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Posts Made By:
dreamedward
Forum:
Zombie Plague Mod
12-26-2011, 04:19
Replies:
2
API Scripting Help
Win zombies and Humans
Views:
1,309
Posted By
dreamedward
Win zombies and Humans
I was wondering in the old ZP 4.3 there were winner team for zp_end_round - WIN_ZOMBIES; WIN_HUMANS; WIN_NO_ONE. I was wondering how are they called in ZP 5.0 and in which library i can find them.
Forum:
Suggestions / Requests
11-01-2011, 02:26
Replies:
106
Quakemod in progress!
Views:
30,831
Posted By
dreamedward
Re: Quakemod in progress!
What happened?
Forum:
Scripting Help
09-12-2011, 14:00
Replies:
1
What do these symbols mean?
Views:
677
Posted By
dreamedward
What do these symbols mean?
Hey guys! Could you explain me what the symbols mean in Pawn?
I mean I would like a list including all of the symbols in Pawn like || ? ^. Oh and I want to ask what's the difference between && and &?
Forum:
Scripting Help
09-09-2011, 16:02
Replies:
14
How to check if player has killed somebody
Views:
3,901
Posted By
dreamedward
How to check if player has killed somebody
So I was wondering how can I check does a specific player killed somebody in the round. I mean in round one Player from the CTs has killed 1, 2, 3... etc Ts(there is FriendlyFire On so i want only...
Forum:
Module Coding
09-06-2011, 09:18
Replies:
226
Module: GeoIP+ (v1.3)
Views:
175,776
Posted By
dreamedward
Re: Module: GeoIP Extended (v1.0.2)
Well most of the time it doesn't write the correct city. Anyone know how can i fix that?
Forum:
Suggestions / Requests
09-06-2011, 09:13
Replies:
106
Quakemod in progress!
Views:
30,831
Posted By
dreamedward
Re: Quakemod in progress!
So what happened?
Forum:
Scripting Help
08-25-2011, 10:57
Replies:
3
back to previous sky
Views:
797
Posted By
dreamedward
Re: back to previous sky
So its not possible if i have changed the sky with that cvar to reset after some time to the original?
Forum:
Scripting Help
08-25-2011, 09:29
Replies:
3
back to previous sky
Views:
797
Posted By
dreamedward
back to previous sky
So i was wondering if I have changed the sky for 5 rounds how can I reset back the previous sky(because you know that every different map has different skies)? ThankS!
Forum:
Scripting Help
08-23-2011, 17:07
Replies:
2
set_pev not changing immediately models
Views:
1,191
Posted By
dreamedward
Re: set_pev not changing immediately models
Man, you're awesome! :wink:
Forum:
Scripting Help
08-23-2011, 16:52
Replies:
2
set_pev not changing immediately models
Views:
1,191
Posted By
dreamedward
set_pev not changing immediately models
So the code of the plugin Knife Mod changes the knife models. But I have a problem. The models don't change immediately. I mean if you already switched to knife and you change to another knife model...
Forum:
Suggestions / Requests
08-18-2011, 05:37
Replies:
106
Quakemod in progress!
Views:
30,831
Posted By
dreamedward
Re: Quakemod in progress!
Its no problem if there is only 1-2 maps. I'm sure if there is interest in the mod other mappers will make some maps. :)
Forum:
Scripting Help
08-16-2011, 06:03
Replies:
6
Permanent HUD
Views:
2,862
Posted By
dreamedward
Re: Permanent HUD
Thanks!
Forum:
Scripting Help
08-16-2011, 05:38
Replies:
6
Permanent HUD
Views:
2,862
Posted By
dreamedward
Re: Permanent HUD
Can't it be done like in ZP? In ZP it has a permanent hud of Health, Class, Ammo Packs and there are again hud messages like Humans defeated the plague, No one win, XXX's brain has been eaten and etc.
Forum:
Zombie Plague Mod
08-16-2011, 03:38
Replies:
56
Poll:
ZP 5.0 API: Naming Conventions
Views:
15,366
Posted By
dreamedward
Re: ZP 5.0 API: Naming Conventions
No, don't want another inc and amxx file. It's better with the old one!
Forum:
Scripting Help
08-16-2011, 03:30
Replies:
6
Permanent HUD
Views:
2,862
Posted By
dreamedward
Re: Permanent HUD
I would like it to dissapear at round end. What do you mean by overwritten by another HUD message? If another HUD shows it will dissapear?
Forum:
Scripting Help
08-15-2011, 17:44
Replies:
6
Permanent HUD
Views:
2,862
Posted By
dreamedward
Permanent HUD
hey, guys
I was wondering how can i make a HUD that shows all round and at round start it dissapears?
Forum:
Scripting Help
08-15-2011, 17:20
Replies:
4
Getting cvar's num
Views:
933
Posted By
dreamedward
Re: Getting cvar's num
Thanks man!
Forum:
Scripting Help
08-15-2011, 15:51
Replies:
4
Getting cvar's num
Views:
933
Posted By
dreamedward
Getting cvar's num
Hello, guys!
So I have a menu and some cvars. I was wondering how can the text in the menus get_pcvar_num(mycvar).
Here is what I want:
menu_additem(menu, "\wMoney Cost - %s$", "1", 0);
I...
Forum:
Scripting Help
08-15-2011, 05:17
Replies:
8
Setting models on the moment, not on next spawn
Views:
1,588
Posted By
dreamedward
Re: Setting models on the moment, not on next spawn
You're awesome!
Forum:
Scripting Help
08-14-2011, 18:20
Replies:
8
Setting models on the moment, not on next spawn
Views:
1,588
Posted By
dreamedward
Re: Setting models on the moment, not on next spawn
Ok, for the looping i can do it but how can i reset the models back?
Forum:
Scripting Help
08-14-2011, 17:21
Replies:
8
Setting models on the moment, not on next spawn
Views:
1,588
Posted By
dreamedward
Re: Setting models on the moment, not on next spawn
Here
#include <amxmodx>
#include <cstrike>
new bool:golb[33];
new bool:smith[33];
new bool:neo[33];
public plugin_init()
{
register_clcmd( "/setmodels1","Menu");
Forum:
Scripting Help
08-14-2011, 14:39
Replies:
8
Setting models on the moment, not on next spawn
Views:
1,588
Posted By
dreamedward
Re: Setting models on the moment, not on next spawn
It's the same function but sets the player model to (player). It's not what im asking for.
Forum:
Scripting Help
08-14-2011, 14:15
Replies:
8
Setting models on the moment, not on next spawn
Views:
1,588
Posted By
dreamedward
Setting models on the moment, not on next spawn
Hello, guys. So I have made myself an admin menu which I use to change player's models. But my problem is that when i choose one of the options the models don't change at exactly that moment. They...
Forum:
Scripting Help
08-11-2011, 16:39
Replies:
2
How can I add fades?
Views:
627
Posted By
dreamedward
How can I add fades?
How can I add fades to a plugin?
Forum:
Suggestions / Requests
08-10-2011, 16:45
Replies:
9
Changing weapons model
Views:
1,847
Posted By
dreamedward
Re: Changing weapons model
Well could you tell me how can I make it the Admin to set different knife models to all players, not for himself only? And every round the models to reset and to let him choose the knifes for Ts and...
Showing results 1 to 25 of 232
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