Raised This Month: $410 Target: $400
 102% 

Showing results 1 to 25 of 500
Search took 0.29 seconds.
Search: Posts Made By: karlos
Forum: Approved Plugins 11-11-2019, 14:35
Replies: 1,163
Views: 571,237
Posted By karlos
Re: Sank Sounds (Luke Sankey) (v1.8.4)

Version 1.8.9 is working fine.
It is playing all sounds assocciated to a keyword.
Yes I have tested it using amxmodx 1.8.3. My highest number of sounds for a keyword is 5 and all of them are...
Forum: Approved Plugins 10-03-2019, 08:29
Replies: 1,163
Views: 571,237
Posted By karlos
Re: Sank Sounds (Luke Sankey) (v1.8.4)

Hi,
I did not receive any notices.

Update v1.8.9: (2019.10.03)
added:
- Option to allow bots to use sounds
fixed:
- Always playing first sound.
Forum: Approved Plugins 07-21-2019, 13:01
Replies: 1,163
Views: 571,237
Posted By karlos
Re: Sank Sounds (Luke Sankey) (v1.8.4)

Such an option does not exist but is quite easy to add.
if ( is_user_bot(i)
&& !(SND_MODE & 128) )
and extend your config value by 128 (add 128 to your current value). This is untested though.
Forum: Approved Plugins 07-19-2019, 17:26
Replies: 1,163
Views: 571,237
Posted By karlos
Re: Sank Sounds (Luke Sankey) (v1.8.4)

Nice little story :P

Downloading a zip with all sounds is possible, but extraction can only be done by the user himself. That means that the user has to unzip all files before he can hear...
Forum: Approved Plugins 05-05-2019, 03:05
Replies: 1,163
Views: 571,237
Posted By karlos
Re: Sank Sounds (Luke Sankey) (v1.8.4)

Just found my unreleased version.

Update v1.8.8: (2019.05.05)
fixed:
- Players had to wait up to SND_DELAY after map change before being able to play sounds
- Some warnings not being displayed...
Forum: Approved Plugins 08-07-2018, 12:18
Replies: 179
Views: 66,366
Posted By karlos
Re: ExtraLevels 3 (v1.3.6d)

working fine for me.
Tested with AMXX 1.8.3 (dev 191)
Forum: Approved Plugins 01-12-2018, 09:01
Replies: 1,163
Views: 571,237
Posted By karlos
Re: Sank Sounds (Luke Sankey) (v1.8.4)

The WAV files are working. Maybe there is a bug. Could you try the workaround by "RaZ_HU" (~7 posts up).
Forum: Approved Plugins 01-11-2018, 14:11
Replies: 1,163
Views: 571,237
Posted By karlos
Re: Sank Sounds (Luke Sankey) (v1.8.4)

By replaced you mean you have converted all your wav files to MP3 or have you just renamed the files?
Forum: Approved Plugins 01-10-2018, 14:01
Replies: 1,163
Views: 571,237
Posted By karlos
Re: Sank Sounds (Luke Sankey) (v1.8.4)

@RaZ_HU
The first post title was updated by me but the thread title is not updating :cry:

@yuvim86
is it just other persons (new players) or does it also affect you?
Forum: Approved Plugins 01-05-2018, 08:26
Replies: 179
Views: 66,366
Posted By karlos
Re: ExtraLevels 3 (v1.3.6d)

I have attached the latest final release to the first post.
Forum: Approved Plugins 12-29-2017, 14:15
Replies: 1,163
Views: 571,237
Posted By karlos
Re: Sank Sounds (Luke Sankey) (v1.8.4)

Will be corrected with 1.8.8 once I release it.

@Prob1:
Replace (in "plugin_init")
g_max_players = get_maxplayers()
with
g_max_players = get_maxplayers()
NextSoundTime = get_gametime() -...
Forum: Approved Plugins 12-05-2017, 13:33
Replies: 1,163
Views: 571,237
Posted By karlos
Re: Sank Sounds (Luke Sankey) (v1.8.4)

@georgik57
I know but I think there was something special with wav files. So I left them as precache_sound.
MP3s are using generic.
Forum: Approved Plugins 11-27-2017, 16:17
Replies: 1,163
Views: 571,237
Posted By karlos
Re: Sank Sounds (Luke Sankey) (v1.8.6)

You move the sounds on your server of your client?

