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Search: Posts Made By: dreamedward
Forum: Zombie Plague Mod 12-26-2011, 04:19
Replies: 2
API Scripting Help Win zombies and Humans
Views: 1,309
Posted By dreamedward
Win zombies and Humans

I was wondering in the old ZP 4.3 there were winner team for zp_end_round - WIN_ZOMBIES; WIN_HUMANS; WIN_NO_ONE. I was wondering how are they called in ZP 5.0 and in which library i can find them.
Forum: Suggestions / Requests 11-01-2011, 02:26
Replies: 106
Views: 30,831
Posted By dreamedward
Re: Quakemod in progress!

What happened?
Forum: Scripting Help 09-12-2011, 14:00
Replies: 1
Views: 677
Posted By dreamedward
What do these symbols mean?

Hey guys! Could you explain me what the symbols mean in Pawn?
I mean I would like a list including all of the symbols in Pawn like || ? ^. Oh and I want to ask what's the difference between && and &?
Forum: Scripting Help 09-09-2011, 16:02
Replies: 14
Views: 3,901
Posted By dreamedward
How to check if player has killed somebody

So I was wondering how can I check does a specific player killed somebody in the round. I mean in round one Player from the CTs has killed 1, 2, 3... etc Ts(there is FriendlyFire On so i want only...
Forum: Module Coding 09-06-2011, 09:18
Replies: 226
Views: 175,776
Posted By dreamedward
Re: Module: GeoIP Extended (v1.0.2)

Well most of the time it doesn't write the correct city. Anyone know how can i fix that?
Forum: Suggestions / Requests 09-06-2011, 09:13
Replies: 106
Views: 30,831
Posted By dreamedward
Re: Quakemod in progress!

So what happened?
Forum: Scripting Help 08-25-2011, 10:57
Replies: 3
Views: 797
Posted By dreamedward
Re: back to previous sky

So its not possible if i have changed the sky with that cvar to reset after some time to the original?
Forum: Scripting Help 08-25-2011, 09:29
Replies: 3
Views: 797
Posted By dreamedward
back to previous sky

So i was wondering if I have changed the sky for 5 rounds how can I reset back the previous sky(because you know that every different map has different skies)? ThankS!
Forum: Scripting Help 08-23-2011, 17:07
Replies: 2
Views: 1,191
Posted By dreamedward
Re: set_pev not changing immediately models

Man, you're awesome! :wink:
Forum: Scripting Help 08-23-2011, 16:52
Replies: 2
Views: 1,191
Posted By dreamedward
set_pev not changing immediately models

So the code of the plugin Knife Mod changes the knife models. But I have a problem. The models don't change immediately. I mean if you already switched to knife and you change to another knife model...
Forum: Suggestions / Requests 08-18-2011, 05:37
Replies: 106
Views: 30,831
Posted By dreamedward
Re: Quakemod in progress!

Its no problem if there is only 1-2 maps. I'm sure if there is interest in the mod other mappers will make some maps. :)
Forum: Scripting Help 08-16-2011, 06:03
Replies: 6
Views: 2,862
Posted By dreamedward
Forum: Scripting Help 08-16-2011, 05:38
Replies: 6
Views: 2,862
Posted By dreamedward
Re: Permanent HUD

Can't it be done like in ZP? In ZP it has a permanent hud of Health, Class, Ammo Packs and there are again hud messages like Humans defeated the plague, No one win, XXX's brain has been eaten and etc.
Forum: Zombie Plague Mod 08-16-2011, 03:38
Replies: 56
Views: 15,366
Posted By dreamedward
Re: ZP 5.0 API: Naming Conventions

No, don't want another inc and amxx file. It's better with the old one!
Forum: Scripting Help 08-16-2011, 03:30
Replies: 6
Views: 2,862
Posted By dreamedward
Re: Permanent HUD

I would like it to dissapear at round end. What do you mean by overwritten by another HUD message? If another HUD shows it will dissapear?
Forum: Scripting Help 08-15-2011, 17:44
Replies: 6
Views: 2,862
Posted By dreamedward
Permanent HUD

hey, guys
I was wondering how can i make a HUD that shows all round and at round start it dissapears?
Forum: Scripting Help 08-15-2011, 17:20
Replies: 4
Views: 933
Posted By dreamedward
Forum: Scripting Help 08-15-2011, 15:51
Replies: 4
Views: 933
Posted By dreamedward
Getting cvar's num

Hello, guys!
So I have a menu and some cvars. I was wondering how can the text in the menus get_pcvar_num(mycvar).

Here is what I want:
menu_additem(menu, "\wMoney Cost - %s$", "1", 0);
I...
Forum: Scripting Help 08-15-2011, 05:17
Replies: 8
Views: 1,588
Posted By dreamedward
Forum: Scripting Help 08-14-2011, 18:20
Replies: 8
Views: 1,588
Posted By dreamedward
Re: Setting models on the moment, not on next spawn

Ok, for the looping i can do it but how can i reset the models back?
Forum: Scripting Help 08-14-2011, 17:21
Replies: 8
Views: 1,588
Posted By dreamedward
Re: Setting models on the moment, not on next spawn

Here
#include <amxmodx>
#include <cstrike>
new bool:golb[33];
new bool:smith[33];
new bool:neo[33];

public plugin_init()
{
register_clcmd( "/setmodels1","Menu");
Forum: Scripting Help 08-14-2011, 14:39
Replies: 8
Views: 1,588
Posted By dreamedward
Re: Setting models on the moment, not on next spawn

It's the same function but sets the player model to (player). It's not what im asking for.
Forum: Scripting Help 08-14-2011, 14:15
Replies: 8
Views: 1,588
Posted By dreamedward
Setting models on the moment, not on next spawn

Hello, guys. So I have made myself an admin menu which I use to change player's models. But my problem is that when i choose one of the options the models don't change at exactly that moment. They...
Forum: Scripting Help 08-11-2011, 16:39
Replies: 2
Views: 627
Posted By dreamedward
How can I add fades?

How can I add fades to a plugin?
Forum: Suggestions / Requests 08-10-2011, 16:45
Replies: 9
Views: 1,847
Posted By dreamedward
Re: Changing weapons model

Well could you tell me how can I make it the Admin to set different knife models to all players, not for himself only? And every round the models to reset and to let him choose the knifes for Ts and...
Showing results 1 to 25 of 232

 
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