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Posts Made By:
Ms. Trooper
Forum:
General
08-24-2016, 18:12
Replies:
7
Solved
CS:GO server crashes even with all plugins disabled
Views:
1,494
Posted By
Ms. Trooper
Re: CS:GO server crashes even with all plugins disabled
Yes, that is my fault. I must admit, I was way more occupied with trouble shooting than anything else. Making it red to contrast with the other two blue notices might help with that.
Either way,...
Forum:
General
08-24-2016, 17:57
Replies:
7
Solved
CS:GO server crashes even with all plugins disabled
Views:
1,494
Posted By
Ms. Trooper
Re: CS:GO server crashes even with all plugins disabled
Here's the link: https://crash.limetech.org/b5drxzexrwzu
I don't see the notice. It may be because I'm running an older version of Accelerator. I could try updating Accelerator if that helps?
...
Forum:
General
08-24-2016, 17:08
Replies:
7
Solved
CS:GO server crashes even with all plugins disabled
Views:
1,494
Posted By
Ms. Trooper
Re: CS:GO server crashes even with all plugins disabled
It seems to be happening only when changing to some maps. How can I check if the entity limit is being reached by the map due to Valve adding more into the game?
Forum:
General
08-24-2016, 17:04
Replies:
7
Solved
CS:GO server crashes even with all plugins disabled
Views:
1,494
Posted By
Ms. Trooper
CS:GO server crashes even with all plugins disabled
Every time I try to change them map I get this Segmentation fault error.
[SM] Default time limit for this map: 30 mins
[MAPRATE] Using table name "mg"
Wrote minidump to:...
Forum:
Plugins
03-14-2016, 23:14
Replies:
86
[CS:GO] game_player_equip temp fix (mg, dr, ttt, hg map fixer)
Views:
54,980
Posted By
Ms. Trooper
Re: [CS:GO] game_player_equip temp fix (mg, dr, ttt, hg map fixer)
I can confirm that even while using this plugin, players still spawn in with weapons on these maps:
mg_rainbow_multigames_v1
mg_hellz_multigame_csgo_v3
Forum:
Plugins
03-02-2016, 03:25
Replies:
217
[CS:GO] Hats (with editor menu and 3rd person)
Views:
120,495
Posted By
Ms. Trooper
Re: [CS:GO] Hats (with editor menu and 3rd person) v3.3.1
The hats are at the feet of models using Sm_Skinchooser (https://forums.alliedmods.net/showthread.php?p=780243). How can I fix this?
Forum:
Plugins
02-05-2016, 00:48
Replies:
217
[CS:GO] Hats (with editor menu and 3rd person)
Views:
120,495
Posted By
Ms. Trooper
Re: [CS:GO] Hats (with editor menu and 3rd person) v3.3.1
So, does this also work with the older custom models? Or just the new default csgo ones?
Forum:
Plugins
12-12-2015, 21:04
Replies:
217
[CS:GO] Hats (with editor menu and 3rd person)
Views:
120,495
Posted By
Ms. Trooper
Re: [CS:GO] Hats (with editor menu and 3rd person) v3.0
Please include the 3rd person feature!
Is there an ETA? Or will it come out with v2.0 of the store?
Forum:
Store
12-12-2015, 17:33
Replies:
223
Release
Equipment (1.1-alpha)
Views:
103,353
Posted By
Ms. Trooper
Re: Equipment (1.1-alpha)
The model viewer doesn't seem to show that as a bone. I can't find it.
There is one called "Bip01_Head" I wonder if that will work.
Forum:
Source Servers (SRCDS)
12-01-2015, 03:23
Replies:
4
How can you tell if your server is running out of resources?
Views:
1,250
Posted By
Ms. Trooper
Re: How can you tell if your server is running out of resources?
Which I do, as stated in the OP. My question still stands.
Forum:
Source Servers (SRCDS)
11-30-2015, 00:30
Replies:
4
How can you tell if your server is running out of resources?
Views:
1,250
Posted By
Ms. Trooper
How can you tell if your server is running out of resources?
Is there any way I can log/live-monitor if my linux csgo server is being overloaded? I know I can use the "top" command to view the resources, but how am I supposed to know at which point the server...
Forum:
Store
11-14-2015, 23:00
Replies:
223
Release
Equipment (1.1-alpha)
Views:
103,353
Posted By
Ms. Trooper
Re: Equipment (1.1-alpha)
I checked. The attachment "forward" still exists.