PS:
Keep in mind that I will not support v1.6.6d
Forum: Approved Plugins 11-27-2017, 10:38
Replies: 1,163
Views: 571,237
Posted By karlos
Re: Sank Sounds (Luke Sankey) (v1.8.4)

@dikk...45
Readme.txt section 2.3 + 2.4

@AllMassive
I have not tried the "_downloads" folder.
The server side should not have a "_downloads" folder. So your server path looks correct.
Forum: Approved Plugins 11-26-2017, 14:00
Replies: 1,163
Views: 571,237
Posted By karlos
Re: Sank Sounds (Luke Sankey) (v1.8.4)

I have extracted them directly into the "cstrike" folder. So I ended up with "cstrike/sounds/server/xyz.mp3".
Forum: Approved Plugins 11-26-2017, 10:58
Replies: 1,163
Views: 571,237
Posted By karlos
Re: Sank Sounds (Luke Sankey) (v1.8.4)

I tested your config file and your mp3s with CS and I had no problem hearing any sound. I used a keyword when not being in any team.
Forum: Approved Plugins 11-26-2017, 06:06
Replies: 1,163
Views: 571,237
Posted By karlos
Re: Sank Sounds (Luke Sankey) (v1.8.4)

Update v1.8.7: (2017.11.26)
fixed:
- console warnings when "developer" is set to "1"
- misc
changed:
- support to also load files from "<MOD>_<xxx>" folders
Forum: Approved Plugins 11-26-2017, 03:49
Replies: 1,163
Views: 571,237
Posted By karlos
Re: Sank Sounds (Luke Sankey) (v1.8.4)

I did not realize it in first place.
Check your "SND_MODE" setting. It it set so only dead can play and hear sounds.
I do not know why 1.6.6d was working with that setting.
Forum: Approved Plugins 11-25-2017, 03:37
Replies: 1,163
Views: 571,237
Posted By karlos
Re: Sank Sounds (Luke Sankey) (v1.8.4)

I could not reproduce your issue. Could you send me one of your mp3 file (the smallest one).

PS: 1.8.6 is the latest version.
Forum: Approved Plugins 05-21-2017, 06:50
Replies: 1,163
Views: 571,237
Posted By karlos
Re: Sank Sounds (Luke Sankey) (v1.8.4)

Hi. I do not know if I got it correctly. But are you saying that this plugin helped in getting some maps to be playable? If so, how exactly?
Forum: Approved Plugins 06-07-2016, 14:48
Replies: 1,163
Views: 571,237
Posted By karlos
Re: Sank Sounds (Luke Sankey) (v1.8.4)

I cannot reproduce the "S_LoadSound: Couldn't load " bug.
1) Which wav file?
2) What are the options (snd-list.cfg)?
3) What mod?

The warning "WARNING! sound/zelda/look.wav is causing runtime...
Forum: Approved Plugins 05-24-2016, 14:29
Replies: 1,163
Views: 571,237
Posted By karlos
Re: Sank Sounds (Luke Sankey) (v1.8.4)

"loose identation" is not something I would ignore. This will most probabely lead to undeasired code behaviour.
I will come up with something more robust (already started) but will not be done until...
Forum: Approved Plugins 05-22-2016, 07:32
Replies: 1,163
Views: 571,237
Posted By karlos
Re: Sank Sounds (Luke Sankey) (v1.8.4)

Update v1.8.6: (22.05.2016)
fixed:
- players could get stuck in a "spectator" mode state or being kicked if trying to play a sound with exactly TOK_LENGTH length

v1.8.5: (04.05.2014) (seems...
Forum: Approved Plugins 03-26-2016, 05:34
Replies: 1,163
Views: 571,237
Posted By karlos
Re: Sank Sounds (Luke Sankey) (v1.8.4)

Actually i have no idea. all you can do is send me your .cfg file and let me test.
1) Have you changed something to the .cfg lately?
2) Is it happening with every map change/server start?
Forum: Approved Plugins 02-15-2016, 12:41
Replies: 1,163
Views: 571,237
Posted By karlos
Re: Sank Sounds (Luke Sankey) (v1.8.4)

Sry but I do not quite understand your question.
Do you want to disable the plugin?
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT -4. The time now is 13:31.


Powered by vBulletin®
Copyright ©2000 - 2020, vBulletin Solutions, Inc.
Theme made by Freecode