posted By JackieChan
Re: Why doesn't my plugins work?

You install Metamod too?
Forum: Scripting 12-02-2012, 00:48
Replies: 2
Views: 903
Posted By JackieChan
Re: +4 Players Help

"g_Module_Teams_SpectatorSlots" isn't associated with a convar.

You don't need to include sdkhooks, adminmenu, or sdktools since you never use them.
Forum: Plugins 11-20-2012, 18:46
Replies: 128
Views: 115,686
Posted By JackieChan
Re: [L4D2] Bile the World

You have to compile it yourself since it uses a gamedata file.
Forum: Plugins 10-29-2012, 13:50
Replies: 511
Views: 394,190
Posted By JackieChan
Re: [L4D-L4D2] New custom commands v1.0.9

You can try changing that signature to this:

"CTerrorPlayer_OnRevived"
{
"library" "server"
"linux" "@_ZN13CTerrorPlayer9OnRevivedEv"
"windows" ...
Forum: Extensions 10-28-2012, 16:15
Replies: 1,094
Views: 856,992
Posted By JackieChan
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

For some reason the new version is breaking plugins that use a gamedata file. For example with the Meds Munch (https://forums.alliedmods.net/showthread.php?p=993920) plugin:

L 10/28/2012 -...
Forum: Plugins 10-20-2012, 18:09
Replies: 259
Views: 195,365
Posted By JackieChan
Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]

You're changing this line to match how many campaigns you have, right?

#define NUMBER_OF_CAMPAIGNS 9 /* CHANGE TO MATCH THE TOTAL NUMBER OF CAMPAIGNS */If you haven't, you have...
Forum: Plugins 10-17-2012, 12:25
Replies: 259
Views: 195,365
Posted By JackieChan
Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]

The numbers in the [brackets] have to start at 0.
Forum: Source Servers (SRCDS) 10-10-2012, 17:52
Replies: 9
Views: 2,444
Posted By JackieChan
Re: L4D2 Server Crashing

sm plugins list?
meta list?

Also, try running it bare bones with what you need to make it 8+.
Forum: Source Servers (SRCDS) 10-10-2012, 17:01
Replies: 9
Views: 2,444
Posted By JackieChan
Re: L4D2 Server Crashing

The one you linked is the one my server is using and it works just fine.

What about your "left4downtown.l4d2.txt" gamedata?
Forum: Source Servers (SRCDS) 10-10-2012, 16:32
Replies: 9
Views: 2,444
Posted By JackieChan
Re: L4D2 Server Crashing

Are you making sure all your gamedata files are periodically up to date?
Forum: Scripting 09-22-2012, 22:12
Replies: 6
Views: 4,441
Posted By JackieChan
Re: return Plugin_Stop?

The timers will still get created. Only "public Action:Timer_Repeat" will be effected by the "return Plugin_Stop".

*edit
Damn, I'm slow, lol.
Showing results 1 to 25 of 180

 
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