Forum:
Scripting
08-27-2015, 22:33
Replies:
6
[CS:GO] Stop transmitting player position data
Views:
3,212
Posted By
Ms. Trooper
Re: [CS:GO] Stop transmitting player position data
Yup. Cs go uses the new protobuf, and nothing related to the radar appears in this list:
https://wiki.alliedmods.net/Counter-Strike:_Global_Offensive_UserMessages
Forum:
Scripting
08-27-2015, 22:32
Replies:
6
[CS:GO] Stop transmitting player position data
Views:
3,212
Posted By
Ms. Trooper
Re: [CS:GO] Stop transmitting player position data
I am already controlling the camera. And by blocking Hook_SetTransmit they cant see the players anyway. I am pretty sure they can still see the map by pressing Ctrl even if their screen has faded out.
Forum:
Scripting
08-27-2015, 18:43
Replies:
6
[CS:GO] Stop transmitting player position data
Views:
3,212
Posted By
Ms. Trooper
[CS:GO] Stop transmitting player position data
Hi, I'm trying to completely stop ghosting. I'm using Hook_SetTransmit so that dead players can't ghost on their own teammates. Strangely enough, it works if the spectators are near the players, but...
Forum:
Scripting
08-27-2015, 06:08
Replies:
16
[CS:GO] Disable player glow for dead players?
Views:
6,150
Posted By
Ms. Trooper
Re: [CS:GO] Disable player glow for dead players?
How can I set glow_outline_effect_enable to 0? It seems to be a client side cheat. SendConVarValue(client, FindConVar("glow_outline_effect_enable"), "0"); doesn't work.
Thanks.
Forum:
Zombie:Reloaded
08-26-2015, 00:14
Replies:
4
"Clip size" CSGO
Views:
1,864
Posted By
Ms. Trooper
Re: "Clip size" CSGO
Anyone?
Forum:
Zombie:Reloaded
08-21-2015, 03:39
Replies:
4
"Clip size" CSGO
Views:
1,864
Posted By
Ms. Trooper
Re: "Clip size" CSGO
Yeah, but also, you can only change clips for 3 weapons in items_game.txt. How do you do all of the other weapons?
Forum:
Zombie:Reloaded
08-20-2015, 06:03
Replies:
4
"Clip size" CSGO
Views:
1,864
Posted By
Ms. Trooper
"Clip size" CSGO
Hi, I tried changing all the "clip size" in items_game.txt, but players kept getting kicked for "Pure server: file [MOD]\scripts/items\items_game.txt does not match the server's file."
What is the...
Forum:
Plugins
08-10-2015, 20:34
Replies:
29
[ANY] SelfMute [v1.0, 2013-05-11]
Views:
37,649
Posted By
Ms. Trooper
Re: [ANY] SelfMute [v1.0, 2013-05-11]
I think it would be nice if too many people selfmute a player, the player is muted for everybody.
Forum:
Store
07-05-2015, 21:31
Replies:
2
Issue
Shop and Inventory stopped working
Views:
629
Posted By
Ms. Trooper
Re: Shop and Inventory stopped working
Any ideas?
Forum:
Store
07-03-2015, 15:16
Replies:
469
Sticky:
Release
Sourcemod Store (Includes Download - Patch 1.2.7)
Views:
276,994
Posted By
Ms. Trooper
Re: Store Beta [1.2.4b] [Sourcemod 1.7] (Last Updated: April 17th, 2015)
What could be causing such an error? The store, SM, and MM are all up to date.
[SM] Native "Call_StartFunction" reported: Invalid function id (0)
[SM] Displaying call stack trace for plugin...
Forum:
Store
07-03-2015, 00:04
Replies:
2
Issue
Shop and Inventory stopped working
Views:
629
Posted By
Ms. Trooper
Shop and Inventory stopped working
I can't remember exactly when, but all of my servers started giving out these errors:
[SM] Native "Call_StartFunction" reported: Invalid function id (0)
[SM] Displaying call stack trace for plugin...
Forum:
Store
06-21-2015, 02:26
Replies:
63
Poll:
Release
Forum Integration
Views:
26,487
Posted By
Ms. Trooper
Re: Forum Integration
Is it possible to display user's credits on profile and postbit?
Thanks!
Forum:
Scripting
06-20-2015, 06:43
Replies:
1
Push player away from entity?
Views:
1,112
Posted By
Ms. Trooper
Push player away from entity?
I want to push a player away from an entity. So far I have:
new EntPos[3];
GetEntDataVector(Ent, "m_vecOrigin", EntPos);
new PlayerPos[3];
...
Showing results 1 to 25 of 328
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